Underworld Transporter The Third

underworld 3Well, we don’t get Kate Beckinsale, but it’s more than made up for with the presence of Rhona Mitra. That should make any viewer happy.  Filmed in New Zealand this 3rd entry in the Underworld franchise is surprisingly good. Len Wiseman (and Beckinsale’s husband) is in the producer’s, rather than the director’s chair. However, Patrick Tatpolous fills in without missing a beat. Tatopolus was the main man responsible for the gothic look of the first two films and his style matches what Wiseman set up rather well. The story is old-school, literally. There’s typical medieval elements such as a nasty king, a princess in love with the enemy, slaves and two warring races. The goodie werewolves (or lycans) and the baddie vampires are the difference though, and there’s a lot more lycans in this film, as the title, Rise of the Lycans suggests. As a prequel, it sets up up things nicely. Mitra plays Sonya, the daughter of vamp elder Viktor (the always delightfully oily Bill Nighy), and her love for Viktor’s fave lycan slave Lucian, played by Michael Sheen (from the excellent Frost/Nixon) is the film’s driving force.Viktor keeps lycans as his oppressed guard, rather than killing them. There is a Romeo and Juliet factor to the film, complete with a depressing ending and it looks very – blue. It’s great to see the blend of CGI and creature effects of the many lycans that show up. I was impressed and touches like Beckinsale’s bookend narration, and the greater inclusion of hulking actor/comic book writer Kevin Grevioux (who helped create the Underworld mythos) as recently turned lycan, Raze is also neato. The Underworld trilogy has been remarkably consistent.

transporter 3Sadly, I can’t say the same about the Transporter series. Transporter 3 is directed by a man who sounds like a French Transformer – Olivier Megaton. Every Transporter film has the same plot. Frank Martin, played by buffness personified, Jason Statham agrees to deliver a package and against his better judgement opens it, the ruthless men who gave it to him chase him down and over the top fighting ensues. This film’s predecessor was a letdown, whereas the first film was a breath of fresh air. Of course, there’s some unique action scenes, in the vein of Jackie Chan, thanks to fight choreographer Corey Yuen, but the whole film just lacks sparkle. First time actress Natalya Rudakova appears as the damsel in distress and at first her freckley face is somewhat distracting, but you get used to it.  It’s a poor man’s Bond with far less glitz, but a little more playfulness. Robert Knepper (Prison Break) and his wrist bomb explosive tech makes for a good enemy, but when it’s all put together it’s just not enough. I am happy to see the French (writer/director Luc Besson is the co-creator of the series) give Hollywood a run for it’s box office dollars however.

Captain Blood #1 Review

Captain Blood #1There are so many good indie publishers that fly under the radar. Slave Labor Graphics, or SLG to their friends, have been around since 1986 and I can count the number of comics I have from them on one hand. However, something about their new Captain Blood series caught my eye. I’m vaguely familiar with the name. Apparently it was a 1922 book written by Rafael Sabatini, but more people may know it as the title of the 1935 movie starring Tasmania’s greatest swashbuckler, Errol Flyyn. (BTW – it’s the centenary of his birth). This is the first comic adaptation however, and upon opening the first page I was impressed. Firstly, it almost presents itself as an artefact from the days of pirates and men with big hats. It’s printed on less than crisp white paper, and with a texture far from the glossy stuff from The Big Two. The art by Michael Shoyket is also pencils only. This is the kind of approach we’re used to seeing restricted to variant covers. However, it all works really well in this context, especially because he’s a very talented artist.

Written by Matthew Shephard (who has an interesting one page summary of the history of the book and how he altered it and why, and how he stayed faithful to it and why) it’s quite the rousing adventure. There’s slaves, and cruel masters and crueller decrepit judges and a smattering of action in the form of fist fights, and ship fights. Peter Blood is a kind doctor surrounded by intolerance and pride as he tends to his fellow slaves and tries to inspire those around him with noble speeches. He soon seizes an opportunity not only at freedom, but also at teaching his crusty captors a thing or two, and becomes the adventurer Captain Blood.

