Marvel’s Greatest And Cheapest Comics

DC Comics has been doing this for a while to promote new series and now Marvel is getting in on the act. This is  a great opportunity for the comic curious, or fanboys looking to get a start on some great recent  superhero series. Details below.

Start Here with Marvel’s Greatest Comics For Only $1.00!

Marvel is proud to announce the all-new Marvel’s Greatest Comics imprint, spotlighting Marvel’s most-acclaimed series with new printings of these must-read issues priced at only one dollar each! This bold new venture, launching in March 2010, offers a perfect jumping on point for new readers as well as provides retailers with a great low cost first chapter to some of the hottest selling Marvel Collected editions. And to really get things going, the first title from this line, Invincible Iron Man #1, is free!

“We’re proud of the books Marvel publishes and now not only are we giving retailers a great way to promote our top collections, but also giving consumers a chance to sample some of our top comics, maybe for the first time and at an unbeatable price,” said David Gabriel, Marvel Senior Vice-President of Sales & Circulation. “Marvel’s Greatest Comics represents one of the best values in comics today and with Free Comic Book Day only months after the initial launch, retailers will want to be well stocked.”

Retailers can check upcoming editions of the Marvel Mailer or with Diamond Customer Service to find out how they can qualify for the free copies.

The titles launching in March, at one per week, are:

March 3: INVINCIBLE IRON MAN #1

March 10: CAPTAIN AMERICA #1

March 17: WONDERFUL WIZARD OF OZ #1

March 24: THOR #1

March 31: PUNISHER MAX #1

Stay tuned for more details on Marvel’s Greatest Comics at www.marvel.com!

The West Geeks Out

My local newspaper, The West Australian is usually pretty good with comic book coverage, and here in the sunny side of Oz (actually it’s pretty much all sunny) we’ve had a good run of successful comic creators, with Ben Templesmith (30 Days of Night, Wormwood: Gentleman Corpse) and Shane McCarthy (All Hail Megatron) being the obvious stars. Last week The West ran 2 comic stories in 2 days, by 2 different journos. Cool. One was on writer McCarthy and the other article was in the business section and centred on local store, Quality Comics. You can read that article here. Gone are the days of BIFF! and POW! being stamped on anything comic related, though they do call McCarthy a “cartoon comic writer.” Man…I don’t understand why people get those two terms mixed up. Cartoons are animated and on TV screens or the cinema. Comics are static and are printed on paper. Lesson over. Hopefully when the Arcana mag launches next month they’ll give us a nod though!

Marvel Gods

Or “gods,” actually. Seeing as I rarely mention the Jesus of this blog’s title, here goes….CBR have just uploaded their latest interview with Marvel’s head honcho Joe Quesada in which he answers fan questions as part of his regular Cup O’ Joe feature. Most comic publishers have various gods, demi-gods, and supreme beings all mixed up in a giant blender, so it won’t be any surprise to see how Joe mentions Marvel’s approach of religion in their comics. It’s an interesting discussion nonetheless. Read the highlights below.

Mad_Man_Moon asked a question a while ago that I’ve wanted to get to, which was, “I’m interminably curious about this subject and how it’s addressed at Marvel…Gods, and Christianity, Muslim, Judaism (etc, etc) in particular. The many different pantheons and beliefs are played out multiple times, and yet the Christian God and Devil are never seen (unless I’m mistaken*) in modern times. It seems odd that we acknowledge many gods and see depictions of them (more often than not), but the Christian, Muslim, Jewish (etc, etc) gods never come in to play. Why is this?”

I think there are probably multiple layers to this, Mad_Man_Moon. First of all, the gods of mythology lend themselves more to the superhero genre. They’re much more colorful, they are imperfect and their exploits were really more akin to the exploits we’ve seen done by heroes like those within the Marvel U. All the classic heroes we see in many ways share many traits with the gods of mythology, so it’s an easier transition. Also, in most monotheistic religions, you’re dealing with an all powerful and infallible deity, which, from a dramatic storytelling point of view, really handcuffs you because of their perfection and ability to solve problems as they desire.

