Impaler #2 Review

impaler002_mediumTop Cow has done it again. Picking their projects wisely they appear determined to create books that are distinctive in a spandex-driven market. Impaler is their latest high concept book, to use Hollywood slang. The set up is this: blizzard in New York, adrift freighter discovered with dead crew, vampires descend upon the city, cop teams up with ageless vamp killer Vlad Tempes, military struggles to keep up. Thankfully the Cow throw a handy guide in their titles these days, so this is a good place to jump in as any, in case you missed the first issue. This ish begins with two archaeologists arguing over the find of a corpse in a Moroccan dig site, while the object of their discussion seems to stir.

Three weeks later we discover how really desperate the U.S military are. With the vamps gaining ground with alarming speed soldiers are ordered to take them down at any means, even at the cost of civilian lives.

This is a movie waiting to be made. Less of a vampire film than a disaster one, if made, it could easily sit next to Cloverfield or I Am Legend or 28 Days Later. There is a feeling of desperation running throughout the issue, but it isn’t swamped by it. This disaster very much has a human face amongst the devilish horde. Vlad perhaps unwisely, gives his new partner, Detective Victor Dailey, a second chance at life, after receiving radiation poisoning, and Lieutenant George Wagner has a conflict of interest when faced with the insurmountable odds. Finishing off with a scene that ties in to the awakening corpse of the intro, things look unsurprisingly bleaker for our band of heroes in the future issues.

Writer William Harms and artist Matt Timson are on a winner here. It’s obvious they understand one another and are building something eerily incredible. Harms knows when to let Timson unleash his blood soaked art upon us, and when to quiet things down (slightly) although every page is brimming with sweaty intensity, as well as very impressive art.

The vampire creatures are a great work of design. Not resembling the typical neck biters from pop culture, Timson gives the ghouls more of a zombie feel, with a touch of Venom thrown in for good measure. Their blank eyes, shadow like tendrils and scorched skin make for a creepy visual combo. Timson is skilled in every area of art that the comic book page requires. The subtle earthen colours of the opener to the surveillance footage shown to the military to Dailey’s hallucinations that are suitably ethereal. He shows he has the mad skills needed for this mad tale. With Stjepan Sejic and now Matt Timson, Top Cow should give their talent scouts a hearty pat on the back.

Be aware that Impaler wisely carries a Mature Audience stamp for graphic content and profanity and blood are both plentiful. It is a gritty, harsh adventure and one that has me hooked.

For a preview of this ish, go here.

Street Fighting Aliens

After my review of IDW’s Groom Lake #1 I interviewed the creators of the amusing UFO-centric series, Chris Ryall and Ben Templesmith over at Broken Frontier. I also just reviewed Street Fighter IV #1 from Udon at Extra Sequential. It’s about what I expected. Not a lot of depth, story-wise, but it looks great (as you can see below). Fans of the just released game should definitely pick it up.

Street Fighter IV #1

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Resident Evil: Degeneration Review

51zhg4hufrl_ss500_Well, not so much a review as just a general thumbs up really. I can’t say that I’m familiar with  the Resident Evil video games, being an XBOX gamer. However, the film trilogy is a pleasant enough distraction. I am a fan of CGI films though. Final Fantasy Advent Children, Appleseed, etc. They don’t always make sense to me as someone mildly aware of Japanese pop culture creations, but they sure know how to produce quality CGI films that make your jaw drop.

Apparently Degenration is set between games 4 and 5 of the RE game series and stars familiar characters Leon Kennedy and Claire Redfield. I wasn’t expecting to enjoy it, but I certainly did. Like one long cut scene from an awesome next-gen game the films is essentially Die Hard with zombies.

The first half is like Die Hard 2, with it’s airport setting, while the second half is like the original, set in a massive luxury building. There’s minor scenes focused on the military intervention and government cover ups that seem to be mandatory in films of the undead, but the impressive action takes up the majority of the 96 minute running time. If you like beautiful people, aswell as ghoulish creatures, with lots of shooting and running – grab it. Preview below.