It reminded me somewhat of The Count of Monte Cristo, with its themes of courage in the face of adversity and of a man daring to forge a new identity. Shephard paces things very well and Shoyket’s art may take some getting used to for certain readers, but I found it a refreshing change. This is a well crafted intro issue to what will hopefully be an intriguing series.

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Kevin J. Anderson Interview

Enemies and Allies CoverHis name may be familiar to some, thanks to all the Star Wars novels he has written, but he’s also written his own works, plus novels set in the world of Dune, and even a few comics. I recently finished his book, The Last Days of Krypton, which is about , well, the last days of Krypton. I was pretty impressed by it. There’s a few things that puzzled me, such as a few grammatical errors and the use of other characters names instead of Non and Ursa. You may remember those characters primarily from the first two Superman films starring Christopher Reeve. Perhaps due to copyright reasons, their names are changed, but their personalities are clearly those of the fesity woman and brute mute. No-one but hardcore Superman fans will notice however, and the replacement names Aethyr and Nam-Ek belong to a pair of characters from earlier episodes of Smallville, taken from the comics from decades ago. However, it’s not a biggie really. General Zod is a manipulating genius who uses fear tactics to get what he wants after Braniac shows up and takes the whole city of Kandor away. The budding romance between respected (for the most part) scientist Jor-El and artist Lara is handled beautifully. The age difference between the pair and the fact that they’re newlyweds before shuttling their baby Kal-El off to Earth seemed somewhat unusual, but only because I’ve never seen them portrayed that way before. 

Last Days of KryptonThis is a book for Superman fans, or at least those vaguely aware of the character’s origins. Anderson is a good writer, and I felt at times like I wanted to wring the necks of the stuffy Council for ignoring Jor-El’s pleas and ultimately giving rise to Zod’s megalomania. Most of the characters are fully developed, though Anderson has the uncanny need to describe everyones hairstyles. He does take this vague knowledge of Superman’s distant origins and throw in nice cameos such as the Phantom Zone, and Martian Manhunter, and even hints at the Green Lantern Corps. Comics scribe Geoff Johns has taken these concepts and run with them with his Last Son arc and the more recent New World of Krypton maxi-series that has most of these characters appear once more. Plus the cover by Fables cover artist James Jean is grand. If Warner Bros. ever wise up and give writer Mark Millar his dream job of creating a Superman film trilogy, this book would be an awesome opener. There’s no Superman in sight, yet it is a surprising and often riveting sci-fi tale.

You can read my interview with Anderson about his new book, Enemies and Allies here. It’s about the first meeting between Superman and Batman in the 1950s Cold War era. It’s an unusual take, but it has guest stars galore, including the supporting cast and baddies from both heroes worlds.

Chewing The Rapture

In my handful of new comics this week, these two stood out from the pack. They remind me precisely why comics can do only what comics can do – big ideas, with bigger execution.

Rapture #1Dark Horse’s Rapture #1 tells the story of two lovers going through a time out in the middle of an ongoing superhero/villain war. This war has devastated America and the government has had enough. In this set up issue (with 5 more to come) the superpowered individuals are mere background characters. Their effect on the world at large is the pivot point. There’s no specific event alluded to that tipped the scales and made the costumed adventurers flee the planet, but it seems like one of those huge summer x-overs that Marvel and DC give us every year. We’ll probably never know anymore of the heroes than that in this series, but the lovers, namely Evelyn and forlorn muso Gil steal the show. The absence of spandex will not be missed as the shambles of a world that humanity now resides in is intriguing enough, with cannibalistic mobs and Spectre-like hero The Word’s mission to the weary Evelyn. Created by Mike Avon Oeming and his wife Taki Soma the fluidity of the script and visuals is daring. With newspaper clippings and handwritten notes between the separated lovers, it’s slightly different from Oeming’s usual work, but it works splendidly. It’s like Kingdom Come with hints of Civil War, in its use of themes if not superheroes, and the human element behind the superhuman reality makes for an intriguing tale. On the Rapture MySpace page you can see some pretty art and enter a competition for your own sad love tales.