And there is the sensitivity issue. These are religions that are practiced by the majority of the planet, regardless of where you fall, whereas the gods of mythology are not. I think it’s a sensitive issue, but more than anything, it’s just that the construct of the mythological gods makes for better dramatic storytelling within the pages of a comic book.

That said, from time to time, some aspects of today’s modern religions do find themselves into modern comics. I created the Santerians which are characters based upon the Orisha from the religion of Santeria. The Orisha lend themselves beautifully to the comic genre, as does the idea that priests who practice Santeria can become possessed by Orishas. Still, knowing that, I had to be very careful in creating them, because I wanted to be sensitive to those who follow the religion and I wanted to portray the characters in a way that wouldn’t be found offensive, but more aspirational. And, while we aren’t publishing them, I do know that there are comics out there that use aspects of Islam and Hinduism.

It does seem that there’s a little bit of crossover, particularly with characters based on the devil. Something like “One More Day” is built on the folklore aspect of monotheistic religions in stories like “The Devil And Daniel Webster.”

Yes it is. In OMD, it’s built around the classic Faustian pact.

However, Mephisto is an interesting character within Marvel, I remember reading Stan’s account of creating Mephisto. And while he had some of the trappings of Lucifer or Beelzebub, he is not meant to be Satan or have any religious implications. Stan built Mephisto as a super villain, but used the archetypes of the traditional iconography of the devil from classical literature and illustration. He always stopped short of making or naming him Lucifer, Satan or Mephistopheles or saying he was the devil. I get why he would create a character like this; it’s low hanging fruit. The devil, or the idea of a devil, has been one of the greatest villains and mischief makers in literature for centuries. But, Stan most likely didn’t want to start digging in and entrenching this super villain character that would interact inside a superhero universe within Christianity or any other religion. Also, there were probably greater sensitivities to doing this during the ‘60s than there would be later, as we created characters in the ‘70s like Daimon Hellstrom: Son of Satan – who incidentally is not Mephisto’s kid. So, while some may look at a character like Mephisto and say, “Hey, he’s Lucifer,” I would venture to say that he is something else.

This Week’s Winners

Black Widow: Deadly Origin #2. Essentially this 4 ish mini is a simplified attempt at Black Widow: Year one, but it works. When Iron Man 2 debuts in May, with Scarlett Johansson as the Russian red headed spy, this will be a good place to start for those curious about the character. Paul Cornell manages to write an intriguing tale involving Natasha Romanoff aka Black Widow and never allows the flashbacks to her youth to get distracting. Of course, with Tom Raney on the art in the current setting and John Paul Leon on art chores for the flashbacks, it makes for a book as pretty as its titular heroine. Guest stars such as Hawkeye and Winter Soldier never seem jarring and Cornell has a blast making Widow a 007-like action girl with a unique Russian background. I’ve already learned a great deal about this character whom I’ve only ever been marginally interested in, such as the fact that she’s one of many Widows trained by the Soviets and has a long lifespan. #2 throws in some Cold War antics, the activation of the Icepick Protocol and a cool White Widow variant suit.

Toy Story #0. Bringing writer Jesse Blaze Snider to play in BOOM!’s kids line of comics seems like an odd choice, but now I can see why they chose him. Snider’s last work was the surprisingly good Dead Romeo mini-series from DC and here he kicks a new four issue arc off with great skill. Nathan Watson’s art is cartoony, but solid. Of course, it can’t be easy to replicate the 3D magic of Pixar, but each character is instantly recognisable. Woody and Buzz steal the show of course, but the whole gang (from the first film where this issue looks to be set) is here. The amusing chaos begins when Andy receives a new present from his grandpa, but unfortunately it’s another Buzz Lightyear figure. The two Buzzes have a rather funny duel and the voices of every character rings true. It was much funnier than I expected, and is another fast paced and entertaining entry in the BOOM! Kids line. Snider proves his diverse skills as a writer here.

