Darth, Spidey and Wolvie

Star Wars: The Force Unleashed centred on Darth Vader’s secret apprentice and was not a bad game, but what tipped it over the edge into mass frustration was the infamous Force gripping a Star Destroyer scene. Hopefully the makers have learned their mistake for the sequel, which is due on October 26. Go here for the just released cinematic from the game, which is a MUST SEE.

Spider-Man Shattered Dimensions features 4 alternate universe versions of the Web-slinger, including the one we know and love, the Old-school Noir version, the just announced  and expected 2099 version from the ’90s comics and one more to be unveiled. It’s an interesting approach. The game is released on September 7.

Lastly, a new trailer for Marvel vs Capcom 3 shows some great footage such as Wolverine fighting Ryu and Chris Redfield facing off against Hulk, plus Iron Man, Deadpool and Dante. Fate of Two Worlds is released later in the year.

Marvel, Capcom and More Marvel

Feast your eyes on a bunch of Marvel previews, and official details, below. First up is Steve Rogers in his new Capatin America duds, and mini-series.

Your First Look At STEVE ROGERS: SUPER-SOLDIER #1

Marvel is proud to present your first look at Steve Rogers: Super-Soldier #1, from award-winning scribe Ed Brubaker and red-hot artist Dale Eaglesham. In this sequel to the chart-topping Captain America : Reborn, Steve Rogers must face dark secrets from his past that threaten the future of the entire world. No fan can afford to miss this landmark limited series with far-reaching consequences for the Marvel Universe!

STEVE ROGERS: SUPER SOLDIER #1 (of 4) (MAY100612)

STEVE ROGERS: SUPER SOLDIER #1 (of 4) FINCH VARIANT (MAR10829)

STEVE ROGERS: SUPER SOLDIER #1 (of 4) SKETCH VARIANT (MAR10830)

Written by ED BRUBAKER

Penciled by DALE EAGLESHAM

Cover by CARLOS PACHECO

Variant Cover by DAVID FINCH

Sketch Variant by DAVID FINCH

Rated T …$3.99

FOC – 6/17/10, On Sale – 7/8/10

Next year’s Marvel vs Capcom 3 game has just unveiled 8 new screenshots. See them all, plus commentary here.

Lastly, here’s 3 great covers from the multitude of new Marvel comics this week. See the full list under the pics.

Continue reading

Kane and Lynch Movie Poster

The Kane and Lynch game launched on the next gen platforms in 2007. It was like a playable version of a hardcore action film and now Empire have the first glimpse at the poster of the movie adaptation, as seen in Cannes. It stars Bruce Willis and Jamie Foxx and is directed by former stuntman Simon Crane. There’s been some apparent uproar over the casting of Foxx, as his character in the game is quite different, but time will tell.

Marvel vs Capcom 3: Fate of Two Worlds Trailer

The trailer for the latest pop culture beat-em-up has just been released. It will be released next year on the PS3 and XBOX 360 and features an assortment of superheroes as well characters from Resident Evil, Street Fighter, Darkstalkers and more.

Ghost Recon Future Soldier Teaser

The latest in Tom Clancy’s Ghost Recon series of games is due out this year. Not much is known yet, but the live action teaser certainly shows that Future Soldier is an apt title. Game trailers are fast becoming better than what Hollywood can produce.

See what I mean?

Best Fictional Sports

With the Winter Olympics now over, here’s a quick look at some awesome sports from the halls of pop culture to distract us.

Jugger

Introduced in Salute of the Jugger by writer/director David Webb Peoples (screenwriter of Blade Runner and Unforgiven) this 1989 action pic starring Rutger Hauer is known as The Blood of Heroes in the U.S. Set in a post-apocalyptic world, people eat dogs and barter with whatever trinkets they discover just to survive. In this harsh realm Sallow (Hauer) is accompanied by his assorted team-mates (including characters played by Joan Chen, Delroy Lindo and Vincent D’Onofrio)  who play the nation’s favourite past-time, simply known as The Game (no, not the Michael Douglas movie). The players, known as juggers, manage to meke out an existence by travelling to different settlements and challenging the locals. The premise of The Game is a simple, yet brutal one. Two teams of four armoured players attempt to place a fancy dog skull on the enemy’s goalpost. Every player is armed with an assortment of wild and whacky weapons, except the person playing the role of the Quick. It’s their job to live up to their name, and run as fast as possible, being protected by their 3 team-mates and attempting to dodge a fatal bludgeoning or impalement along the way, while holding the aformentioned canine brain case. In fact, this sport is so well loved it has now become a reality, originating in Germany. The first international tournament took place in 2007 in Hamburg. A latex dog skull was used.