Nite Owl=Owlman?

Outsiders 15This week’s Outsiders #15 is a good one. Now that Batman is dead, the team he founded many years ago is back in more or less its original form, with new members Creeper and Owlman along for the ride. Alfred has taken over Batman’s role as a field leader and it is strange to see him act as such. He’s been pulling all manner of similar duties with the Bat family over the years, but to see him act like a toughie (though it’s not like he has a costume, or gets in on the action himself) is weird. We’ve never seen him take on such a large role before, but that just shows his dedication to Batman’s mission.

So, who’s this Owlman exactly? Roy Raymond Jr apparently. Don’t worry. I’ve never heard of him either. Like baddie Human Flame who was another forgotten character recently brought back into the spotlight, Owlman serves a purpose in the new Outsiders team. But he also serves a purpose for DC. He looks suspiciously similar to Nite Owl, which cinema goers around the globe will become familiar with once Watchmen opens in mere weeks. That can’t hurt, but it may very well confuse new readers.

Robin #183 Review

Robin #183I’ve followed the adventures of the third Robin (Tim Drake) on and off over the last almost two decades, since Chuck Dixon and the late, great Mike Wieringo days. A relatable youth with real issues that come from school and family -and of course, crime fighting, Tim has always been one of DC’s great unsung heroes.

Not as good a martial artist as Dick Grayson, the first Robin (now known as Nightwing) or as driven by rage as former street kid turned Robin II turned corpse turned resurrected anti-hero Jason Todd, Tim made up for it in other areas. Discovering both Batman’s and Nightwing’s secret identities got the Dark Knight’s attention and after a gruelling world spanning time of training Tim became the latest aide to the Bat. He has a life outside of superheroics including high school, a few girlfriends over the years, and a healthy interest in life outside of spandex clad roof jumping combined with a wealth of tech knowledge. All these things set him apart from the other members of the growing Bat family. He’s never been as broody and always more friendly than his mentor.

And now, his adventures are over, at least in his current state. Issue #183 by writer Fabian Nicieza and artist Freddie Williams III, the creative team for a while on this series give Tim a fitting swansong. It may tie up loose ends too neatly and quickly, such as his break up with Zoanne, but it gives the right focus on his fellow crime fighters. Tim meets Jason in the Batcave after letting him loose from prison, where Todd walks into an unearthed chamber left behind by the ‘dead’ Batman in the Cave to hear Bruce’s farewell (he also created similar goodbyes tailored for his other sidekicks). Tim then has a cool fight with the always scary Lady Shiva, which is cool because of its simplicity. There’s a few cameos such as both the old and new Anarky and Detective Harper, but this issue wisely sets its sights on Tim and his thoughts on his past and future as one of Gotham’s best protectors, without giving any real answers as to his next direction.

There are hints about Tim’s future – either as Batman, Robin or Red Robin, as to be decided by Tony Daniel’s upcoming Battle for the Cowl mini-series. Lines like “I said I’d never become like Batman. Obsessed. Closed off. But now…I don’t know if there’s any other way,” and Nightwing’s line to Tim – “Tim, you know we’re going to be okay, right?” seem to hint that Tim may very well become Robin to Dick’s Batman. Or will Tim become Batman with former flame Stephanie Brown AKA Spoiler a female Robin once more? We’ll soon find out. The issue ends with a 6 page Origins and Omens back-up tale by the same great creative team that doesn’t give us any clues to Tim’s future. It’s a short adventure with Tim facing his mother’s killer in Haiti and facing hallucinations caused by the Dhalsim lookalike bad guy.

Tim Drake is a character deserving of his own series. No doubt we haven’t seen the last of him (nor Nightwing or Birds of Prey, whose series also end this month) but when he does reappear he may not be in the familiar red, black and yellow costume.

Download a preview of this ish here.

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Groom Lake #1 Review

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My latest review is up at Broken Frontier. It’s all about a unique four issue mini-series from IDW Publishing that centres on UFOs, government cover ups and all that craziness.

