365 Samurai Review

Every time I order through the mixed bag of the Previews catalogue I make sure to try a few new items. New series, new creators, new characters, new concepts or any combination of them all. For some reason I ordered this in one of my shopping frenzies and was pleasantly surprised when it arrived in my pullbox last week. 365 Samurai And A Few Bowls Of Rice by J.P. Kalonji not only has a unique name; it’s also (as far as I can tell) the first in the new Dark Horse Originals line. This is how Dark Horse describe the line:

Dark Horse Originals are kindred spirits with my favorite people precisely because they break the mold: They’re difficult to describe because they transcend whatever genre they start in, and the only thing they truly have in common is that they’re undiluted expressions of the people who created them. They often test the boundaries of the medium, challenging what you think comics can and should be…

365 Samurai definitely falls into that category then. Creator Kalonji is a Swiss artist who’s worked with Wyclef Jean, Burton Snowboards, Grand Prix Skateboards and Thrasher Magazine, and this is his first comic project. It’s quite a bold entry too.

365 Samurai possesses elements of Jeff Smith’s Bone and the anime Samurai Champloo in its look if not the sense of fun, but that’s the charm here – its visuals. The actual text in the almost 380 page story is minimal. In fact Arnie probably had more lines in The Terminator, but Kalonji’s obvious strength is his skill with design. Every page is a giant single panel (like the Supes/Doomsday  fight in Superman #75). That’s what gives the story it’s hefty nature, but also its quiet reflection and suspenseful build up to the next bloody fight. The main character Ningen is a deft (and none too handsome) swordsman in the Edo era of Japan on a search for enlightenment. Unfortunately that means killing 365 samurai. This paradox is never discussed in Ningen’s year long journey though. There are 4 loose chapters, one set in each of the seasons, but essentially the same things happen in each of them. Ningen walks, meets a girl, and kills some baddies. There are some touching moments, mainly revolving around Ningen’s female encounters and the unsurprising conclusion, but it’s Kalonji’s pacing and simple layout of every page that majors over these minor squabbles.

Obviously its a quick read despite its weight, but it’s one of those books that deserves a second read just to more closely enjoy the art on display, and thankfully there’s an 11 page sketchbook section included. Raindrops, blood, grass, mountains; it all looks good in the same way that Frank Miller’s Sin City does – bold simplicity. There’s few lines, but every character looks unique and emotions are clearly conveyed.

I hope Kalonji continues to unleash his talents upon more sequential art projects in the future. It’s always encouraging to see a new artist give comics a go.

See an over 30 page preview here.

Hero Initiative Memberships

My delightful package from the good folk at Hero Initiative arrived this week. I was a member last year and figured I’d do it again this year too. Hero basically look after comics creators of the past or present who have fallen on hard times, and help them however they can by raising funds for medical treatment and such. You may have seen their recent 100 Wolverines project and original art for sale for creators such as Josh Medors. Making  a living as any creative type is hard enough and it’s even harder to sustain it for years for some financial stability, so to give back to the writers and artists who have given us so much enjoyment over the years seems more than fair. To see how you can donate or become a member check out the Hero Initiative here.

Ninja Assassin On iPhone

You’ve seen the frenetic movie (maybe) and now you can play the game on your iPhone. The film has some impressive geek cred, as it’s written by J. Michael Straczynski (Thor, Babylon 5) and produced by The Matrix’s Wachowski brothers. The DVD is released in May, so until then you can play the game. Press release from Legendary Pictures below.

Vengeance Is Yours!

Immerse yourself in the ruthless underworld of Ninja Assassin – the brutal, action-packed game for the iPhone™/iPod touch® inspired by the motion picture Ninja Assassin. Presented by Warner Bros. Pictures, in association with Legendary Pictures and Dark Castle Entertainment, Ninja Assassin is in theaters now.

Welcome to the chaotic hack n’ slash world of Raizo, one of the deadliest assassins in the world. Armed with a deadly chain-blade, duel-katanas and shurikens, battle your way through wave after wave of enemies by simply swiping your finger across the screen, thus severing limbs, removing heads, and even slicing bodies in two. Be sure to hide in the shadows, waiting for the perfect opportunity to engage countless enemies and overwhelming bosses through 12 harrowing levels, leading to the ultimate confrontation!

See the movie, now play the Game!

