Ninja Assassin On iPhone

You’ve seen the frenetic movie (maybe) and now you can play the game on your iPhone. The film has some impressive geek cred, as it’s written by J. Michael Straczynski (Thor, Babylon 5) and produced by The Matrix’s Wachowski brothers. The DVD is released in May, so until then you can play the game. Press release from Legendary Pictures below.

Vengeance Is Yours!

Immerse yourself in the ruthless underworld of Ninja Assassin – the brutal, action-packed game for the iPhone™/iPod touch® inspired by the motion picture Ninja Assassin. Presented by Warner Bros. Pictures, in association with Legendary Pictures and Dark Castle Entertainment, Ninja Assassin is in theaters now.

Welcome to the chaotic hack n’ slash world of Raizo, one of the deadliest assassins in the world. Armed with a deadly chain-blade, duel-katanas and shurikens, battle your way through wave after wave of enemies by simply swiping your finger across the screen, thus severing limbs, removing heads, and even slicing bodies in two. Be sure to hide in the shadows, waiting for the perfect opportunity to engage countless enemies and overwhelming bosses through 12 harrowing levels, leading to the ultimate confrontation!

See the movie, now play the Game!

Gestalt Comics Sale

West Aussie publisher-done-good, Gestalt is having a sale. Now embrace capitalism and visit their site for some grand bargains! Rombies is out on December 15 and this black and white one-shot is filled with a great premise – zombies in the Roman empire. Plus it’s written by man-on-the-rise Tom Taylor from Star Wars: Invasion. I’ve seen a few pages and it really does look great.

For those that read Gestalt’s recent Flinch anthology, you’ll know Bobby N’s story was the highlight, and now you can pick up both of his volumes of Digested for only $13. Other recommendations would definitely be the 24 page The Example by Taylor and his Invasion artist, Colin Wilson. Yes, it’s just 2 people, a briefcase and an empty train station, but this is a widely praised suspense filled tale for a reason. A must buy.

There’s a few other goodies available too, and any would make excellent stocking stuffers. Christmas is closer than you think!

Broken Frontier Survey

Sure, there’s a wealth of grand comic book sites out there, and Broken Frontier may just be one of many, but it does offer a unique look at indie and mainstream books. And I don’t just say that because I write for them! Well, maybe  a little bit. Seriously, they are a great bunch of guys and girls who are passionate about every corner of the comics globe, and not only spandex titles. If you haven’t visited before, take a gander, check out the always informative Comics Explorer blog and register for the forums. While you’re there, take a short survey too. Consider this today’s community service announcement. As you were.

Halo Legends Interview

There’s some great animated films coming out in February, such as Planet Hulk, Justice League: Crisis on Two Earths (oh yeah!) and now, Halo Legends which is released by Warner Home Video on DVD and Blu-Ray on February 16. Halo is a great universe deserving of this kind of interpretation, and will hopefully be better than the disappointing Batman: Gotham Knight film. Below is the press release and  interview with Frank O’Connor, one of the men behind this unique anime film.

The Halo universe expands into anime this spring via Halo Legends, a DVD anthology of episodic films based within the popular game’s mythology produced by 343 Industries, a unit within Microsoft Game
Studios. One of the key orchestrators of Halo’s morphing from interactive entertainment to on-screen magic is Frank O’Connor, the Halo franchise development director.

Warner Home Video will distribute Halo Legends as a Special Edition 2-disc version on DVD and Blu Ray™, as well as single disc DVD and available On Demand and Digital Download. The new street date is
February 16, 2010.

Born and raised in Edinburgh, Scotland, O’Connor is renowned throughout the gaming industry for his insightful expertise and innovative direction working with Halo. After a long career as a journalist for several gaming publications, O’Connor has parlayed a keen sense of the gaming industry – and a devout love for the games therein – into a career as a creator of content and story lines for the worldwide phenomenon that is Halo.