Daytripper #1. Those talented Brazilian siblings Gabriel Ba and Fabio Moon launch a delightful new 10 ish series from Vertigo. It follows the life of an obituary writer in Sau Paulo who aims to be a disciplined novelist. Themes of family, life and death run through this issue, but never in a heavy handed manner. It’s quite enticing and very readable, with a magical quality to the art and a lyrical tone to the words. Where Ba and Moon go from the surprising ending will be even more intriguing I’m sure.

Shrek And Scratch9 At Ape

Indie publisher Ape Entertainment have made a bold new addition to their line-up – a line of all-ages comics. Yay! It’s good to see more indie publishers getting in on the kids books act, as there’s still a huge market there. I did notice that they just (very quietly) acquired the Shrek licence from DreamWorks, as seen this week on the just announced list of Gold Sponsors on May’s Free Comic Book Day. Good on them. That’s quite the coup. Also recently unveiled as part of their KiZoic line is next year’s Scratch 9 from Rob M. Worley and Jason T. Kruse. Details below.

Ape Entertainment today announced plans to publish the all-new young readers comic book miniseries Scratch9, in the summer of 2010 as part of its newly-unveiled KiZoic imprint.

Created by writer Rob M. Worley, Scratch9 features the adventures of a rascally house cat who gains the ability to summon any of his eight other lives to his side to aid him in his adventures.

“I’ve seen what today’s cats are reading and frankly I’m concerned. They’re all walking around saying, ‘LOL,’ and, ‘I can has cheezburger,’ when they don’t even know how to spell ‘cheeseburger,'” said Worley, author of the critically-acclaimed junior novel Heir to Fire. “It’s about time we put forth a positive role model for cats. That’s what we’re doing with Scratch9.”

Illustrating the book is Harvey Award nominee Jason T. Kruse, creator of the graphic novel series The World of Quest which has gone on to become a cartoon airing on CW4Kids, Teletoon and Cartoon Network UK.

The four-issue series features covers by Eisner-winning artist Mike Kunkel, creator of Herobear & the Kid and artist on DC Comics’ Billy Batson and the Magic of Shazam!

“The second that co-publisher Brent Erwin and I saw ‘Scratch9,’ we knew it was a hit in the making,” said Ape Entertainment Co-Publisher David Hedgecock. “Perfect premise matched by an outstanding creative team. We can’t wait to get this into the hands of young readers!”

The book is the second announced offering in Ape Entertainment’s KiZoic line, following Mecha-Nation. KiZoic specializes in content aimed primarily at young readers.

“I couldn’t be more excited to be doing this book with Ape. They’ve been doing kids comics since day one and I knew Scratch9 would fit right in,” Worley said. “And there are some huge things coming from KiZoic. My little cat is going to be keeping some amazing company there.”

Current plans are to solicit Scratch9 in the Diamond Previews catalog early next year with the book arriving in comic shops in the summer.

Geeky Christmas

Thanks to Geek Chic Daily, below is an example of a good decoration idea (recycled motherboard Christmas tree ornaments) and a bad example of the same (grenades).

Crisis On Two Earths Interview

The 7th entry in DC’s excellent animated films is focused on 2 things near and dear to any true DC fan’s heart – the Justice League and multiple earths. We’re featuring February’s Justice League: Crisis on Two Earths as one of our so-called Objects of Desire for the first quarter of 2010 in the debut ish of the Arcana magazine. Thanks to Warner Bros. below is an interview with the directors of this film.