Deathball

As seen in the second direct to DVD Futurama film, The Beast With A Billion Backs, this game involves bare legs, spandex suits and fleeing from a giant ball, in the best Indiana Jones tradition. Old-timer scientific rivals Professor Farnsworth and the pony-tailed Dr Wernstrom form teams and compete in Deathball for the right to launch an expedition to discover the cause of a recent space anomaly. Players of Super Monkey Ball or the Wii’s Kororinpa will be somewhat familiar with the mechanics of the game, which is a life-sized version of the classic Labyrinth. Players run around a huge maze-like course, avoiding falling into holes, and the rolling steel marble, while the opposing team controls both the horizontal and vertical axis from an elevated viewing area. Hilarity ensues. So do crushed vertebrae of the slow runners.

Car Soccer

Now I’m not a fan of cars, but I am a fan of Top Gear and sure, this sport isn’t fictional exactly, but it’s not appearing on the Sports Channel anytime soon either. The crazy British trio of Jeremy Clarkson, Richard Hammond and James May have so much fun every week with motor vehicle shenanigans that the BBC series never fails to induce giggles. Some of their amusing stunts such as using a Volvo to jump over a line of caravans, or turning average cars into boats, or even a space shuttle can’t be considered sports, but they’ve covered those too. Hammond and May once captained opposing sides, ably assisted by stunt car drivers in red and blue teams driving Toyota Aygos and the biggest football you’ll ever see. In their Winter Olympics Special, the duo revisited the concept, using Suzuki Swifts in an ice hockey match.

Rollerball

This is more than director John McTiernan’s worst film.  It’s also a fast paced full contact sport, as seen in the 1975 original of the same name, starring James Caan, and based on a short story by William Harrison. Cann plays Jonathan E, the legendary Rollerball player for the Energy Corporation. The ruling conglomerates of this 2018 future want Jonathan to retire at the height of his fame, while simultaneously altering the rules of the sport to make it appeal to the public’s bloodlust while hiding their own agendas. The film has certainly influenced many other fictional sports, and movies based around them, while itself being influenced by the popular Roller Derby game which rose to prominence in the 1970s and has seen a recent revival thanks to athletic female players with a goth/punk fashion sense, as seen in the new film, Whip It. Similar to Derby, Rollerball also uses two teams on roller skates on a circular track, but Ball incorporates only one ball, a cannon, three motorcyclists (which can tow team-mates), two catchers per side, and a magnetic goal on the track’s outer rim. It also incorporates orange jump suits, but those aren’t mandatory.

Holochess

George Lucas has given the world many great treasures, but he well knows, that no future world is complete without a made up sport. Sure, holochess is more of a hobby than a sport but any excuse to mention Star Wars is a good one. As seen on the Millennium Falcon in A New Hope, this game is a hi-tech version of chess, complete with interactive holographic aliens as pieces and a round table, rather than a square one. Also known as dejarik, the pieces resemble real and imaginary species in the Star Wars universe and act accordingly during play, becoming aggressive when used, or acting bored during times of inactivity. There are variations including multi-tiered boards and armies of characters, and a gruesome version created by Yuzzhan Vong warmaster Tsavong Lah involving living creatures as pieces.

Perhaps the most valuable lesson we can learn comes from Han Solo. As he reminds C-3PO while playing against sore loser Chewbacca, Wookie’s can rip their opponents arms off so it’s always a good strategy to, “let the Wookie win.”

Quidditch

Time for a less violent game, and one which the whole family can enjoy, as long as they’re not afraid of heights. The high-flying game, was developed by author J.K. Rowling and has been featured in every Harry Potter novel except the final one. Like Rollerball, but with flying broomsticks replacing skates, the aim of Quidditch is to um…throw a ball into one of three hoops. Or something. With names like bludgers, keepers, chasers, beaters, keepers, quaffles and goldens snitches, it’s probably easier to just read Quidditch Through The Ages. Published in 2001 and written by Rowling (under the pseudonym of fictional Quidditch expert Kennilworthy Whisp) it tells you all you need to know about the game, which is probably the most realized fictional sport ever produced. But if you really want to get the authentic experience, or as close to it, you could play any of the video games, or find a local Muggle Quidditch league. Sadly, it’s played on the ground.