For Halo Legends, O’Connor worked directly with Japanese screenwriters on each of the seven stories – spread over eight episodic installments – that include all the elements familiar to Halo fans. Exploring the origin and historical events of the Halo universe and its intriguing characters. Halo Legends has been created in the same breakthrough format as The Animatrix and Batman Gotham Knight with each individual episode imagined by a cutting-edge, renowned Japanese anime director/animator.

Most of the individual episodes fall within Halo’s 26th Century mythology as the battle between humanity and aliens rages on in an attempt to protect Earth and mankind’s ever-dwindling collection of space colonies. The dramatic, action-packed stories feature characters and locales familiar to Halo fans, and episodes range in length between 10 and 17 minutes –  resulting in nearly two hours of animated
adventures. O’Connor took a few moments from his busy schedule to discuss the exciting production and offer a glimpse behind the scenes in the creation of Halo Legends.

QUESTION: Halo Legends not only shifts from interactive game to animated film, but also to a variety of anime styles. Was there any worry that going anime would make the production unrecognizable as a Halo brand?

FRANK O’CONNOR: The Halo brand is strong enough to survive and even thrive through interpretation. Halo iconography is recognizable in virtually any form. When you look at a Warthog that’s drawn by a Japanese artist or a Spartan that’s animated in a way you’ve never seen it before, it’s still intrinsically Halo. The brand really lends itself to comics and animation beautifully. It withstands all sorts of interpretation and is still recognizable Halo, rather than just diluting and becoming generic sci-fi.

The wonderful thing about a completely immersive world like Halo is that it’s not just the visuals that are instantly recognizable. There are so many elements involved in playing the game, including the audio, the music, the sound effects – it’s all part of the experience. When you’ve played these games for six or seven years, and you hear a Warthog engine, you instantly recognize it. So in an episode as distinctly different visually as “The Duel,” it may take a while before you actually see that energy sword and it’s apparent that this is Halo, but the sounds might bring you into this story much earlier as being from the Halo universe.

This is a world that people come to know with great, detailed intimacy. You might’ve watched Star Wars 20 times, but Halo fans have played the game hundreds and hundreds of times. Most of our mid-level players, say those at Level 33, have logged more than 2,000 games just on Halo 3. If you’re a Level 50 player, that number goes up geometrically.

QUESTION: How did you decide which stories to tell in Halo Legends?

FRANK O’CONNOR: There are really two driving forces behind our creative development. First, there were things we were curious about. We wanted to investigate what shaped the Elite civilization, their solidifying of the Covenant, and their place in it. The second, but equal part of the equation was that we wanted to provide backstory about what fans are curious about. Our story for “The Package” fits that neatly – fans want to see more about the Spartans, and they wanted to see them fighting in a group. Normally you see one Spartan in battle – the question came up, “What happens when you have that force multiplier?”

We came up with dozens of topics, but these were the hot button stories. For “The Babysitter,” we were interested in the rivalry between the ODSTs and the Spartans, so we wanted to put them together and see what happened. “The Duel” gave us the chance to delve into the pure civilization and the futile aspects of that society. We used “The Package” to present a story that not only featured the Master Chief but had multiple Spartans fighting together.

QUESTION: Can you give a quick breakdown of what fans can expect in the other Halo Legends stories?

FRANK O’CONNOR: “Prototype” is very Japanese in style as we worked with Bones and director Yasushi Muraki – both the studio and Muraki are huge in Japan right now. He has created an anime sub-genre called Muraki Circus, which features a lot of flying, mecha fighting, weapons, explosions, dog-fighting – and that fit perfectly with the creation of a Halo prototype weapon. Still, we really wanted to make it a human story, so we worked with Muraki to blend those two ideas. Ultimately, it’s the introduction of a prototype of Spartan equipment that’s never been employed, and played out in the very pure anime style of Muraki Circus.

The Halo universe is big and expansive, and “Origins” gave us the chance to take Halo newbies through that universe one step at a time. At the same time, for Halo fans, we wanted to go really deep and show
them things they’ve imagined but never seen before. Part I of “Origins” is the forerunner of civilization, and the advent of the flood threat that led to the creation of the Halos. “Origins Part 2” deals with the current Halo universe and everything from the advancement of human space travel to contemporary Halo fiction.