DIRECTORS LAUREN MONTGOMERY & SAM LIU DISCUSS JOYS & CHALLENGES OF JUSTICE LEAGUE: CRISIS ON TWO EARTHS

When you’re dealing with a story so huge that it spans multiple Earths, it’s sometimes a good idea to arm yourself with multiple directors – as did the production team behind Justice League: Crisis on Two Earths, an all-new DC Universe Animated Original PG-13 Movie from Warner Premiere, DC Comics and Warner Bros. Animation.

Lauren Montgomery and Sam Liu, the animation directors of the past three DC Universe films, have combined their talents to bring Justice League: Crisis on Two Earths to the screen as a blockbuster tale of super heroes and super villains engaged in the ultimate battle of parallel worlds and, through a diabolical plan launched by Owlman, puts the balance of all existence in peril.

Montgomery has been an active member of the directing team behind several of the DCU films, initially guiding the middle section of Superman Doomsday before accepting the sole directorial role for both Wonder Woman and Green Lantern: First Flight. After directing several Hulk and Thor ventures for rival Marvel, Liu made his long-form directorial debut for the DCU series on Superman/Batman: Public Enemies.

As the film’s lead characters are armed with similar talents while coming from distinctly different perspectives, the same can be said of the two directors of Justice League: Crisis on Two Earths. Both Montgomery and Liu are relatively soft-spoken individuals, yet both are opinionated in their approach to animation, diligent in their work ethic, and dedicated to achieving the best possible outcome. Over the
course of making the film, they came to learn a great deal about the other’s vision, and the result is even greater than the sum of their talents.

Justice League: Crisis on Two Earths is an original story from award-winning animation/comics writer Dwayne McDuffie (Justice League). Bruce Timm (Superman Doomsday) is executive producer. The full-length animated film will be distributed by Warner Home Video on February 23, 2010 as a Special Edition 2-disc version on DVD and Blu-Ray™ Hi-Def, as well as single disc DVD, and On Demand and Download.

Montgomery and Liu paused from their current DCU projects (shhh … it’s a secret) to discuss their thoughts on the creation of Justice League: Crisis on Two Earths. FYI: The interviews were conducted separately. Montgomery’s answers are listed first because, well, decorum dictates that ladies go first …

QUESTION: How did you two go about co-directing Justice League: Crisis on Two Earths?

LAUREN MONTGOMERY: We kind of just went over the whole film together and it was really good to get two different points of view as a check and balance for
each other. If we disagreed, we found compromises that would work. If one of us felt strongly about something, we just traded off – Sam would take a sequence he felt strongly about, then I’d take one I wanted. But for the most part, we agreed. We both work in such different ways, it was interesting to see how someone else works and learn from it.

SAM LIU: We went through the film front to back, and if we ran into a problem or an area where either of us had an issue, usually where we thought it could be stronger or could be playing better, we usually solved it right on the spot. If we got to a section that was requiring a lot more revisions, one of us would jump on it and the other would move the rest of the film forward until we hit another rough spot. So that was our process.

QUESTION: What have you learned from each other?

LAUREN MONTGOMERY: Sam breaks things down a lot, he’s very analytical. I tend not to. He spends a lot of time thinking about the story and getting into all the
nooks and crannies of it, and I like to work with the general story. He’ll read the whole book, I’ll read the back of the book. I try to get the emotional points down so people can understand them, but Sam will go even deeper to use shots and set-ups to drive the point home, sometimes metaphorically. He thinks harder than I do.

SAM LIU: Our processes are very different. I like getting into a script and breaking things down. Maybe I don’t have the best ideas, but I’m pretty good at recognizing where things are needed. I really liked the back and forth process (with Lauren), talking about ideas and batting it back and forth to find a good solution. Lauren is more instinctual, she works more from the gut. And I think she works off reaction rather than an intellectual breakdown. I’m the other way by process. But I do feel like sometimes I over-analyze things, when sometimes it’s almost like the emotional flow of the movie is good enough. Lauren gets that. Sometimes logic can be bypassed if the scene is engaging enough, or interesting enough. It’ll bridge gaps and you don’t need to analytically fix all those gaps.