Chew #1Image’s Chew is likewise a nifty concept. Created by John Layman and Rob Guillory it takes a few pages to realise why this cop tale is off-centre, and it’s this; due to bird flu chicken has been outlawed. Tony Chu is a cop who is also cibopathic. That means he gets impressions off everything he eats. One bite of an apple and he can tell where it was harvested and what pesticides were used on it, etc. He also is able to take that skill and apply it to human flesh. He uses this when he hunts down a serial killer at a “chicken speakeasy” and is rewarded with a job at the now powerful FDA (Food and Drug Administration). This 5 part series is off to a good start with it’s combination of whacky premise, great humour and violence. Layman and Guillory mention in the afterword how they were inspired by The Walking Dead’s Robert Kirkman’s video manifesto last year that urged artists and writers to risk producing more of their own creator owned ideas. Its good to see Kirkman’s sincere plea bearing such good fruit. Dare I say that Chew is a tasty morsel? Yes, indeed. That’s exactly what it is.

Batman and Robin #1 Review

Batman and Robin #1There’s a lot riding on this series, but I don’t think anyone would expect it to not be a success. Famed Scottish scribe Grant Morrison killed Bruce Wayne/Batman in Final Crisis #6 a few months ago, but as we all know the term “comic book death” exists for a reason. Bruce Wayne isn’t really dead though, just unseen, trapped in the past. He’ll come back at some point, but it seems DC aren’t in a hurry to do so. June brings a slew of new titles focused on the new Batman and Robin and how that affects Gotham and its unusual citizens. If you don’t know who that new crime fighting duo are, here it is; former Robin Dick Grayson has now replaced his mentor as the new Batman, while Bruce Wayne’s son Damian is the new Robin. Apart from the slightly improved costumes for both this is also a fresh start for the costumed pair. Really, Batman and Robin haven’t appeared together that frequently over the decades, especially in the last few years. This is due to the fact that both characters have had their own separate series, so it’s great to see them together in a regular monthly series. Not that Dick as Batman and Damian as Robin have ever teamed up as such, however. As Dick says, ‘This is it. Batman and Robin. Together again for the first time.”

This issue opens with a car of criminals, led by the aptly named Toad, being chased down a freeway by the sleek new Batmobile, which thanks to Damian’s technical know-how, now flies. The first time we see the new Dynamic Duo, it is as they are sitting in their crimson vehicle and it’s a subtle, yet great intro. Damian looks defiant and brash, whereas Dick is more amiable than his dark predecessor. Toad is captured, but doesn’t give up any information, only warning them of his boss, the cruel Pyg. We then visit the new Batcave, under Dick’s hi-rise apartment complex in a tidy scene that sums up recent events ably, with Alfred offering sandwiches and encouragement to the new team.

We then see Commissioner Gordon waiting by the Batsignal, hoping against reason that the Batman he knows will show, despite months of not doing so. However, he sees the new pair descend from the hovering Batmobile and through the light of the Batsignal in their paracapes. It’s a poster worthy image.

Lastly, we see for ourselves the bad guy Toad mentioned. And what a bad guy he is. Morrison seems to like to bring in creepy new villains in whatever series he writes and excels himself here. Pyg and his cohorts are all masked as they break  in to a former underling’s house and torture him, with the declaration that,”Pyg is here to make everything perfect.”  This scene sums up the issue well – a dab of horror and foreboding with costumed characters aplenty. Frank Quitely’s art is powerful here, as it always is when he works with Morrison (as he did on WE3 and All Star Superman). His figures always seem slightly off-centre and never dashing or handsome. His layouts, and even the design of the sound effects as an artistic element, are pleasing to the eye to be sure. This is a brisk issue, and Morrison and Quitely are on this series for the first 3 issues only, but have succeeded in their desire to make a grand and mature first impression, on Gotham’s bad guys and us readers.