Thunderdome

Think of it as the steel cage match of the future – the post-apocalyptic future, naturally. In the last outing of Mad Max, 1985’s Beyond Thunderdome, we follow Max (Mel Gibson) across the desert landscape, where he eventually lands in Bartertown, becoming a pawn in a power play between Aunty Entity (Tina Turner) and the vicious double act known as Master Blaster. The pair derives their name from the midget Master who rules from atop the hulking shoulders of the masked mute Blaster. Max faces the lone Blaster in the spherical cage, as a swarm of grubby onlookers cling to it’s frame and begin to chant the only rule – “Two men enter, one man leaves.” Hoping to be that one man, Max combats Blaster in a swinging harness, and then finally on the ground, using weapons placed inside the dome, as well as those handed to him by the bloodthirsty patrons. After a hard earned victory, Max uncovers Blaster’s true face and is shocked (as are we) to discover that it’s a mentally disabled man staring back at him. Max swims against the harsh tide of Bartertown and lets his opponent live.

The Running Man

Similar to Rollerball and Death Race, The Running Man is a televised sport in which the competitors fight for their lives. Based on a 1982 novel by Stephen King, under his sometimes-pen name, Richard Bachman, it became a film 5 years later. In it, Arnold Schwarzenegger plays Ben Richards, a military pilot who refuses to fire on unarmed civilians, and is then imprisoned for it. Managing to escape with two friends, he is recruited by the show’s sleazy producer. Richards is told that if he doesn’t participate his fellow escapees will compete in his place. Richards reluctantly agrees, but soon learns that he’s been lied to. Running for his life through an earthquake ravaged L.A, he attempts survival against gimmick-laden stalkers, such as the ice-skating Subzero, lightning wielding Dynamo, chainsaw revving Buzzsaw and Fireball, who uses a jetpack and flamethrower. With each grisly death caught live on TV, Richards becomes more popular than the men created by the network. The obligatory resistance fighters soon recruit Richards and a happy ending ensues, one that couldn’t be further from King’s original novel.

Star Wars: The Force Unleashed 2 Trailer

The Force Unleashed, with it’s secret Darth Vader apprentice, was an OK game with some serious issues. Hopefully the sequel will be far superior. The game will be released sometime this year.

New JLA: Crisis And Halo Legends Pics

Courtesy of Warner Bros. comes a nice Christmas present; brand new pictures from the latest DC animated film adaptation and the Halo anthology movie.

Justice League: Crisis on Two Earths features on our must-have list in next month’s debut Arcana magazine and is released on February 23. Halo Legends based on the hugely popular game franchise consists of 7 short films created by different Japanese animation studios, and arrives on February 12.

Four core members of the Justice League’s parallel world entity, the Crime Syndicate: (from left) Johnny Quick, Ultraman, Superwoman and Owlman.

The Flash … in a free fall (no, he can’t fly)

Superman wrestles with the parallel Earth’s bulked up Jimmy Olsen.

The Jester, a member of the parallel Earth’s Justice League, helps Lex Luthor break free from the Crime Syndicate.

The villain ultimately responsible for the core issues within The Duel.

The battle rages.

A prime example of the detail within the CG anime of The Package episode.

Ninja Assassin On iPhone

You’ve seen the frenetic movie (maybe) and now you can play the game on your iPhone. The film has some impressive geek cred, as it’s written by J. Michael Straczynski (Thor, Babylon 5) and produced by The Matrix’s Wachowski brothers. The DVD is released in May, so until then you can play the game. Press release from Legendary Pictures below.

Vengeance Is Yours!

Immerse yourself in the ruthless underworld of Ninja Assassin – the brutal, action-packed game for the iPhone™/iPod touch® inspired by the motion picture Ninja Assassin. Presented by Warner Bros. Pictures, in association with Legendary Pictures and Dark Castle Entertainment, Ninja Assassin is in theaters now.