QUESTION: What do you think you might have taught each other?

LAUREN MONTGOMERY: I think Sam stresses out slightly less when I’m around. He stresses and I don’t. I think I calm him down a little bit. But when he’s
alone, he stresses out just as much. Hopefully I helped with that.

SAM LIU: I don’t think I taught her anything (he laughs). She’s a free-flowing,
shoot-from-the-hip kind of person, and I’m kind of an angster – I nitpick things. I like getting into the story, and from there some things do need working out – things related to the emotional journey of a character that need to be highlighted or punctuated to set something up for later. I’m a stickler for things like that. And I
think she saw those things.

I do stress, though – and there are times when I’m freaking out about something and she puts me at total ease. And then there’s times when I’m freaking out and she’s fighting me on it, and it makes it worse. I think we’re both control freaks in our own way, it’s just a difference in approach. I fixate on a lot of things, and she thinks things are just good enough, so let’s move on. We have an innate concept about the overall picture, but she focuses more on the acting and poses and timing and movement, and I think more on structure. I guess there’s a good balance.

QUESTION: Do you have a favorite scene in Justice League: Crisis on Two Earths?

LAUREN MONTGOMERY: There’s a fight between Wonder Woman and Olympia that I thought was really beautifully animated. That’s always fun to watch. It was
boarded well, but the overseas animators took the drawings from the boards and really plussed it out. I think they just enjoy animating girl fights overseas because those scenes always come back looking good.

SAM LIU: More than one scene, I like the overall relatability of the Justice League characters. There was great character interaction. When I watch movies, I like something that has an emotional connection, and this film definitely does.

Specifically, I think the spectacle of these evenly matched supers fighting was really cool. Superman versus Ultraman. Flash fighting someone equally as fast. Strengths against strengths. Jay Oliva boarded the last fight sequence and the Superwoman-Wonder Woman fight is great. They’re both strong, super powerful women and I think it was brutal enough as is, but the way Jay made Wonder Woman use the lasso to slam Superwoman to the ground is pretty amazing.

The battle between Owlman and Batman is awesome, too, because it’s sort of this weird intellectual standoff. Owlman is so far into his psychosis as to how the universe operates, it’s very existential. His concept is crazy, but the way he reasons out the technology of how things work and the way he thinks, it gave us great room to improvise Batman’s reaction. And then when they actually fight, it’s brutal. They do these gadget fights, sort of a modern ninja battle. The sound effects on the planet, the colors, the way it’s animated, it all works really well. And James Woods’ voice is perfect – most of the Crime Syndicate is very thuggish, they’re all about stealing money. But Owlman has created the ultimate plan to annihilate everybody, and James Woods does this great build-up. It’s great acting. He plays
Owlman as a little bit off and kind of creepy, but not sinister creepy. His cadence is great, and his voice is almost charming in a way. It was a good mix of all the things I thought we’d have a problem with if we went too far one way or the other. It’s a great, tight sequence and I’m very happy the way it all came together.

QUESTION: What were the challenges of directing this film?

LAUREN MONTGOMERY: It was a challenge because we had a really large cast of characters – lots of main characters – and they all needed a decent amount of
screen time. Both the good guys and the bad. We had to make sure the audience got to know each of those characters and make sure they had a presence in the film that was important, and that was a challenge.

SAM LIU: Definitely the size of the cast and how to give enough screen time to
everyone. At one point, Green Lantern was a little light on having enough important things to do. We needed to add a bit for Lex Luthor, too, and I still don’t think we did enough. We added a fight to show that Lex can fight, too, and tried to beef him up a bit. But there just wasn’t enough screen time to accommodate everyone.

QUESTION: Do you have a favorite character?

LAUREN MONTGOMERY: Superwoman … just because she’s so wrong. She’s a bully, but she’s got the muscle to back it up. She’s everything you shouldn’t be, but is fun to work with.