The last page is a four panel glimpse of things to come in the next two issues, including the unsurprising break-up of Batman and Robin, the new Red Hood (as some will know as Joker’s first alias in The Killing Joke, as well as that of former Robin Jason Todd). The image of the new Red Hood also has a silhouette of the female Scarlet, presumably his sidekick. This kind of anti-Batman and Robin is just the sort of idea that Morrison will get a kick out of exploring. The last two images are of the new Batwoman (who takes over as the lead in Detective Comics this month) fighting Dick with the torso of Bruce Wayne watching, over what could be a life giving Lazarus Pit, and a close up of the evil Dr. Hurt holding the keys to Wayne Manor. If you’ve been away from the Bat books for a while, this is a wonderful time to delve back in.

Go here for a preview.

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Power Up Review

Power Up CoverThis must be the funniest book I’ve read all year. Doug TenNapel is no newbie to making people chuckle though. This is the guy that created the video game Earthworm Jim back in the 90s after all. Since then he’s been fairly prolific as a creator of unique OGNs such as Creature Tech and Monster Zoo, as well as dabbling in film, TV and music.

His broad, sketchy style is immediately recognisable but his true skill lies in his perfection of timing. It’s always more difficult to make comics as funny as a cartoon or anything live action. Obviously, there’s no motion or sound effects to assist in the bringing forth of chortles. TenNapel’s not bothered by that however. He knows exactly what he’s doing.

Power Up is a 126 page black and white adventure  from Image focused on Hugh Randolph. He’s just a normal guy, with an encouraging wife, a son who wants to be a professional paintballer and a cat who has the propensity to sit on his face. He works at Kopyko’s for a thankless boss, who soon “promotes” him in order to fire the elderly Mr. Wembly, and his attempt at doing so is one of the book’s most amusing scenes. Together with his co-worker, the somewhat dim Doyle, he dreams of working for Electronic Artisans on their new game, Earth Dog Jim. Yes, gamers will easily spot those references. His Eastern European boss isn’t too pleased with this distraction, or as he puts it, “No monkey around with the tetris-pong mario! You keep mind on work!”

One fateful trip home Hugh discovers an old gaming console on a front lawn, products of a deceased inventor, now being sold by his widow. Hugh snaps them up and tries to entertain his son with them, but he’s unimpressed by the game’s 8 bit graphcis and apparent lack of gameplay. After some perseverance however, Hugh discovers what the game is truly capable of. Hilarity ensues. Really. Thanks to a secret button on the hefty joystick, Hugh becomes the recipient of various power ups that launch themselves at him from inside the game itself. He soon fills a bag with newfound spheres, such as forcefields, invisibility and so on, using them for his own gain in amusing ways. Hugh also gains the power of a free life from the game, which leads to shenanigans the likes of which were seen in the Michael Keaton film,  Multiplicity.

Almost every other page has a laugh in this book, from Moby the cat’s expression as he slides down an invisible shield to Doyle’s hairy chest revealing antics. This is the first book of TenNapel’s I’ve read. I have his Earthboy Jacobus OGN on my “I’m getting to it” shelf, and now I have to pick it up, after enjoying this.

Power Up’s beauty lies in its simple, yet heartfelt story. It’s humorous, to be sure, but it also has a powerful message between the laughs. It reminded me somewhat of the Adam Sandler film Click in the way it shows a man in love with his recent abilities while neglecting his loved ones. Also like that endearingly amusing movie, it shows the importance of family towards the end of the story.

It’s quite impressive that TenNapel can convey the emotions he does. At first glance the art looks almost too sketchy. It’s not, but that reveals his cartooning background – the ability to show a lot of expression in few lines.

This is a book for Gen X gamers looking to share something with their kids, or those who simply want an enjoyable comic that’ll make them laugh. A lot.