Snider Writes Toy Story

Below is a press release from BOOM! Studios about their latest Toy Story title, which is now an ongoing. The fast growing indie publisher has had great success with their Disney and Pixar line, such as The Incredibles and Cars, so it’s great to see they’ll still be putting out the all-ages books, despite Disney’s recent purchase of Marvel. The writer of the new 4 issue arc, beginning in December is Jesse Blaze Snider. That’s a surprise I must say, though his recently concluded mini-series for DC, Dead Romeo was far better than was initially apparent with it’s vamp romance/drama tale. It was quite dark too, so to go from that to the kid-friendly Toy Story is quite a jump, but obviously BOOM! has faith in the man, so congrats are definitely due Snider.

JESSE BLAZE SNIDER  TO WRITE NEW  TOY STORY ONGOING SERIES FOR BOOM KIDS!

Why wait until next summer’s TOY STORY 3 to get your Buzz on? BOOM Kids! has your back! With the breakout success of last Spring’s TOY STORY miniseries, BOOM Kids! announces today that as of December, TOY STORY will launch as an ongoing monthly, starting with TOY STORY #0, written by rock star Jesse Blaze Snider!

“When I first saw TOY STORY years ago, I was in love,” said Snider. “It wasn’t just the idea that every toy has a secret life, but I was fascinated with the secret lives of those toys we saw in the film. It’s always been something in the back of my mind, Woody and Buzz and even the Pizza Planet aliens waiting to come out to play again. This is a tremendous opportunity and it will not disappoint.”

Jesse Blaze Snider is well known for starring in the popular MTV show, “Rock the Cradle” where he received acclaim from fans and critics alike for his “Back-Flipping” performances on the show. Fans will also recognize Jesse as a Music Host and VJ for MTV2, Fuse and AOL’s Top 11 Countdown.

When he is not writing comic books, Jesse is in the studio working on his first solo record. Growing up the son of famed rock star Dee Snider, Jesse attributes some of his greatest musical influences to watching THE MUPPET SHOW.

But Snider isn’t just a song and dance man. He’s a jack-of-all-trades with a background in comics, working on titles for both Marvel and DC, from MARVEL COMICS PRESENTS to the critically acclaimed vampire book from DC called DEAD ROMEO.

TOY STORY #0 is the tale of two Buzzes. When Andy receives another Buzz as a gift, old Buzz finds himself challenged by new Buzz! And only Woody can save the day.

The first four-issue arc is written by Jesse Blaze Snider, with interior art and covers by Nathan Watson.

Gestalt Comics Sale

West Aussie publisher-done-good, Gestalt is having a sale. Now embrace capitalism and visit their site for some grand bargains! Rombies is out on December 15 and this black and white one-shot is filled with a great premise – zombies in the Roman empire. Plus it’s written by man-on-the-rise Tom Taylor from Star Wars: Invasion. I’ve seen a few pages and it really does look great.

For those that read Gestalt’s recent Flinch anthology, you’ll know Bobby N’s story was the highlight, and now you can pick up both of his volumes of Digested for only $13. Other recommendations would definitely be the 24 page The Example by Taylor and his Invasion artist, Colin Wilson. Yes, it’s just 2 people, a briefcase and an empty train station, but this is a widely praised suspense filled tale for a reason. A must buy.

There’s a few other goodies available too, and any would make excellent stocking stuffers. Christmas is closer than you think!

Broken Frontier Survey

Sure, there’s a wealth of grand comic book sites out there, and Broken Frontier may just be one of many, but it does offer a unique look at indie and mainstream books. And I don’t just say that because I write for them! Well, maybe  a little bit. Seriously, they are a great bunch of guys and girls who are passionate about every corner of the comics globe, and not only spandex titles. If you haven’t visited before, take a gander, check out the always informative Comics Explorer blog and register for the forums. While you’re there, take a short survey too. Consider this today’s community service announcement. As you were.

Chris Noth Is Lex Luthor

Not that fanboys would necessarily be familiar with the actor’s portrayal of Mr. Big from Sex and the City (though that does sound like a Warren Ellis superhero name, doesn’t it?) but actor Chris Noth’s geek stakes are improved thanks to his voice acting of the good Lex Luthor from February 23’s animated DVD, Justice League: Crisis on Two Earths. Thanks to Warner Bros. below is the official interview with the man himself and a few new images of the heroic Luthor.

If Sex In the City fans were confused over their see-saw love affair with Chris Noth’s Mr. Big, comics fans will endure an equal amount of trepidation over Noth’s latest performance – as the voice of a “good” Lex Luthor – in Justice League: Crisis on Two Earths, an all-new DC Universe Animated Original PG-13 Movie coming February 23, 2010 from Warner Premiere, DC Comics and Warner Bros. Animation.