QUESTION: What skills you learned or developed on past projects were you able to apply to this film?

LAUREN MONTGOMERY: We had the same animation studio that did Wonder Woman, so we were able to draw from the work done on Wonder Woman and improve on that. Overall, the animation was good in Wonder Woman, but there was some poor stuff, too.  I think they really improved – they saw what we
responded to in Wonder Woman and they tried to do what they knew we liked, and it was good.

SAM LIU: I think, this whole process was better for me this time, especially working with Bruce (Timm) and Lauren. I was able to let go a little bit and not have to over-think things, and still know that things would work out. I generally stress over everything until the very last minute. With Lauren, I sort of learned that you can say “that’s enough” and move on to the next thing. I appreciate Lauren and her patience, and that we’re still friends. In the end, you take care of the important things and everything will work out.

QUESTION: So, are you happy being an animation director?

LAUREN MONTGOMERY: It’s never been an easy job. It can be draining. But it’s still a really fun job. I mean, we get to work on great stories with iconic characters. I know people who would kill to work on Batman and Superman. When you think of it that way – well, if I weren’t working in this job, I’d definitely want to. A little bit of the excitement is taken off because I’ve done it so many times, but it’s still a really cool thing to do.

SAM LIU: I love doing long-form animation. I’ve been offered to go back to TV
series, but I like this better. Direct-to-videos are hard – you have a short amount of time to create a world from the ground up every time and, once it’s done, it goes on the shelf and you move on – but I’m so glad I don’t have to deal with BSP (Broadcast, Standards & Practices – the network’s content watchdogs). What I love most is that you get to tell stories people can love, you can have emotional pain and great action, and you get to work with things that are too adult for
children’s broadcasting. That’s the stuff that I like – telling full stories. So I’m very happy.

QUESTION: What’s your favorite part of the job?

LAUREN MONTGOMERY: The best part is when you see the film start to come back (from overseas animation studios) and it’s looking good. That’s a really
nice part. When you see it coming together to be something good, that’s very satisfying. You know all your hard work has paid off.

SAM LIU: I think it has to be working with the story and the characters. I love
the development of the characters and how they fit into the story, helping their growth, even if it’s subtle or small. I like finding the core of what our story is about and trying to push that story. I think most of the time it’s about the characters and their conflicts in the beginning, and how they resolve those conflicts. On this film, we were able to do that a lot even after production had been underway – particularly with Batman’s motivation, and showing why it was important for him to stay behind and get Watchtower online. Superman believes one thing; Batman has a different opinion. It’s a conflict, and it pays off later.

QUESTION: You’ve been living with this film for well over a year. Can you still watch and enjoy it?

LAUREN MONTGOMERY: I enjoy it most with a new audience. You get to see their reactions, and it makes me look at it in a new light. I enjoy watching all of our movies, which is a good thing – it’s nice to be able to watch what you’ve done and feel good about it.

SAM LIU: It’s hard sometimes, because when you’re making a movie, there’s so
many things you want and wish for, and you still tend to see the things that are missing. In this case, I’m comfortable watching because there are so many things that were done right. I’m not comfortable watching some of my older stuff. But this is one of the best movies I’ve ever worked on, and it’s very satisfying. I think
there’s the right amount of action, good conflict, good closure, and intelligent characters. They’re not just one-dimensional characters. So it’s satisfying to watch.

QUESTION: What’s the DC Universe film you hope to direct some day?

LAUREN MONTGOMERY: I want that Aquaman project, but I doubt we’ll every make it.

SAM LIU: I’d love to do Sandman from the Vertigo line. I don’t know what kind
of story that would be, but I’d love to work with Neil Gaiman because I really loved those comics.

QUESTION: Now that you can see the final product, how do the voices match their animated characters?