Irredeemable #3 Review

Irredeemable #3 CoverBasically all you need to know about this series is that it is centered on The Plutonian. He used to be a great goodie and he’s turned into an evil baddie. It’s a great and simple premise, but writer Mark Waid has fashioned it into quite the complex tale. As any scribe knows, or is at least told, no-one wakes up in the morning and decides, “I think I’m going to be evil today!” Every well crafted villain, especially in comics is motivated by what they see as a genuine cause. Lex Luthor is motivated by his ego, Magneto is motivated by belief in mutant superiority, and so on.

The beauty of Irredeemable is that we are given glimpses into The Plutonian’s reasons for turning evil; the emotional erosion that gradually forced him to turn from humanity. As he says here he lives in “a world of miserable, bitter, ungrateful paramecium who lash out at you in a state of perpetual rage for not solving their problems fast enough.” It’s part of a great speech and gives concrete words to the years of frustration he’s obviously felt as the world’s most loved superhero.

This ish opens with a voyeuristic, though unrevealing, sex scene. Apparently the ex-hero likes to watch, and has lost someone dear to him. Like the previous issues, there is carnage here as his former team-mates from The Paradigm discover a Batcave-like hideout of Inferno, one of The Plutonian’s friends. After Inferno’s death, his secret identity became public, so the Paradigm members go there in the hopes of finding some clues as to how to stop The Plutonian’s rampage.

A few supervillains have the same idea, and just when it looks like The Plutonian will team up with them, he shows that he’s not really that interested in making any friends.

Peter Krause’s art is freshly realistic, but not overly so. Some of his costume designs seem somewhat outdated, but it must be difficult to come up with new superpowered analogues. We’ve seen a lot of them, and Mark Waid has created a many over the years.

This isn’t the best issue of the series, but it does move the tale forward. The danger would be in not humanizing The Plutonian, while only throwing us tantalizing glimpses of the past, a la Lost. However it’s obvious that Waid has thought about the past, present and future of Irredeemable and is having as much corrupted fun throwing it at us as we are with reading it.

The Aliens of Olympus

Aliens #1 CvrI’ve been working my way through the excellent 8 disc Alien Quadrilogy box set as of late. Every film in the franchise is so distinct yet it manages to tie-in to an overall story structure, which is impressive. This year is the 30th anniversary of the first Alien film by Ridley Scott and to celebrate, long-time holders of the franchise in comics form, Dark Horse are releasing a new Aliens series. Written by John Arcudi (who also launches next month’s new Predator series), with art by newcomer Zach Howard, I was impressed by this premiere. It wasn’t until the last page that I realised, very little of the aliens were shown, yet I didn’t care. Arcudi creatively introduces us to a new crew and in a shock that made me laugh with its audacity, dispatched them all in a swift  bloodbath. With its references to the events on the planet LV-426, where the first two films were set, it may very well become more closely linked with the mythos. It looks great, and as always in any Aliens story, the humans are the main players and there’s a scientific/military conspiracy at play, but this is only set up here. 

Howard’s art is is clean, yet murky and dark when it needs to be.  I suspect this tale may read better in completed Trade form as the plot appears disembodied at this point. Not being a huge fan of licensed properties in comics however, this bold entry made an impression. Go here for a neato preview of this issue.

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olympus1Olypmus is a new 4 ish mini from Image. Written by Nathan Edmondson with art supplied by Christian Ward, it’s focused on two brothers who are now eternal, thanks to the greek god Zeus. It reminded me of another new series by Image, the great Viking. That series also has two brothers coming to grips with the warring world around them and is daring in its visual approach. Whereas that tale is gritty and medieval, Olympus is light and sleekly modern. Some may be turned off by Ward’s art, which is kind of like Tommy Lee Edwards (who supplies the variant cover) in it’s sparseness, but it works well within the rambling, yet coherent, nature of the story.

It starts brilliantly with Pollux and Castor casually shooting each other at a New Year’s celebration, before flashing back to the pair chasing the winged Hermes and his staff through the city streets.  Most of the dialogue is centred on leaving Olympus, what immortality really means and defying the gods, but it never appears as high-falutin’ exposition. The brothers aren’t really immortal apparently, but they do get a free vacation every year in the underworld, ie, where you and I reside. This is a refreshing take on Greek mythology and the crazy shenanigans that go with it. It’s the pared down concept of  Blade Runner with a healthy does of mythology, and the extra pages consisting of Ward’s sketches and a well written prose piece assumedly by Edmondson complete this ably crafted adventure. This series is off to a grand and rollicking start.