Written by Chris Ryall, with art by Perth lad done good, Ben Templesmith (30 Days of Night) it doesn’t take itself too seriously.

The first issue is released in March, but for people who find The X-Files too serious and Men In Black not gory enough, this is the book for you!

Check out my full review here.

The Darkness #75 Review

dk075_covs_page_3In what could be perceived as a stand alone tale, there is also the sense that this milestone issue for The Darkness reflects upon its past and throws it forward into a bleak future, yet one not without hope.

Writer Phil Hester seems to be enjoying himself more than usual in this issue, titled Absolute Darkness. Fans of the multitude of future X-Men stories will lap this stuff up, as will fans of The Darkness – obviously. This is the 75th issue of Jackie Estacado and his crazy adventures, if you consider all three volumes of this title since launching way back in 1996. That’s an event worth celebrating, and I have to say when the series debuted back in those wonder-filled days of the 90s I certainly didn’t expect it to last this long. I’m very happy to be proven wrong though. Over the decade it’s been published, it has gone from more than just a morose long haired hitman with evil powers book, to an engrossing world building epic.

dk075_covs_page_4This special anniversary issue basically sees Jackie peering into his future, or a possible future, as he begins to understand the powers he has could be devastating. The choice will be his. With cameos from familiar characters in the Darkness universe, Jackie is now an old man, with flowing grey hair and few friends. The world is a desolate place filled with the typical betrayals and battles that seem to follow Estacado wherever he goes.

I can’t really say much more than that, but regular readers of this title will get more out of it. However, fans of eye candy will certainly be pleased too.  With issues like this, where different artists are brought on for the celebration, the wealth of pencillers can sometimes give the book a hodge podge feel. This isn’t the case here. With only a few pages to work with each artist brings their best, and scenes are wisely chosen for each of their strengths. From Matt Timson (Impaler) to Dale Keown (Hulk) to a host of others, your eyes are treated with a variety of styles; each one a thing of dynamic beauty. 

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Zombie Tales #11 Review

zombietales_011a_3Proving again that the number of tales starring the undead is limitless, BOOM!’s latest issue of its zombie anthology offers another diverse trilogy of zombie action.

Kicking things off is a Civil War adventure in which the forces of the South are cut off and facing certain defeat, until a surprise turn of events gives them a much greater advantage. The weary General is called to witness a dead child who is raised to life thanks to the witchery of a slave woman. This gives the South an edge in battle and they use the corpses strewn across the battle field one more time. Writer Ralph Soll and artist Unai give this nice tale with a twist a great approach, with an easy pace and suitably grimy art, reminiscent of Kyle Hotz.

The second short story is the conclusion to the 2061 saga, by writer Kim Krizan and artist Jon Reed. The central conceit of this mini-epic is that zombies are mutated cannibals and are now running earth. Humans are mere pets in this new society and live primarily as slaves and gladiators for their undead masters. It could easily be a mini-series by itself, especially with scarily amusing touches such as humans in a meat market, or in cages below “1/2 Off Veal” signs.  In this finale a group of humans manage to escape from the gladiator pit, leading a makeshift revolt which causes the zombies to shuffle off. They are then chased outside of the city, thrown off a cliff and into the heart of a nuclear reactor. That’s when things get slightly confusing. What appears to be the leader of the human army throws herself into the zombie filled pit because “if it comes into contact with normal particles it will spark a reaction!” Um…okay. Well, that’s what happens which then in one last moment of “what the?!” the horde of zombies appear to travel through space and time to 2061 B.C. It’s a rather stifling end to what has been a grand concept.

The last story, entitled “Population Control,” is written by Bryce Carlson with art by Axel Medelin Machain. Set in the town of Adler Creek, it centres on two life long friends amidst a dwindling population. Jules and Benton eventually have a disagreement about staying in their hometown or leaving, with the survival of both sun scorched men on the line. So they do what best friends should always do – make sacrifices for the other one.

The art in this issue is similar between all three stories. It’s not highly polished, but it works in the zombie context. This issue is not the best of the series, but as a whole Zombie Tales is always a pleasant surprise in this era of comic book decompression. Instead of long, drawn out epics lasting years, BOOM! wisely give us a snack-sized alternative.