Welcome to the chaotic hack n’ slash world of Raizo, one of the deadliest assassins in the world. Armed with a deadly chain-blade, duel-katanas and shurikens, battle your way through wave after wave of enemies by simply swiping your finger across the screen, thus severing limbs, removing heads, and even slicing bodies in two. Be sure to hide in the shadows, waiting for the perfect opportunity to engage countless enemies and overwhelming bosses through 12 harrowing levels, leading to the ultimate confrontation!

See the movie, now play the Game!

Halo Legends Interview

There’s some great animated films coming out in February, such as Planet Hulk, Justice League: Crisis on Two Earths (oh yeah!) and now, Halo Legends which is released by Warner Home Video on DVD and Blu-Ray on February 16. Halo is a great universe deserving of this kind of interpretation, and will hopefully be better than the disappointing Batman: Gotham Knight film. Below is the press release and  interview with Frank O’Connor, one of the men behind this unique anime film.

The Halo universe expands into anime this spring via Halo Legends, a DVD anthology of episodic films based within the popular game’s mythology produced by 343 Industries, a unit within Microsoft Game
Studios. One of the key orchestrators of Halo’s morphing from interactive entertainment to on-screen magic is Frank O’Connor, the Halo franchise development director.

Warner Home Video will distribute Halo Legends as a Special Edition 2-disc version on DVD and Blu Ray™, as well as single disc DVD and available On Demand and Digital Download. The new street date is
February 16, 2010.

Born and raised in Edinburgh, Scotland, O’Connor is renowned throughout the gaming industry for his insightful expertise and innovative direction working with Halo. After a long career as a journalist for several gaming publications, O’Connor has parlayed a keen sense of the gaming industry – and a devout love for the games therein – into a career as a creator of content and story lines for the worldwide phenomenon that is Halo.

For Halo Legends, O’Connor worked directly with Japanese screenwriters on each of the seven stories – spread over eight episodic installments – that include all the elements familiar to Halo fans. Exploring the origin and historical events of the Halo universe and its intriguing characters. Halo Legends has been created in the same breakthrough format as The Animatrix and Batman Gotham Knight with each individual episode imagined by a cutting-edge, renowned Japanese anime director/animator.

Most of the individual episodes fall within Halo’s 26th Century mythology as the battle between humanity and aliens rages on in an attempt to protect Earth and mankind’s ever-dwindling collection of space colonies. The dramatic, action-packed stories feature characters and locales familiar to Halo fans, and episodes range in length between 10 and 17 minutes –  resulting in nearly two hours of animated
adventures. O’Connor took a few moments from his busy schedule to discuss the exciting production and offer a glimpse behind the scenes in the creation of Halo Legends.

QUESTION: Halo Legends not only shifts from interactive game to animated film, but also to a variety of anime styles. Was there any worry that going anime would make the production unrecognizable as a Halo brand?

FRANK O’CONNOR: The Halo brand is strong enough to survive and even thrive through interpretation. Halo iconography is recognizable in virtually any form. When you look at a Warthog that’s drawn by a Japanese artist or a Spartan that’s animated in a way you’ve never seen it before, it’s still intrinsically Halo. The brand really lends itself to comics and animation beautifully. It withstands all sorts of interpretation and is still recognizable Halo, rather than just diluting and becoming generic sci-fi.

The wonderful thing about a completely immersive world like Halo is that it’s not just the visuals that are instantly recognizable. There are so many elements involved in playing the game, including the audio, the music, the sound effects – it’s all part of the experience. When you’ve played these games for six or seven years, and you hear a Warthog engine, you instantly recognize it. So in an episode as distinctly different visually as “The Duel,” it may take a while before you actually see that energy sword and it’s apparent that this is Halo, but the sounds might bring you into this story much earlier as being from the Halo universe.

This is a world that people come to know with great, detailed intimacy. You might’ve watched Star Wars 20 times, but Halo fans have played the game hundreds and hundreds of times. Most of our mid-level players, say those at Level 33, have logged more than 2,000 games just on Halo 3. If you’re a Level 50 player, that number goes up geometrically.

QUESTION: How did you decide which stories to tell in Halo Legends?

FRANK O’CONNOR: There are really two driving forces behind our creative development. First, there were things we were curious about. We wanted to investigate what shaped the Elite civilization, their solidifying of the Covenant, and their place in it. The second, but equal part of the equation was that we wanted to provide backstory about what fans are curious about. Our story for “The Package” fits that neatly – fans want to see more about the Spartans, and they wanted to see them fighting in a group. Normally you see one Spartan in battle – the question came up, “What happens when you have that force multiplier?”