Preview of this issue here.

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Archaia Returns

They used to be known as ASP or Archaia Studios Press. Now it’s just Archaia. They’ve been out of regular comics production for over a year, but are now back, with new and resumed series, such as The Engineer and Robotika, and that’s good news. Right now, on Broken Frontier, there’s a couple of cool Archaia updates. I reviewed David Petersen’s Mouse Guard: Winter 1152 #6. It’s the first issue I’ve read and I was quite impressed. It’s beautiful to look at. There’s also an in-depth roundtable interview with 3 of the guys behind the revamped Archaia, which offers some good (and rare) insights into the decisions behind an indie publisher.

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The Spirit Review

The SpiritFrank Miller is a legend in the comics biz, and rightly so. As writer/artist he re-invigorated Daredevil for Marvel and Batman for DC in the 80s then went on to give the world his own creations such as 300 and Sin City. The film adaptation of the latter is the most faithful comic movie ever made, and Miller used his co-directing credit to launch a career in Hollywood. With The Spirit, it’s Miller’s show all the way, as both writer and director he helms this film. The trailer made it look like Sin City 2, with it’s black and white imagery and over the top action. Sadly, that’s exactly what this film gives you. It’s not individual in its approach, because it’s been done so much better with Sin City. That film is fun, funny and adventurous. The Spirit has none of that. It’s just – dull.

Will Eisner was a legend in comics long before Miller and when he gave the world The Spirit, he used the strip as a groundbreaking tool for sequential storytelling. This film is the opposite of that – disappointing and uninteresting, only because Sin City has already taken the similar green screen manipulation approach and wowed us. The story here is also flat and involves resurrected cop Denny Colt AKA The Spirit and explains his origins, tied in with arch enemy The Octopus and his chase for immortality. Bringing the tale to the modern day doesn’t help. Staying in the 1940s would’ve cemented its noir influence more effectively. There’s a bevy of beauties  with cool names, such as Sand Saref and Lorelei, but even Scarlett Johansson lacks any charm and Samuel L. Jackson as baddie The Octopus (a character whose face was never revealed in the original newspaper strip) is typically boisterous. Nothing saves this film. The CGI backgrounds have been done before, the dialogue is bland and strangely repetitive and The Spirit, played by Gabriel Macht, has the annoying propensity to offer gruff voice-overs, and talk straight to camera. If you want to really know what The Spirit is like, check out DC’s collection of archive editions, or their new Spirit series by new creators.

The best thing about the DVD is a 15 minute feature called Miller on Miller, in which he discusses his comics career and gives a brief history on the artform, with beautiful art dispersed throughout. Here’s a tip – hire the DVD and just watch this doco instead. Miller’s next film project is another adaptation of a classic character – Buck Rogers. I wish he’d just leave Hollywood and come back to comics.

Impaler #3 Review

impaler3At Broken Frontier is my review for this week’s Impaler #3 from the fine folks at Image. What’s it all about you ask? Basically, Vlad the Impaler comes to our century to help the overwhelmed military kill as many vampires as possible. This has been a great series so far, and certainly not one for the kids. Blood and profanity flow freely, and it looks superbly gothic thanks to artist Matt Timson. This is the kind of comic you read while listening to Metallica, if you’re into that sort of thing. Here’s a peek at my review.

Vlad’s stoic resolve seem to project an aura of confidence, but never arrogance. Harms writes him as the only man to rely upon to escape the bloody mess and his old school, low-tech existence doesn’t jar at all with the gung-ho military boys. His inclusion is more than a gimmick, but as he’s connected so deeply to the menace attacking his new home, he’s essentially the subtle driving force behind this series. Vlad appears very little, considering it’s his name on the cover, yet when he does appear it’s always at just the right moment.