In Justice League: Crisis on Two Earths, a “good” Lex Luthor arrives from an alternate universe to recruit the Justice League to help save his Earth from the Crime Syndicate, a gang of villainous characters with virtually identical super powers to the Justice League. What ensues is the ultimate battle of good versus evil in a war that threatens both planets and, through a diabolical plan launched by Owlman, puts the balance of all existence in peril. Justice League: Crisis on Two Earths is an original story from award-winning animation/comics writer Dwayne McDuffie (Justice League). Bruce Timm (Superman Doomsday) is executive producer, and Lauren Montgomery (Wonder Woman, Green Lantern: First Flight) and Sam Liu (Superman/Batman: Public Enemies) are co-directors. The full-length animated film will be distributed by Warner Home Video as a Special Edition 2-disc version on DVD and Blu-Ray™ Hi-Def, as well as single disc DVD, and On Demand and Download.

Noth has had a lengthy television presence as both Mr. Big in Sex and the City and as Mike Logan in Law & Order and Law & Order: Criminal Intent. He can currently be seen starring opposite Julianna Margulies
in the CBS drama The Good Wife. Justice League: Crisis on Two Earths represents Noth’s inaugural dip into the animated pool. In Los Angeles to record his 100-plus lines as Lex Luthor, Noth took time during the marathon session to discuss his first animated role. Without further ado …


QUESTION: You’ve had an extensive career in a number of acting mediums – is this
really your first animation voiceover experience?

CHRIS NOTH: I think I did about three lines of Mike Logan on Family Guy. That was a quick little gig. The character (Stewie) on the show carries a picture of Mike Logan in his wallet, so I was very flattered by that.
But that was just a few lines – so Lex is pretty much my first real animated role.

QUESTION: In that case, can you describe what your first “actual” animation voiceover experience was like?

CHRIS NOTH: I felt I had an instinct for it, and it was a lot of fun. It’s an interesting technique and, like any medium, whether you’re doing radio or certain kinds of narrative voiceovers for stage or movies, it has
its own sort of rules and performance values. I think the choices had to be bold and succinct and clear. To me, it appears that super heroes have to be powerful, but it also has to be real. You have to make bold
choices and go all the way through with them. That’s true with a lot of acting anyway. But with animation, it seems to me there’s nothing coy about it. The acting has its own subtleties. So you have to find that balance. And as long as you go with that instinct, it’s a blast.

QUESTION: Did you take a different approach to this Lex Luthor – a good guy Lex – than you would’ve taken with a typically villainous Lex?

CHRIS NOTH: I was extremely excited to be playing the ultimate villain from my youth. I remember how Gene Hackman portayed Lex Luthor with such great delight in the films, and I thought I’d be getting that Lex. So I was surprised to see that in this script, Lex is actually on the right side of the law. It required a whole new thinking on my part on how to approach him. I mean, he’s a super hero who’s in this very complex, parallel universe.  He’s actually trying to save all of reality from being destroyed. So I just took that adjustment and said, “Wow, I need to get up to date on my super heroes.” I’m guess I’m a little bit retro. (he laughs)

QUESTION: Do you feel any special significance to be joining the canon of actors – Gene Hackman, Kevin Spacey, Michael Rosenbaum, Clancy Brown – to have brought Lex Luthor to life?

CHRIS NOTH: Initially when I heard about the role, I thought about that great tradition of actors associated with Lex. And I really feel honored to be a part of that group. But this is a complete departure from those
performances. This time, Lex is on the right side of the law. He’s worlds away from the old Lex.

QUESTION: You’ve done your share of Shakespeare. Can you characterize Lex within the context of some of the great literary or stage heroes/villains?

CHRIS NOTH: Not this Lex. I find super heroes to be more archetypes of values of courage and fortitude and things like that. It’s interesting to me that the new world of animation, compared to when I was growing up, is so much more diverse in its characters. There’s so many more of them, and it’s a much more complicated world. The old comic books that I grew up on had these characters that were in many ways Shakespearean.
They were very big with their evilness in the same vein as Richard III in Shakespeare. Those characters relished being bad, and that’s always fun to play.

QUESTION: How did you find working alone in a sound booth versus playing off other actors?

CHRIS NOTH: It presented a different challenge in the same way that a radio play is different from being on stage, and being on stage is different than being in the movies, and the movies are different than being on a TV series. They all have different values that are fun to explore and to take a crack at. So I found it challenging and interesting to jump into that world.