We came up with dozens of topics, but these were the hot button stories. For “The Babysitter,” we were interested in the rivalry between the ODSTs and the Spartans, so we wanted to put them together and see what happened. “The Duel” gave us the chance to delve into the pure civilization and the futile aspects of that society. We used “The Package” to present a story that not only featured the Master Chief but had multiple Spartans fighting together.

QUESTION: Can you give a quick breakdown of what fans can expect in the other Halo Legends stories?

FRANK O’CONNOR: “Prototype” is very Japanese in style as we worked with Bones and director Yasushi Muraki – both the studio and Muraki are huge in Japan right now. He has created an anime sub-genre called Muraki Circus, which features a lot of flying, mecha fighting, weapons, explosions, dog-fighting – and that fit perfectly with the creation of a Halo prototype weapon. Still, we really wanted to make it a human story, so we worked with Muraki to blend those two ideas. Ultimately, it’s the introduction of a prototype of Spartan equipment that’s never been employed, and played out in the very pure anime style of Muraki Circus.

The Halo universe is big and expansive, and “Origins” gave us the chance to take Halo newbies through that universe one step at a time. At the same time, for Halo fans, we wanted to go really deep and show
them things they’ve imagined but never seen before. Part I of “Origins” is the forerunner of civilization, and the advent of the flood threat that led to the creation of the Halos. “Origins Part 2” deals with the current Halo universe and everything from the advancement of human space travel to contemporary Halo fiction.

“Odd One Out” is just flat out fun. We worked with Toei Animation to create an episode that Halo fans and responsible parents could show their kids. It’s all fun, lots of parody and no gunfire, along the way poking fun at all the macho archetypes that inhabit the Halo universe.

You’re going to have to see “Homecoming” – it’s about Spartan origins, and it’s just too spoiler-filled to describe it. I will say this, though – it’s got the cutest poster of any of the stories, and that’s ironic because it’s a really dark story.


QUESTION: How did you balance giving the Japanese artists balance specific instructions vs. creative freedom?

FRANK O’CONNOR: We didn’t try to control their every pen stroke. There were some things that needed to be maintained – a Warthog has to look like a Warthog. But we gave them a lot of creative freedom. “Prototype” is an excellent example in that the actual prototype is an entirely brand new piece of Spartan equipment. I think the Japanese artists had a good time trying to create new inventions, and for the most part we embraced those creations. There were a few things we rejected or simply worked with the artists until we had them just right. We gave very loose descriptions, mostly emotional threads rather than pinpoint direction. But in many cases, we simply said, “Here’s some goalposts, but we want your interpretation.” In most cases, they exceeded our wildest expectations.

QUESTION: Why go with anime over animation?

FRANK O’CONNOR: The funny thing is that the question these days is “What is anime?” It has expanded in so many directions. But still, there’s a distinct way anime deals with the narrative in animation, exploring ideas and ambitious techniques that we don’t often do in western animation. That was one of the things that drew us to anime.

The other difference is that there aren’t that many outfits (in the U.S.)  that can produce shorts or an anthology of shorts in the way we saw this project playing out, and yet Japan has a very rich pool of
talent and studios that are perfectly suited to this type of production. And we were anxious to work with those talented artists and studios. We made a wish list of the studios and pretty much got everyone we wanted.

QUESTION: Were there any artists that wanted to work no Halo Legends as badly as you wanted to work with them?

FRANK O’CONNOR: Shinji Aramaki is sort of a central figure – he works well with everyone. There’s no ego there – he’s a nice collaborative force. We worked closely with Aramaki on “The Package,” and with Aramaki and Bones on “Prototype.” The great part is that he’s a huge Halo fan – he has completed the game on “Legendary” difficulty, which most people haven’t done – let alone a legendary Japanese director. He’d always wanted to work on a Halo project, so he was already well versed on the fiction and was excited about the opportunity.

QUESTION: How much of a learning curve was there for the anime studios in getting fully vested in the Halo universe?

FRANK O’CONNOR: Some of the studios had to learn Halo from scratch, so we educated them in the universe and they took that and ran with it – and they became genuine, passionate fans. I’ve spent a significant amount of time in Japan, going over the game, the artwork, the concept art. A lot of the artists were playing the game at the same time, so I played with them. We felt it was important that they were very understanding of the game. As we went along, every single overseas team had someone on their staff that became their resident Halo nerd, their internal expert.