“Odd One Out” is just flat out fun. We worked with Toei Animation to create an episode that Halo fans and responsible parents could show their kids. It’s all fun, lots of parody and no gunfire, along the way poking fun at all the macho archetypes that inhabit the Halo universe.

You’re going to have to see “Homecoming” – it’s about Spartan origins, and it’s just too spoiler-filled to describe it. I will say this, though – it’s got the cutest poster of any of the stories, and that’s ironic because it’s a really dark story.


QUESTION: How did you balance giving the Japanese artists balance specific instructions vs. creative freedom?

FRANK O’CONNOR: We didn’t try to control their every pen stroke. There were some things that needed to be maintained – a Warthog has to look like a Warthog. But we gave them a lot of creative freedom. “Prototype” is an excellent example in that the actual prototype is an entirely brand new piece of Spartan equipment. I think the Japanese artists had a good time trying to create new inventions, and for the most part we embraced those creations. There were a few things we rejected or simply worked with the artists until we had them just right. We gave very loose descriptions, mostly emotional threads rather than pinpoint direction. But in many cases, we simply said, “Here’s some goalposts, but we want your interpretation.” In most cases, they exceeded our wildest expectations.

QUESTION: Why go with anime over animation?

FRANK O’CONNOR: The funny thing is that the question these days is “What is anime?” It has expanded in so many directions. But still, there’s a distinct way anime deals with the narrative in animation, exploring ideas and ambitious techniques that we don’t often do in western animation. That was one of the things that drew us to anime.

The other difference is that there aren’t that many outfits (in the U.S.)  that can produce shorts or an anthology of shorts in the way we saw this project playing out, and yet Japan has a very rich pool of
talent and studios that are perfectly suited to this type of production. And we were anxious to work with those talented artists and studios. We made a wish list of the studios and pretty much got everyone we wanted.

QUESTION: Were there any artists that wanted to work no Halo Legends as badly as you wanted to work with them?

FRANK O’CONNOR: Shinji Aramaki is sort of a central figure – he works well with everyone. There’s no ego there – he’s a nice collaborative force. We worked closely with Aramaki on “The Package,” and with Aramaki and Bones on “Prototype.” The great part is that he’s a huge Halo fan – he has completed the game on “Legendary” difficulty, which most people haven’t done – let alone a legendary Japanese director. He’d always wanted to work on a Halo project, so he was already well versed on the fiction and was excited about the opportunity.

QUESTION: How much of a learning curve was there for the anime studios in getting fully vested in the Halo universe?

FRANK O’CONNOR: Some of the studios had to learn Halo from scratch, so we educated them in the universe and they took that and ran with it – and they became genuine, passionate fans. I’ve spent a significant amount of time in Japan, going over the game, the artwork, the concept art. A lot of the artists were playing the game at the same time, so I played with them. We felt it was important that they were very understanding of the game. As we went along, every single overseas team had someone on their staff that became their resident Halo nerd, their internal expert.

QUESTION: Does Halo Legends have an overall theme that unites all seven stories?

FRANK O’CONNOR: These episodes don’t have a rigid super arc beyond the theme of artistic interpretation. The individual pieces are made up of a lot of very universal story themes. It’s the idea of a hero’s journey – every single episode features a heroic archetype. There are the more traditional Achilles and Ulysses types, the clever ones that succeed through craft and guile and wit. Sacrifice and heroism are general themes, but that’s germane to the game of Halo. There’s not much time for romance when you’re shooting at everything. Ultimately, the episodes are like the game in that you’re putting yourself in the shoes of a hero and his or her journey.

QUESTION: Halo is a very interactive experience. Why will fans embrace the opportunity to sit and watch rather than interact and play?