QUESTION: Did it get easier when Bruce Davison joined you at the microphone?

CHRIS NOTH: That was even more fun because I know Bruce and it’s always more fun to work off another person. Sandy Meisner, the great acting teacher, used to say that what you do doesn’t depend on you. It depends on the other fellow. In other words, they make you respond. So when Bruce came in, there was a new kind of energy that I sort of relished. I didn’t have that many scenes with him, but he was a lot of fun and I think he made a great President.

QUESTION: As you are new to animation voiceovers, you’re also new to the direction involved. How did you find Andrea Romano’s direction?

CHRIS NOTH: (Animation) is very quick, it’s to the point, and very on message, and you have to just go with it. Andrea was extremely helpful to me to get some of the tone and in knowing what you have to keep in mind with what’s happening to the character in the scene. Whether it’s an intimate scene or there’s a lot of action, she keeps you on point. So she’s a very good field marshal.

Halo Legends Interview

There’s some great animated films coming out in February, such as Planet Hulk, Justice League: Crisis on Two Earths (oh yeah!) and now, Halo Legends which is released by Warner Home Video on DVD and Blu-Ray on February 16. Halo is a great universe deserving of this kind of interpretation, and will hopefully be better than the disappointing Batman: Gotham Knight film. Below is the press release and  interview with Frank O’Connor, one of the men behind this unique anime film.

The Halo universe expands into anime this spring via Halo Legends, a DVD anthology of episodic films based within the popular game’s mythology produced by 343 Industries, a unit within Microsoft Game
Studios. One of the key orchestrators of Halo’s morphing from interactive entertainment to on-screen magic is Frank O’Connor, the Halo franchise development director.

Warner Home Video will distribute Halo Legends as a Special Edition 2-disc version on DVD and Blu Ray™, as well as single disc DVD and available On Demand and Digital Download. The new street date is
February 16, 2010.

Born and raised in Edinburgh, Scotland, O’Connor is renowned throughout the gaming industry for his insightful expertise and innovative direction working with Halo. After a long career as a journalist for several gaming publications, O’Connor has parlayed a keen sense of the gaming industry – and a devout love for the games therein – into a career as a creator of content and story lines for the worldwide phenomenon that is Halo.

For Halo Legends, O’Connor worked directly with Japanese screenwriters on each of the seven stories – spread over eight episodic installments – that include all the elements familiar to Halo fans. Exploring the origin and historical events of the Halo universe and its intriguing characters. Halo Legends has been created in the same breakthrough format as The Animatrix and Batman Gotham Knight with each individual episode imagined by a cutting-edge, renowned Japanese anime director/animator.

Most of the individual episodes fall within Halo’s 26th Century mythology as the battle between humanity and aliens rages on in an attempt to protect Earth and mankind’s ever-dwindling collection of space colonies. The dramatic, action-packed stories feature characters and locales familiar to Halo fans, and episodes range in length between 10 and 17 minutes –  resulting in nearly two hours of animated
adventures. O’Connor took a few moments from his busy schedule to discuss the exciting production and offer a glimpse behind the scenes in the creation of Halo Legends.

QUESTION: Halo Legends not only shifts from interactive game to animated film, but also to a variety of anime styles. Was there any worry that going anime would make the production unrecognizable as a Halo brand?

FRANK O’CONNOR: The Halo brand is strong enough to survive and even thrive through interpretation. Halo iconography is recognizable in virtually any form. When you look at a Warthog that’s drawn by a Japanese artist or a Spartan that’s animated in a way you’ve never seen it before, it’s still intrinsically Halo. The brand really lends itself to comics and animation beautifully. It withstands all sorts of interpretation and is still recognizable Halo, rather than just diluting and becoming generic sci-fi.

The wonderful thing about a completely immersive world like Halo is that it’s not just the visuals that are instantly recognizable. There are so many elements involved in playing the game, including the audio, the music, the sound effects – it’s all part of the experience. When you’ve played these games for six or seven years, and you hear a Warthog engine, you instantly recognize it. So in an episode as distinctly different visually as “The Duel,” it may take a while before you actually see that energy sword and it’s apparent that this is Halo, but the sounds might bring you into this story much earlier as being from the Halo universe.

This is a world that people come to know with great, detailed intimacy. You might’ve watched Star Wars 20 times, but Halo fans have played the game hundreds and hundreds of times. Most of our mid-level players, say those at Level 33, have logged more than 2,000 games just on Halo 3. If you’re a Level 50 player, that number goes up geometrically.