For a preview of this ish, go here.

Berserker #0 Review

bzpre_interiors_page_011Top Cow is making a name for themselves these days as a publisher of in-your-face comics. With The Darkness, Impaler, Wanted and now this series, they showcase brutal stories in which characters are thrust into gloriously bloody worlds. Like the best genre films of the 80s, these concepts revel in over the top violence, which make you wince and laugh in equal doses. In a fashion similar to the previously mentioned titles, Berserker knows how to wrap such blood letting in an engrossing story. That’s the key to books like this. Devoid of a great premise, they simply become mindless gore fests. Berserker is a head above (pun intended) such exploitation and delivers the goods in a brief package.

With a well crafted story by Rick Loverd we are dropped into the action immediately, or rather Jorn Farris’ hypnotically induced memories of action. Sitting on a doctor’s couch for Post Traumatic Stress Disorder, Farris relives his time in Afghanistan as part of a military deployment. Kicking in doors and taking names (or prisoners, at least) Farris and his army buddies seem to be enjoying themselves too much until Jorn and his pal Clint become prisoners themselves after destroying a room full of unarmed men.

Finding the man they were after in an unconventional way, the two prisoners receive torture before Jorn wigs out – big time. Breaking his restraints like a madman he rips one of his captor’s arms off, punches another through the face and soon runs out of targets for meat tearing practice. His thankful and surprisingly calm buddy Clint then speaks up, assuming Jorn will free him and they’ll jet off to safety. Um…no. Poor Clint faces the wrong end of Jorn’s Hulk like madness himself and gets his head separated from his body. The end. Wow. Now comics like hyperbole, but I must say this last page is a stunner.

bzpre_interiors_page_022Jeremy Haun’s pencils with Dave McCaig’s colours really sell this tale. Sure there’s heaps of blood, but it’s not over the top. It all appears real and gives a horror edge to this military adventure. It’s filled with darkness and texture in the Afghanistan scenes and real emotion throughout its pages. By now, you’re guessing that this isn’t one for young eyes and you’d be right. Apart from the violence there’s also profanity one every page of this brisk tale.

This is a teaser for this ongoing series and it’s got me hooked. To fill out the pages there’s a great interview with Loverd and Haun, and also actor Milo Ventimiglia (Heroes, Rocky Balboa) and Ross Cundiff, both from DiVide Pictures. It’s a candid and revealing discussion about the unique Norse inspiration behind this book and is well worth a read. I know we fanboys are easily sceptical of actor’s names on the covers of comics, but Ventimiglia seems to know a good idea when he sees it and helps such concepts come to fruition in some form. His Rest series for Devil’s Due was another great concept, so the hunky actor has a good eye for ideas. Rounding out this 24 pager are interviews and art focusing on Top Cow’s upcoming Cyberforce/Hunter-Killer and War of the Witchblades series. Yes, it’s short on story pages, but makes up for it with cool extras an an action laden narrative.

I’m impressed with Berserker. It’s a great intro to a new series and should be lapped up by fans of Paul Verhoeven’s (Robocop) films. Hopefully it can live up to such high expectations. Check out Dale Keown’s two raging covers above, and an interview with Ventimiglia about this title here.

Marvel Menagerie

youruniverse001I’ve read a few comic compilations as of late. They’re a great idea. DC’s Vertigo Trades (such as First Cut) which present first issues of ongoing series probably kicked off this mini-trend. Then last year they produced a few extra-sized Countdown Specials reprinting classic tales of the New Gods and Kamandi, amongst others.