FRANK O’CONNOR: Halo Legends does the reverse. I think we have a lot of players that probably don’t fully understand the narrative of the fiction. A lot of people don’t stop and smell the roses while playing – mainly because it’s easy to miss the narrative when you’re surrounded by explosions and Banshees. This gives fans a chance to enjoy Halo in a completely different experience – to sit down on a couch and take in the story without worrying about being shot or how much health you have left. For anyone interested in a preview I suggest they log into to Halo Waypoint on Xbox LIVE to see preview episodes of Halo Legends running through early next year every Saturday.

JSA Smallville Pics

The upcoming 9th season of Smallville seems to be the most talked about, thanks mostly to 2 episodes guest starring the Justice Society of America (or at least some of them), which has now become a film entitled Smallville: Absolute Justice. Penned by comics scribe Geoff Johns (the architect behind DC’s current dead-rising event, Blackest Night) the film airs on February 5. The pics of the members of the original DC super team are below, comprising of Stargate’s Michael Shanks as Hawkman, Brent Stait as Dr. Fate and Britt Irvin as Stargirl. Of course, comments on every page posting these pics have been flying thick and fast and most fans seem excited, but I’m doubtful. I’m glad Smallville is finally embracing the expansive DC Universe and that the guest stars have some faithful costumes (as opposed to last season’s simple Legion of Super Heroes threads), but these pics make the characters appear a little odd. The costumes look normal when on muscular 2-D bodies, but not so much here. Hopefully when they’re moving and fighting and being superheroic they’ll look as cool as they’re supposed to.

Bluewater’s March Goodies

Those crazy cats at Bluewater Productions keep pumping out comics on celebrities, and I can’t blame them. Here’s the latest two new comics for release in March, focused on Bill Clinton and Ellen Degeneres. Sounds like a sit-com just waiting to happen!.

Political Power: Bill Clinton
Author(s): Robert Schnakenberg
Artist(s) David McNeil
Cover Artist(s): cover by Vinnie Tartamella
They call him Bubba, the Big Dog, Slick Willie, and the Man from Hope. Everyone’s got an opinion about Bill Clinton, but how well do we really know him? Take a fresh look at the life and career of America’s 42nd president, from his hardscrabble Arkansas childhood to the days of triumph and turmoil in the Oval Office and beyond.

Female Force: Ellen Degeneres
Author(s): Sandra C. Ruckdeschel
Artist(s) Pedro Ponzo
Cover Artist(s): cover by Viinie Tartamella
Ellen DeGeneres is taking the world by storm!  Emmy’s!  Endless accolades!  It all seems so easy, but Ellen’s journey to get where she is now was not always a smooth one. She’s felt the highest of highs and the lowest of lows. But through it all, she managed to stay true to herself and prove that she is a female force to be reckoned with!

Iron Man 2 Poster

Thanks to some technical difficulties, I’ve been away from the net for 4 days. It’s been strangely liberating, but I’m glad to return to the geek homeworld, and to make up for my absence, here’s the brand new official poster for Iron Man 2, showing Tony Stark in his new armour, standing back to back with buddy Jim Rhodes AKA War Machine. Sweet. For a few more less exciting photos from the film go here.

NES Screen Saver

If you’re a Gen X geek like me, you’ll fondly recall the glory days of the Commodore 64, the NES, and the Sega Mega Drive. Street Fighter II was king and Mario was just beginning his never ending barrage of titles.

If you want to relive those days, then this new screen saver is for you (and thanks to Geek Chic Daily for the heads up).

The UberNES website not only has box art from all those games but also a Windows screen saver that can be customised to play one or many of 100 demo videos from an assortment of old school games. Check it out and download it here.

 

Superhero Scoreboard

For those who are curious about which superheroes are popular by items sold associated with that character rather than the arguments at your LCS, there’s now a funky widget that is essentially a superhero scoreboard. You can check it out here. It’s updated weekly and tracks all manner of weird and wonderful products sold on eBay, such as toys, pillows, comics, and such and if you’d like to show the world that Hulk is more popular than Iron Man, you can embed the widget on your site.