QUESTION: How did you decide which stories to tell in Halo Legends?

FRANK O’CONNOR: There are really two driving forces behind our creative development. First, there were things we were curious about. We wanted to investigate what shaped the Elite civilization, their solidifying of the Covenant, and their place in it. The second, but equal part of the equation was that we wanted to provide backstory about what fans are curious about. Our story for “The Package” fits that neatly – fans want to see more about the Spartans, and they wanted to see them fighting in a group. Normally you see one Spartan in battle – the question came up, “What happens when you have that force multiplier?”

We came up with dozens of topics, but these were the hot button stories. For “The Babysitter,” we were interested in the rivalry between the ODSTs and the Spartans, so we wanted to put them together and see what happened. “The Duel” gave us the chance to delve into the pure civilization and the futile aspects of that society. We used “The Package” to present a story that not only featured the Master Chief but had multiple Spartans fighting together.

QUESTION: Can you give a quick breakdown of what fans can expect in the other Halo Legends stories?

FRANK O’CONNOR: “Prototype” is very Japanese in style as we worked with Bones and director Yasushi Muraki – both the studio and Muraki are huge in Japan right now. He has created an anime sub-genre called Muraki Circus, which features a lot of flying, mecha fighting, weapons, explosions, dog-fighting – and that fit perfectly with the creation of a Halo prototype weapon. Still, we really wanted to make it a human story, so we worked with Muraki to blend those two ideas. Ultimately, it’s the introduction of a prototype of Spartan equipment that’s never been employed, and played out in the very pure anime style of Muraki Circus.

The Halo universe is big and expansive, and “Origins” gave us the chance to take Halo newbies through that universe one step at a time. At the same time, for Halo fans, we wanted to go really deep and show
them things they’ve imagined but never seen before. Part I of “Origins” is the forerunner of civilization, and the advent of the flood threat that led to the creation of the Halos. “Origins Part 2” deals with the current Halo universe and everything from the advancement of human space travel to contemporary Halo fiction.

“Odd One Out” is just flat out fun. We worked with Toei Animation to create an episode that Halo fans and responsible parents could show their kids. It’s all fun, lots of parody and no gunfire, along the way poking fun at all the macho archetypes that inhabit the Halo universe.

You’re going to have to see “Homecoming” – it’s about Spartan origins, and it’s just too spoiler-filled to describe it. I will say this, though – it’s got the cutest poster of any of the stories, and that’s ironic because it’s a really dark story.


QUESTION: How did you balance giving the Japanese artists balance specific instructions vs. creative freedom?

FRANK O’CONNOR: We didn’t try to control their every pen stroke. There were some things that needed to be maintained – a Warthog has to look like a Warthog. But we gave them a lot of creative freedom. “Prototype” is an excellent example in that the actual prototype is an entirely brand new piece of Spartan equipment. I think the Japanese artists had a good time trying to create new inventions, and for the most part we embraced those creations. There were a few things we rejected or simply worked with the artists until we had them just right. We gave very loose descriptions, mostly emotional threads rather than pinpoint direction. But in many cases, we simply said, “Here’s some goalposts, but we want your interpretation.” In most cases, they exceeded our wildest expectations.

QUESTION: Why go with anime over animation?

FRANK O’CONNOR: The funny thing is that the question these days is “What is anime?” It has expanded in so many directions. But still, there’s a distinct way anime deals with the narrative in animation, exploring ideas and ambitious techniques that we don’t often do in western animation. That was one of the things that drew us to anime.

The other difference is that there aren’t that many outfits (in the U.S.)  that can produce shorts or an anthology of shorts in the way we saw this project playing out, and yet Japan has a very rich pool of
talent and studios that are perfectly suited to this type of production. And we were anxious to work with those talented artists and studios. We made a wish list of the studios and pretty much got everyone we wanted.

QUESTION: Were there any artists that wanted to work no Halo Legends as badly as you wanted to work with them?

FRANK O’CONNOR: Shinji Aramaki is sort of a central figure – he works well with everyone. There’s no ego there – he’s a nice collaborative force. We worked closely with Aramaki on “The Package,” and with Aramaki and Bones on “Prototype.” The great part is that he’s a huge Halo fan – he has completed the game on “Legendary” difficulty, which most people haven’t done – let alone a legendary Japanese director. He’d always wanted to work on a Halo project, so he was already well versed on the fiction and was excited about the opportunity.