Marvel has got in on the act recently. Last week’s Astonishing Tales #1 seems like a re-branded Marvel Comics Presents, with a few short stories from new and old creative teams. The premiere ish has a tale called Madripoor Mix-Up from C.B Cebulski and Kenneth Rocafort and is the highlight. Sure, Punisher and Wolvie meeting in a bar and trash talking ain’t new, but it was a pleasant surprise when they started to lay the smackdown on Hydra soldiers and their female leader, Viper. Rocafort’s energetic pencils and bold page layouts really give the story some needed zest. An Iron Man 2020 story by Daniel Merlin Goodbrey and Lou Kang is next, followed by one focused on his predecessor Tony Stark in a pre-Secret Invasion tale by Christopher Sequeira and W. Chew Chum. Finally there’s a Mojo-centric adventure with Sunspot and Cannonball, ex X-Force team mates. This is written, and partly drawn, by Jonathan Hickman and Nick Pitarra. Those unfamiliar with Hickman’s Pax Romana or ground breaking Nightly News may not like what they see here, but Hickman shines brighter in Secret Warriors #1. He’s adjusted to more mainstream fare very well.

I also picked up Marvel Your Universe Featuring X-Men #1, which is a new series, reprinting recent tales from a diverse array of titles. Included in the 128 pager are the debut issues of Nova, Ms. Marvel, and The Immortal Iron Fist, plus X-Men #208 and Ghost Rider #14, all with handy ‘Previously In…” guides. The comics industry needs more titles like this. Astonishing Tales is great for those already aware of Marvel’s epics, but the Your Universe books could easily garner new fans.

Hexed #2 Review

hexed_002a_1I get the feeling that I’m at the start of something special. It’s easy to picture this as a future TV series or film. Like Buffy, but with an ambition equal to her comics rather than the TV series, Hexed is smart and entertaining.

It’d be easy to let a concept like this get out of hand, or lose its focus, but writer Alan Michael Nelson knows when he’s on to a good thing and wisely keeps the spotlight on her. Hexed is a new four issue mini-series from BOOM! Studios that follows the supernatural adventures of a girl named Lucifer, (real name Luci Jenifer Neves) and her thieving career choices. Last month’s delayed debut ish ended with Luci diving into the guts of a corpse. However, as we discover in this issue’s opener, the corpse’s stomach is bigger than it seems, just like the TARDIS.

After an intro which sees two men in 1857 running from an unseen baddie, it’s obvious this issue will delve straight into darkness. There’s no sense of playfulness here like there was in last month’s offering. The two running men soon come to a brutal end, with one’s head exploding. His brother then takes a small golden globe and whispers their killer’s name into it, before the artefact flies to the heavens.

Cutting to the present, Luci is swimming in a foul crimson sea inside the corpse, hunting the golden item, which we discover is called the carasinth. She fights off a sting-ray type creature, grabs the orb and gets out of there, landing in an autopsy room in front of an understandably stunned pathologist. Luci has managed to please Dietrich, her former boss who forced het to steal the item, but at the same time enrage her current employer, Val. And with good reason, as one whisper of a person’s name into the carasinth means they become a deadly target.

Continuing her streak of attracting antagonism, Dietrich and his goons invade Luci’s home to take what they believe is there’s. Luci puts up a fight, namely biting a nose off a goon, but to no avail. Dietrich forces Luci to take him to a “harlot”, which they do via a magical mirror. Arriving at a mansion, they meet the ageing woman who calls Luci darling and welcomes her home.

The pace is quick in this second issue, since the series is half way over and there are a few more questions that need answering, such as what’s the deal with the mysterious “H” tattoo on Luci’s back, and just what is the relationship between the ghastly old woman and our magical heroine.
Emma Rio’s art is again top notch. It may be too sketchy for some, but coupled with Cris Peter’s luscious colouring the energy crackles off the page. Rios draws Luci like a normal young woman, and gives characters such as Val and Dietrich a definite look. The page design remains driven and the action seems violent, but not shockingly so.

This is a good series. The Buffy comparisons will continue, and I’m sure Nelson is probably sick of them by now, but that is a worthy compliment. There are well rounded supporting characters and genuine human interactions with unique supernatural tones. This series can only continue to become more engrossing.

Adventure Comics #0 Review

Adventure Comics #0This is a great intro to comics for those that have fallen for Superboy and the Legion of Super Heroes, either from their recent appearance on TV’s Smallville or their great animated series that ran for two seasons.