LAUREN MONTGOMERY: Gina Torres and James Woods are probably my favorites. Everybody loves Owlman. He’s such a unique character. Gina is really good as Superwoman – she has this strong, seductive, confident voice, and it makes you fear and respect her. Mark Harmon is really good as Superman. At first I was worried because I thought his age might come through, but his voice really works well. It’s funny because when we started watching the voice with the animation, it struck us how you could hear little tones of George Newbern and Tim Daly – two of our regular Supermans – in his voice, which is pretty cool.

SAM LIU: I really liked Mark Harmon – he’s got a gentle streak and it goes
really well with the strength of his voice. When he was in the recording booth, I thought he might be too gentle, but it works even in the scenes where he has to be more assertive or powerful. I think it works really well because it never crosses that line of him being mean or not genuine or sneaky. It’s very pure, just as Superman should be.

I also thought Josh Keaton did a great job as Flash. He’s hilarious. So much of these movies are based on the acting, and Josh really sold it.  The chemistry between characters was good, too. James Woods and Gina Torres have this strange relationship, and their acting makes them real characters. They really engaged their personalities. That’s what good actors do. The voices in this cast really flesh out the characters and give them texture.

David Mack Speaks

Awesome artist David Mack was kind enough to send me these two links relating to his work. Last Saturday he gave a talk at the Salt Lake Library. There’s some beautifully massive pics and two great videos right here.

There’s also an insightful interview with the man himself here. Mack is always generous with his interviews and are definitely worth reading and I don’t just say that because we have an interview with him in next month’s Arcana magazine! Yay!

BF Awards 2009

Over at Broken Frontier you can take part in the 6th annual BF Awards. It’s all anonymous and you have until December 23. Go there now!

Mag-tastic!

Arcana Comics is Canada’s biggest comic book publisher, and the giver of  a great opportunity I’m blessed to be a part of, with my creative cohort Dave. If you haven’t seen the trail of breadcrumbs I’ve been laying over the last few months, I’m co-cretaing a new quarterly comics mag, entitled Arcana, which is released on January 27. The latest Arcana Comics newsletter went out today and here’s the mention of the mag, plus a mention of Dave and I by Sean O’Reilly,(interviewed by his VP Mark Poulton) the guy who founded Arcana Comics. Wow, it’s pretty easy to pat yourself on the back and type simultaneously!

Arcana Launches Comics & Pop Culture Magazine!

Arcana Studios, an award winning comic book publisher and transmedia producer, is proud to announce the launch of Arcana Magazine. Debuting on January 27th, 2010, and solicited in the current November Previews (Diamond Code: NOV09 0599) is the new quarterly magazine simply entitled Arcana, the re-designed print version of the on-line comics based magazine Extra Sequential. The first issue features interviews with Star Wars: Invasion writer Tom Taylor, artist Josh Medors, Singaporean writer Edmund Shern, Surrogates creator Robert Venditti, and ground breaking artist David Mack. Also included are previews from upcoming comics and features such as a look back at the Death of Superman event, a talk with pro cyclist/comics fan Dave Zabriskie, a brief chat with the legendary Marv Wolfman, and an article of the current love affair between musicians and comics, including an interview with Coheed & Cambria’s Claudio Sanchez. There’s also a look at just how to market comics today, a breakdown of popular comic book terms and more. Arcana #1, a 96 page full color magazine goes on sale January 27th, 2010.

http://www.arcanaquarterly.com

MP: Arcana has a new pop culture/comic magazine due out in January. What sets it apart from other magazines and what can fans expect?

SO:  Our key people, Kris Bather and David Lapsley, are creating a magazine that is like no other.  It’s focus is art…it’s Wizard meets Maxim with a strong artistic direction.  I really am excited about this magazine as it will open up new doors for our publishing arm.

Dog Eaters Trailer

Dog Eaters, written by Malcolm Wong with great art by Guillermo Angel wasn’t fortunate enough to  get every issue of its 6 ish mini-series out from troubled publisher, Dabel Bros. However, now that DB has been bought by Dynamite Entertainment, hopefully other similar unfinished series may get a second chance.