QUESTION: How much of a learning curve was there for the anime studios in getting fully vested in the Halo universe?

FRANK O’CONNOR: Some of the studios had to learn Halo from scratch, so we educated them in the universe and they took that and ran with it – and they became genuine, passionate fans. I’ve spent a significant amount of time in Japan, going over the game, the artwork, the concept art. A lot of the artists were playing the game at the same time, so I played with them. We felt it was important that they were very understanding of the game. As we went along, every single overseas team had someone on their staff that became their resident Halo nerd, their internal expert.

QUESTION: Does Halo Legends have an overall theme that unites all seven stories?

FRANK O’CONNOR: These episodes don’t have a rigid super arc beyond the theme of artistic interpretation. The individual pieces are made up of a lot of very universal story themes. It’s the idea of a hero’s journey – every single episode features a heroic archetype. There are the more traditional Achilles and Ulysses types, the clever ones that succeed through craft and guile and wit. Sacrifice and heroism are general themes, but that’s germane to the game of Halo. There’s not much time for romance when you’re shooting at everything. Ultimately, the episodes are like the game in that you’re putting yourself in the shoes of a hero and his or her journey.

QUESTION: Halo is a very interactive experience. Why will fans embrace the opportunity to sit and watch rather than interact and play?

FRANK O’CONNOR: Halo Legends does the reverse. I think we have a lot of players that probably don’t fully understand the narrative of the fiction. A lot of people don’t stop and smell the roses while playing – mainly because it’s easy to miss the narrative when you’re surrounded by explosions and Banshees. This gives fans a chance to enjoy Halo in a completely different experience – to sit down on a couch and take in the story without worrying about being shot or how much health you have left. For anyone interested in a preview I suggest they log into to Halo Waypoint on Xbox LIVE to see preview episodes of Halo Legends running through early next year every Saturday.

JSA Smallville Pics

The upcoming 9th season of Smallville seems to be the most talked about, thanks mostly to 2 episodes guest starring the Justice Society of America (or at least some of them), which has now become a film entitled Smallville: Absolute Justice. Penned by comics scribe Geoff Johns (the architect behind DC’s current dead-rising event, Blackest Night) the film airs on February 5. The pics of the members of the original DC super team are below, comprising of Stargate’s Michael Shanks as Hawkman, Brent Stait as Dr. Fate and Britt Irvin as Stargirl. Of course, comments on every page posting these pics have been flying thick and fast and most fans seem excited, but I’m doubtful. I’m glad Smallville is finally embracing the expansive DC Universe and that the guest stars have some faithful costumes (as opposed to last season’s simple Legion of Super Heroes threads), but these pics make the characters appear a little odd. The costumes look normal when on muscular 2-D bodies, but not so much here. Hopefully when they’re moving and fighting and being superheroic they’ll look as cool as they’re supposed to.

Bluewater’s March Goodies

Those crazy cats at Bluewater Productions keep pumping out comics on celebrities, and I can’t blame them. Here’s the latest two new comics for release in March, focused on Bill Clinton and Ellen Degeneres. Sounds like a sit-com just waiting to happen!.

Political Power: Bill Clinton
Author(s): Robert Schnakenberg
Artist(s) David McNeil
Cover Artist(s): cover by Vinnie Tartamella
They call him Bubba, the Big Dog, Slick Willie, and the Man from Hope. Everyone’s got an opinion about Bill Clinton, but how well do we really know him? Take a fresh look at the life and career of America’s 42nd president, from his hardscrabble Arkansas childhood to the days of triumph and turmoil in the Oval Office and beyond.

Female Force: Ellen Degeneres
Author(s): Sandra C. Ruckdeschel
Artist(s) Pedro Ponzo
Cover Artist(s): cover by Viinie Tartamella
Ellen DeGeneres is taking the world by storm!  Emmy’s!  Endless accolades!  It all seems so easy, but Ellen’s journey to get where she is now was not always a smooth one. She’s felt the highest of highs and the lowest of lows. But through it all, she managed to stay true to herself and prove that she is a female force to be reckoned with!

Iron Man 2 Poster

Thanks to some technical difficulties, I’ve been away from the net for 4 days. It’s been strangely liberating, but I’m glad to return to the geek homeworld, and to make up for my absence, here’s the brand new official poster for Iron Man 2, showing Tony Stark in his new armour, standing back to back with buddy Jim Rhodes AKA War Machine. Sweet. For a few more less exciting photos from the film go here.