Read the rest here and see a few pages of the art here.

Olympus and Praetorian

At Broken Frontier is my interview with Nathan Edmondson, the writer of Image Comics’ new series, Olympus, which centres on two eternal brothers. There’s also my review of the Praetorian OGN. Praetorian is written by Jason M.Burns with perty art by Ramon Espinosa. It’ not bad and uses elements of the thriller and supernatural and cop show genres well. Plus, it also has a few eternal guys running around.

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Ctrl+Alt+Del Vol. 1 Review

Ctrl+Alt+Del Vol. 1As explained in Tim Buckley’s introduction, he’s been creating this webcomic since 2002 as something he was experimenting with for his portfolio. For the last few years, he’s been making his living from it. That’s mainly because his daily strips are full of geek in-jokes and we love them more than  girls at the comic shop.

This first volume from Blind Ferret Publishing (titled This Is A Great Idea) collects about 130 strips from October 2002 to May 2003. Most are funny, but seeing as I’m a casual gamer at best I wasn’t crying with laughter. I know plenty of people who would however. This is for gamers what Comic Critics is to comic fans. The beauty is that there is some x-over, and we all laugh laughing at ourselevs, and our knowledge of pop culture. That’s also why Family Guy is so popular.

The bulk of these strips are four panels to a page and a lot show their age, especially with references to new games like Hitman 2, Star Wars Galexies, etc. For those that were passionate gamers during those years, there will be many chuckles I’m sure. It follows young gamers Ethan, his more level-headed friend Ethan, female gamer Lilah, Ethan’s ex Sara, Ted the penguin and a few random arrows. There are some unusual interludes to this pace, such as a 4 page noir-esque tale about a Detective’s search for his left hand and Chef Brian’s mostly nonsensical ramblings (usually involving carrots). These don’t really work compared to the rest of the work contained within these pages.

However, what impressed  me most was Buckley’s subtle weaving of a narrative throughout the pages. Ethan breaks up with his girlfriend, gets a new room-mate and job, falls into gaming addiction,etc. It means you can read the book all the way through and most of the time you’ll get some witty sit-com type gags, but also a loose larger story at play.

Ethan is clearly the star of the show and though the jokes aren’t exactly cutting edge compared to today’s ‘smarter’ strips such as Sinfest or The Perry Bible Fellowship, these strips are from 7 years ago, when webcomics were not the plague they are today.

As Buckley acknowledges in his intro, his style has improved since these early days, but it’s pleasantly cartoony enough. Every page is loosely littered with profanity, violence and Ethan’s general hatred towards those who don’t understand him, which is pretty much everyone, so don’t be fooled by the cover. This isn’t a safe Saturday morning ‘toon. It takes great skill to produce one of these every day for almost a decade though. It’s all about timing and using as few words and expressions as possible to get the biggest smile. Of course, pop culture is simply ammo to Buckley, so he won’t be running out anytime soon.

Strangely, nowhere in the book is the website mentioned, so here it is for your daily gamer laugh.

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Hulk #12 Review

You know what reading the new Hulk series by Jeph Loeb and Ed McGuiness is like? It’s like going on a blind date with the biggest, dumbest girl you’ve ever met. You may wonder why you stick around, but as she spits when she talks and gives wild stories as to why she’s missing teeth, you can’t help but end the night with a guilty grin on your face.

“Most fun I’ve ever had with my clothes on!” 

“Blow it out your flaming pants, Dormammu!”

“See if you can subjective this!”

That’s a sample of the bombasity contained within these pages, most of which are concerned with the mysterious, new red Hulk beating up powerful beings much bigger than himself. And yes, there’s an awful lot of exclamation points in here. 16 in fact. That’s the point though. Jeph Loeb knows how to write smart, restrained, tasteful superhero tales, but the Jeph Loeb writing this series is his evil twin. He shouts a lot, slams his fists and his having the time of his life. And it’s fun to watch.

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