The primary tale is a re-print from the classic Adventure Comics #247, written by Otto Binder with art by Al Plastino. I say classic, because this 1958 tale introduced the concept of the Legion (a team of 30th century teen super-heroes) into DC’s ever expanding Universe. Cosmic Boy, Lightning Lad and Saturn Girl were the first three members shown, though since their debut both the popularity and membership of the Legion has grown exponentially. Some may complain that this light issue features a re-print from the Silver Age and a mere 6 page back up, but it’s certainly worth the $1 US cover price.

I enjoyed the reprint. It’s…quaint and brought a smile to my face. Comics readers back in the 50s and 60s must have had a ball. There’s no hint of the darkness and convoluted narratives inherent in today’s “funny” books. It begins with Superboy flying around and meeting three different teenagers who know his secret identity. Shocked, the Boy of Steel learns that the trio are visiting him from the future and take him on a brief trip to show him their home. Here, Clark sees a Superboy robot being demonstrated in a class room, tries  an “out of this world” ice-cream consisting of 9 different flavours from 9 different planets and eventually tries out for Legion membership. He aims to beat the three teens at their own games, as they only possess one super power each. He fails not by choice, but rather distraction, as in the course of the competition he’s distracted by saving the wayward Superboy ‘bot, a wayward satellite and a wayward invisible eagle of Neptune. That’s a lot of waywards!

Superboy remains quiet on why he lost and humbly accepts the Legion’s mocking. However, it turns out the trio caused all those distractions to test his heart, thus earning Superboy a medal declaring him, “Super Hero Number One,” which he waves infront of his unimpressed Dad.

Modern readers may too easily forget the genius of the Golden and Silver Ages in comic book history. Sure the tales are simple and the art ain’t flashy, but decades ago these creators gave the world concepts that have lasted. Despite the hokey dialogue and abundant use of thought balloons, and even the grand tones of a narrator, this was enjoyable. Today’s creators owe much to writers and artists of the past. They really are standing on the shoulders of giants.

The back-up tale is an original one, written by DC’s golden boy (with very good reason) Geoff Johns, who also penned the Legion’s Smallville debut. Art is supplied by Francis Manapul. This is the first Origins and Omens feature, which DC will use to set markers for the future of their books, focusing on the Green Lantern: Blackest Night event. It’s told from the point of view of Scar, a corrupted Guardian of the Universe. Lex Luthor, currently a prisoner uses his access to Braniac’s body to learn his secrets and fly the coop. However, Braniac awakens and wants none of that. It’s a vague hint for what’s next for the DCU. However, the last page, showing a glimpse of Superboy (who hasn’t been seen since his death in Infinite Crisis) looks like he’ll finally make a triumphant return, but as a possible pawn of the new Black Lanterns who use the dead for their own ends.

With a groovy Aaron Lopresti cover, in a homage to the often-imitated original, with American Idol undertones Superboy faces a thumbs down from the Legion’s  judges. Underneath it is a brief comic, but a Superboy centered one showing his past and future. It’s cheap, so grab it.

Hotwire: Requiem for the Dead #1 Review

 

hotwire1_covera_pugh_lowresThis issue is so pretty it’s making all my other comics jealous. An orgy of sights from Poltergeist, Ghostbusters, Judge Dredd and grand superhero epics, Warren Ellis and Steve Pugh concoct a tidy package of bombasticity (yes, I made up that word) unlike any piece of work you’ll find on today’s shelves. The four issue mini-series from Radical is yet another attention-getter in its already impressive arsenal of hot properties. Steve Pugh’s name comes before famed writer Warren Ellis’, and there’s a good reason. Hotwire is primarily Pugh’s creation, working from Ellis’ original story, but Pugh handles both chores brilliantly. Like any good writer/artist Pugh is totally in synch with his ambitions on the page and the fact that he’s been working on this title on and off for years shows. That devotion is obvious and Pugh can be glad that he stuck with Alice Hotwire. It’s paid off very well.