QUESTION: Does Halo Legends have an overall theme that unites all seven stories?

FRANK O’CONNOR: These episodes don’t have a rigid super arc beyond the theme of artistic interpretation. The individual pieces are made up of a lot of very universal story themes. It’s the idea of a hero’s journey – every single episode features a heroic archetype. There are the more traditional Achilles and Ulysses types, the clever ones that succeed through craft and guile and wit. Sacrifice and heroism are general themes, but that’s germane to the game of Halo. There’s not much time for romance when you’re shooting at everything. Ultimately, the episodes are like the game in that you’re putting yourself in the shoes of a hero and his or her journey.

QUESTION: Halo is a very interactive experience. Why will fans embrace the opportunity to sit and watch rather than interact and play?

FRANK O’CONNOR: Halo Legends does the reverse. I think we have a lot of players that probably don’t fully understand the narrative of the fiction. A lot of people don’t stop and smell the roses while playing – mainly because it’s easy to miss the narrative when you’re surrounded by explosions and Banshees. This gives fans a chance to enjoy Halo in a completely different experience – to sit down on a couch and take in the story without worrying about being shot or how much health you have left. For anyone interested in a preview I suggest they log into to Halo Waypoint on Xbox LIVE to see preview episodes of Halo Legends running through early next year every Saturday.

Assassin’s Creed Short Film

The trailers look great, the game looks great, and now Ubisoft have raised the bar even higher and created a series of short films, and yes, they look great too! Since debuting 2 days ago Part 1 of Assassin’s Creed: Lineage has gained almost half a million views. The live action direction and the luscious cinematography make for a perfect entry into next month’s game. Future film directors won’t come from the well trodden path of music videos, but from next-gen games. Under the 14 minute film is how Ubisoft describe the series.

When the Duke of Milan is brutally murdered, the Assassin Giovanni Auditore is dispatched to investigate. The answers he uncovers implicate Italy’s most powerful families reaching all the way back to the Vatican itself. As Giovanni draws closer to the truth, he becomes hunted himself. He must expose the conspirators before he joins their ever growing list of victims.

Lineage is the prequel to the Assassin’s Creed II story, revealing the machinations of 15th century Italy through the actions of Ezio’s father, Giovanni.

Episode # 1: 1476, Florence. Giovanni Auditore, an assassin, attempts to thwart a conspiracy against one of Lorenzo de Medicis allies. The ensuing inquiry will take him to Milan where he tries to prevent the worst from happening.

Halo 3: ODST Trailer

Remember when Halo 3 came out and they had those awesome live action trailers? Well, Bungie are doing it again, and this time there’s actual fighting, Brutes, and cool helmets. This should convince anyone how great a Halo film could be. Halo 3: ODST (Orbital Drop Shock Troopers) is a stand-alone FPS and is released for the XBOX 360 on September 22. You won’t play the Master Chief, but that’s no biggie. Shooting baddies will still be fun.

Ultimate Alliance 2 Launch Trailer

A sequel to the excellent Ultimate Alliance game starring a bunch of Marvel characters, Ultimate Alliance 2 hits shelves on September 15. Here’s a new trailer, (with a catchy song) showing plenty of in-game graphics and some of what made the first game so memorable – excellent cut scenes. The game is based on the awesome  Civil War series from 2006-7 which had Iron Man and Captain America on opposing sides of the Superhero Registration Act. Now that Disney has engulfed Marvel, hopefully we’ll get an entire movie made like this.

DCU Online Green Lantern

Below are newly revealed pics from Sony of Hal Jordan Green Lantern from the upcoming DC Universe Online game. Here’s the skinny.

Hal Jordan acquired the power ring and lantern from a dying alien whose spaceship crashed on Earth. The alien’s objective was to find an individual who is “utterly honest and born without fear” all which describes the character of Hal Jordan.

Hal is the premier Green Lantern in the famed Green Lantern Corps, an intergalactic police force. Armed with his ring, which creates hard light constructs powered by his imagination, Hal patrols Earth with his mantra:

“In brightest days, in blackest night,

No evil shall escape my sight.

Let those who worship evil’s might

Beware my power, Green Lantern’s light!”

DCUO GL 1

DCUO GL 2

DCUO GL 3