Cavern Of Comics

There are so many podcasts and assorted blogs all offering their unique voices on comics and pop culture, but the guys from eerietube.com seem to be embracing horror, with original webisodes, and now funky videos about about comics with relish, thanks to comics fan Cooper Barnes. I’ve seen quite a few similar approaches where a few fanboys gather in front of a dodgy camera and discuss the latest developments in comics, and though I appreciate such enthusiasm they’re not always the most sleek looking productions. Now, neither is the eerietube’s new Cavern of Comics, with it’s simple aesthetic (ie, a cavern) but it works with the focus of the site, and Cooper is certainly a natural in front of the camera and knows his stuff, with a likeable personality and not the usual geek speak that makes non-regular comics readers scratch their heads. Press release below.

CAVERN OF COMICS GETS EERIE!

EerieTube.com, the premiere website for original horror and sci-fi content, oozes over with monstrous excitement with the announcement of their all new web series “Cavern of Comics”.

This hip online series showcases hot news and reviews from the depths of the comic world.  “Cavern” stars comic book addict Cooper Barnes from the hilarious comedy troop, Frog Island.

EerieTube creator and producer Mike Costanza describes Cooper as an “awesome  addition to the eerieTube family.  Coop is a genuine comic finatic and his enthusiasm for the genre is highly contagious!”

Titles covered in the “Cavern” pilot include Radical Comics smash hit FVZA: Federal Vampire and Zombie Agency #1, from writer David Hine and illustrator Roy Allan Martinez.  FVZA sold out at the distributor level prior to its October 28th release!

Future episodes of “Cavern of Comics” feature feature film news, exclusive sneak peaks, and interviews with writers and artists.

About eerieTube:  EerieTube.com features the latest horror movie news, DVD reviews, gaming reviews, and Award Winning horror and sci-fi content.  View all free exclusive content each week on EerieTube.com.

Stephen Dixon At Fantagraphics

Time to get literary. Press release below about indie comics publisher Fantagraphics and their publication in May next year of author Stephen Dixon’s short stories. I can’t say I’ve heard of Dixon, but he seems to be well admired. Details below.

FANTAGRAPHICS BOOKS ANNOUNCES THE ACQUISITION OF STEPHEN DIXON’S WHAT IS ALL THIS?, A COLLECTION OF MODERN FICTION

Fantagraphics Books is proud to announce the acquisition of What Is All This?, a 900-page collection of previously uncollected short fiction by two-time National Book Award Nominee (1991, 1995) Stephen Dixon. The collection will be published in May, 2010 and mark the third entry in Fantagraphics burgeoning line of literary fiction, following Alexander Theroux’s Laura Warholic (2007) and Monte Schulz’s This Side of Jordan (2009). Along with Theroux, Dixon is the second National Book Award nominated-author to publish new fiction through Fantagraphics.

“Stephen Dixon is one of the great secret masters — too secret. I return again and again to his stories for writerly inspiration, moral support and comic relief at moments of personal misery, and, several times, in a spirit of outright plagiaristic necessity: borrowing a jumpstart from a few lines of Dixon has been a real problem-solver in my own short fiction. Please read him, you.” — Jonathan Lethem

Dixon is one of the most acclaimed authors of short stories in the history of American letters. He has published previously through acclaimed independent literary presses like McSweeney’s and Melville House, as well as corporate houses like Henry Holt. His work, characterized by mordant humor and a frank attention to human sexuality, has earned him a Guggenheim Fellowship, the American Academy Institute of Arts and Letters Prize for Fiction, the O. Henry Award, and the Pushcart Prize. Fantagraphics Books is proud to present his latest volume of short stories, a massive collection of vintage Dixon, eschewing the modernism and quasi-autobiography of his I-trilogy and instead treating readers to a pared-down, crystalline style more reminiscent of Hemingway.