So what’s it all about then? This is a typically Radical high-concept and one that is revealed naturally within the story. Alice Hotwire is a smart, sassy, techno-goth punk and a detective exorcist. In the Britain of the future, ghosts are referred to as the more comfortable “blue lights” and in some parts roam the city as loose spirits. It’s a great idea to build an intriguing world upon, and in Pugh’s gorgeously rendered pages, the world is exquisite. Those familiar with his previous work on Shark Man will like what they see, as will everyone else, really. He digitally paints all manner of easily identifiable characters, surrounding them with gizmos and vehicles. There’s a burgeoning story at work here besides the undead, and the city riots, police corruption and unpopularity of the by-the-book Hotwire amongst her fellow cops will slowly form a larger narrative.

The beauty of Ellis’ writing is that he can take the same old broad ideas (humanity’s dependency on machines, pseudo-science, female outsiders) and paint them in striking new colours and Pugh has a great base to leap from as he constructs this tale. This is a great introduction to new readers sick of traditional superheroics. There’s enough action, playful attitude and variety to entertain you. There’s also exploding bodies, electrocutions and one angry digital ghost to compel you further. Of course, it doesn’t hurt that Alice Hotwire is an attractive young girl who doesn’t compromise, believe she’s ever wrong, or lose a fight. The book wisely centres on her but surely her new partner, family man, Mobey, will share the spotlight once the pair start figuring out what’s going on with all the increasingly weird paranormal activity.

Hotwire: Requiem for the Dead #1 is a 28 page issue, available from February 4. If you like looking at pretty things and being seduced by an equally arresting adventure, you have to pick it up.

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The Remnant #2 Review

prv1994_covThis series from BOOM! Studios made an impression on me last month. I remain impressed. Written by Caleb Monroe from a story by Andrew Cosby and Stephen Baldwin (yes, that one) The Remnant throws in elements involving the supernatural, espionage thrillers and action films into a melting pot and scoops out the juicy bi-products.

There’s more to it than that though, and Cosby and Baldwin weave a taut tale  springing from the first issue, while thrusting the adventure forward. In the first issue CIA agent David Sacker died in an explosion, but was brought back to life by a mysterious man (who himself was saved after dying in Hurricane Katrina). David’s new wife, Sara is taken in for questioning, after Homeland Security discovered her details on the bomber’s corpse. The married couple have no idea why Sara is being treated as a criminal, but the investigators remain unconvinced.

In this issue we learn the identity of the Katrina ‘victim’ who gave David his life back. He’s John Drouin, a small town kid with a juvie record. Agent Fairchild and her team witness footage of the explosion from the first issue, which shows the unharmed John and barely conscious David meeting. David returns home after chasing John in a thrilling sequence from last issue, and finds a bomb in his kitchen, which he disarms before meeting up with his friend Andy. David’s wife, Sara is released, with orders straight from the top, infuriating Agent Fairchild.

Finally, Andy and his amusingly nerdy assistant are attacked by John, who appears to be sleepwalking, or in a trance of some sort. Then a young lady checks into a hotel, unpacks a high-powered rifle and checks her target – Sara Sacker.

The pieces are starting to come together – slowly. Monroe seems to be honing in on a few details and characters, bringing them all together for a showdown. He lays enough hints to keep us guessing, with Sara’s innocence about the whole affair the primary one. However, the silent grey-haired man seen in Sudan in the opening pages, and then again in the office of the Director of Homeland Security must also reveal his true nature soon.

Artist Julian Totino Tedesco continues his stellar work form last issue. With a fluid grace, almost like John Byrne (Fantastic Four) but much better and great use of space on every page, he shows that he’s mastering his craft. He knows when to keep things simple, and when to lay on the details.

This will be one of those series that needs to be read in collected form to gain the full effect of the tale being told, so if you’re new to this series, start with issue #1, or wait for the Trade Paper Back. It really does have pacing similar to any of the numerous cop shows on TV these days, and seeing as there are more unanswered questions at this halfway mark of the series, it can only increase its intensity before issue #4.

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