As for Dog Eaters, the Trade will be released as a digital download when all 6 issues are finished, with the 4th ish currently being completed. A spiffy “music-animatic” of the debut issue for the series is below and Malcolm’s Dog Eaters blog can be found here. You can also get the first 3 issues here.

Incorruptible #1 Preview

Irredeemable by Mark Waid and Peter Krause is BOOM!’s best series, and now the reverse of that series can be told in this month’s new Incorruptible. Press release and preview below.

What happens when a villain becomes a hero? Find out on December 16th when BOOM! Studios’ new series, INCORRUPTIBLE, the flip side to Mark Waid’s super hero epic IRREDEEMABLE, hits store shelves! Written by Waid and sporting sensational interior art by Jean Diaz (WONDER WOMAN), INCORRUPTIBLE features A & B covers by John Cassaday (ASTONISHING X-MEN) and Tim Sale (BATMAN: LONG HALLOWEEN) with a C cover by Jeffrey Spokes.

INCORRUPTIBLE showcases super villain Max Damage, who had an epiphany the day The Plutonian destroyed Sky City. That day, when The Plutonian turned his back on humanity, Max Damage decided to step up. Now Max Damage has changed his name to Max Daring and turned from his formerly selfish ways to become… INCORRUPTIBLE. The flip side to this year’s break-out smash hit IRREDEEMABLE, INCORRUPTIBLE examines the hard, difficult road to changing your ways and making a difference in the world.

“Buckle yourselves in and prepare for one of the best titles you’ve seen of this or any year,” said BOOM Marketing Director Chip Mosher. “And while you don’t need to be picking up IRREDEEMABLE to enjoy this new series, INCORRUPTIBLE continues Waid’s complex study of caped morality at the end of the world.”

INCORRUPTIBLE is an ongoing series written by Mark Waid, with sensational interior art by Jean Diaz (WONDER WOMAN). INCORRUPTIBLE #1 ships with two covers featuring art by John Cassaday (IRREDEEMABLE, PLANETARY) and Tim Sale (BATMAN: HAUNTED KNIGHT, HEROES), and an incentive cover by Jeffrey Spokes. INCORRUPTIBLE carries a Diamond Code of OCT090784.

DC’s Earth One

DC have been dabbling in the whole multiple Earth concept for decades and I’m glad to see their parallel universes (all 52 of them) at the fore these days. DC’s latest attempt at attracting bookstore browsers is a series of Original Graphic Novels set on Earth One. DC’s The Source blog describe the project like this:

Original stories featuring Batman and Superman in graphic novel form from the biggest creators out there. But these aren’t one-offs. We’re talking ongoing series of OGNs in a new continuity, on a new Earth.

Sound appealing?

Starting next year, DC Comics will unveil SUPERMAN: EARTH ONE and BATMAN: EARTH ONE, two graphic novels spotlighting the most powerful heroes of the DC Universe, with their first years and earliest moments retold in a standalone, original graphic novel format, on a new earth with an all-new continuity.

Superman: Earth One reveals Supes’ origins and is written by J. Michael Straczynki with art by Shane Davis. Batman: Earth One is by Geoff Johns and Gary Frank, the Action Comics team. It’s a grand idea and the format is much more attractive to the comic book newbie than having to visit the comic shop every month  to get a complete story. I don’t think a new continuity is necessary to attract new readers though.

Both OGNs will be released next year. Oh, and that tattooed gent with the goatee? That’s Bruce Wayne’s trusty butler Alfred.

Indy Comic Book Week

There’s a so-called skip week this year, in which no new comics will be delivered to your LCS from Diamond Distributors on the last week of December. The week of December 30th this year now means that this is the time to strike for independent publishers. There’s a handy blog right here devoted to it to aid you if you’re an indie creator hoping to promote your wares or a retailer hoping to help.