“Dixon is one of the few writers whose new work I will put everything aside to read, which is to say he is in the company of Alice Munro, Lorrie Moore, and Lydia Davis…. Put aside whatever you’re reading, and read him.” — J. Robert Lennon

“This is our third book of prose fiction —after Alex Theroux’s Laura Warholic and Monte Schulz’s This Side of Jordan— and readers may notice that the common denominator among these books is that language itself serves as the animating literary force,” says acquiring editor and Fantagraphics co-publisher Gary Groth. “Dixon’s finely chiseled sentences cut to the quick of people’s lives. None of these stories have been collected in any book; they have appeared in a wide variety of literary journals over almost 40 years and Dixon has entirely rewritten all of them. Dixon admirers will be cheered to learn that these stories comprise a wholly original work.”

Centrally concerning himself with the American condition, Dixon explores in What Is All This? obsessions of body image, the increasingly polarized political landscape, sex —in all its incarnations— and the gloriously pointless minutiae of modern life, from bus rides to tying shoelaces. Using the canvas of his native New York (with one significant exception that affords Dixon the opportunity to create a furiously political fable) he astutely captures the edgy madness that infects the city through the neuroses of his narrators with a style that owes as much to Neo-Reaist cinema as it does to modern literature. What Is All This? will be published in hardcover, designed by Fantagraphics award-winning Art Director Jacob Covey. “Stephen Dixon is one of the few writers who completely challenged, then changed how I think about writing and reading,” says Covey. “He was the first writer I recognized as making Art that was as viscerally relevant as painting or music. Designing a book for someone who was so formative to me is one of the rarest and most intimidating opportunities I can imagine.”

“I have read a lot of Dixon’s writing. If I didn’t like his writing I would not have read so many things of his.” — Tao Lin

Stephen Dixon was born in 1936 in New York City. He graduated from the City College of New York in 1958 and is a former faculty member of Johns Hopkins University. In his early 20s, he worked as a journalist in radio, interviewing such monumental figures as John F. Kennedy, Richard Nixon, and Nikita Khrushchev. His witty, keenly observed narratives and sharply hewn prose have appeared in every major market magazine from Harper’s to Playboy and have earned him two National Book Award nominations —for his novels Frog and Interstate. He still hammers out his fiction on a vintage typewriter.

This Week’s Marvel Comics

How about a look at a diverse line-up of covers from Marvel this week, followed by their full list of releases? OK, here goes.

Continue reading

Sales Galore

It’s not only the indie publishers that are having a sale but Marvel too.

Until December 1 Marvel are having a sale at their on-line store. You can grab items such as bags, shirts, prints, and iTunes passes to the Astonishing X-Men and Spider-Woman motion comics, from 15% to 75% off. Bargain! See all the goodies here for some early Christmas shopping. It’s not that far away!

Slave Labor Graphics are having a sale too, and you can grab some exquisite goodies such as Shaun Tan’s The Arrival, Parade (with fireworks), Tales to Suffice and more. Visit SLG’s site for the lowdown.

Buenaventura Press also have a sale, with 20% of all books until the end of November, but the most exciting news is AdHouse Books’ just announced sale.

These guys produce some great books, such as Johnny Hiro and Joshua Cotter’s Driven by Lemons and Skyscrapers of the Midwest. AdHouse have a wealth of books for just $1 and many other goodies. Great stocking stuffers! Now embrace capitalism, and sequential art, I say!

Smallville Season 9 Trailer

For the last few seasons Smallville has been like  a live action version of the Justice League Unlimited cartoon, with all its nods to DC lore and fan fave cameos. Season 9 of the series begins next year and below is a trailer, focused on the much hyped Justice Society of America two parter in which Hawkman, Dr. Fate and Stargirl come out of hiding and show young Clark Kent and his buddies a thing or two about crimefighting. If you watch the teaser carefully, you’ll see Alan Scott’s Green Lantern ring, Dr. Fate and Sandman. The two episodes satisfied the network execs enough that they’ll now be a movie event, titled Smallville: Absolute Justice, which will air in February, and if that’s not exciting enough, the episodes are written by comics scribe Geoff Johns, who also introduced the Legion of Superheroes into Smallville recently.

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