Pulp Tales Review

Anthology tales are usually a hit and miss affair. Creators have the danger of trying different styles, or dusting out a random story from the bottom of their desk drawer. These may work, but that’s not always the case. Unfortunately brevity is not something a lot of current writers are skilled in, whereas their web-comic cousins are skilled indeed at using less than 22 pages to tell an enchanting story.

Saying all that, the new one-shot Pulp Tales, from BOOM! Studios thankfully works. Of course, just like any comic grab bag, you don’t know exactly what you’re going to get and the short tales contained within have to cross as many genres as possible, so readers will find at least one story they adore. This issue comes with two covers, from Ben Templesmith and Josh Medors (Fused, 30 Days of Night.) The latter version is a slightly higher price, but that’s a good thing, as this is a benefit book for Medors who was recently diagnosed with cancer, and ALL proceeds will go to supporting him and his family.

The first tale, Bluejacket is written by 76’s B.Clay Moore and Seth Peck, with art by Chris Samnee. It shows a paranormal team as they fight a werejaguar and welcome Dr. Nicole Shaw to their ranks, as the first woman in Bluejacket’s 75 year history. It combines elements of The X-Files and Doc Savage, with a pinch of Hellboy’s B.P.R.D thrown in for good measure. And it all works. The team consists of the requesite strongman, nerd, adventurer and Dr. Shaw, the token female. Not a panel is wasted creating a glimpse of this world, and it reeks (in a good way) of good old fashioned heroism, when baddies were beaten with fists and dames were kissed hard on the lips.

Joshua Fialkov (the madcap P.U.N.K.S) with glorious old-school art by Andy B, craft an obvious Lone Ranger homage with their story about Newt Lawman and Running Bear as they make a stand against some angry Apaches. The standout here is the art. Reminiscent of Mike Allred, it’s all grand gestures in technicolour. I’d love top see more of this guy.

The Crescent Flame by Kody Chamberlain (also from P.U.N.K.S) is set in New Orleans in 1952. A young man by the name of Harry managed to capture a photo of The Crescent Flame’s latest heroic act and now has to face the consequences. More like an illustrated prose piece told in third person, in the style of an old radio serial, it’s a nice departure from the rest of the more traditional stories before it. Rendered in blue for exteriors, and red for the dark room scenes, it’s also an effective showcase of moody colouring.

Tony Fleecs tells the story of overweight gumshoe Crash Winters in typical pulp fashion. On the trail of deceased movie star Susan Stevens he fumbles his way to a secret and a cute cliffhanger, in the most cartoony fashion in the book.

Limbo’s Assassin follows brutal enforcer Carl Henderson and is the most pulp-ish story here. A prose piece with black and white illustrations by Sarah Wilkinson, there is also a mysterious (though not for long) girl, lots of shooting goons and blood loss. All this means its tailor made for fans of Sin City, but with a supernatural twist. Some may be tempted to skip through all the text, but stick with it. It’s worth it.

Each one of these tales is presented like a random selection from a world that’s been established for some time, but that’s not a distraction. They all have enough charm and diversity to be entertaining in the few pages they’re allowed. Pulp Tales is also a great example of the numerous writing and art styles inherent in today’s indie stars. Each creator brings an approach blatantly differently from the others, yet they also lovingly play with the conventions of classic pulp and superhero tales. Be entertained and maybe discover a new fave creator and you’ll feel good at the same time by supporting a young artist in a time of need. The 24 pager goes on sale on October 8.

Mercy Thompson: Homecoming Preview

Next month is the launch of the four issue mini-series, Mercy Thompson: Homecoming from Dabel Brothers. Written by Mercy creator/novelist Patricia Biggs it is a prequel to the novels and finds the titular mechanic and supernatural expert facing vampires, werewolves and even the horrors of a job interview.

A new Mercy novel, Bone Crossed will be released in February of next year, so now’s the time to familiarise yourself with this heroine of three novels (the last one of which reached #1 on the New York Times Bestseller List) and now – comics! Below are a few random pages of text-free interior art from Francis Tsai (Marvel Adventures).


Zero-G #1 Review

I know this book has been getting its praise, from the likes of Stan Lee (in his typically enthusiastic way) and Steve Niles, but I can only assume they’ve been privy to all of the issues. I’m not saying this is a bad book. Far from it. It’s just that this opening salvo is not entirely original, but a firm foundation is certainly there so I can only hope that it continues to build upon this issue to create a fully immersive sci-fi tale.

Produced by Top Cow and Spacedog Entertainment, Zero-G is written by Alex Zamm, with art by Jason Badower. This is undoubtedly their biggest book to date and could be a great launching point for long lasting careers if this series takes off. It’s a suitable showcase for the talents of both men.

It begins with NASA geologist Atom Weaver’s discovery of a rock. A big, valuable rock. Or asteroid, rather. One named Z-1492. If it was up to me, I’d name asteroids after people, like hurricanes, instead of numbering them, but anyway. Good old Z-1492 is on a course for earth, or at least close enough to it, and because of this a unique window of opportunity is present to examine its rich mineral deposits. So full of natural resources is the humongous rock that it could effectively cause a shift in the balance of power for whoever manages to mine it first. The US government try and keep this to themselves, but good news travels fast and soon the race is on between nations, corporations, and moguls like billionaire Bill Barron, to make the most of this rare chance at worldly wealth.

Atom agrees to 17 months of training against his better judgement to be a part of the 9 man crew sent from NASA to claim its stake, and he soon regrets it. The team arrive to find the Chinese have beaten them to it, but that still doesn’t explain the presence of caves, which upon further investigation leads them to the discovery of the asteroid’s original miners. And they’re not human. However the crew don’t seem taken aback at all upon witnessing what I assume is humanity’s first encounter with extra-terrestrials.

With a tale that is part Armageddon and part Aliens surprises are few and far between. By issue’s end, one crew member is dead, and the team’s ship has been mysteriously sabotaged, leaving them stranded. Sci-fi fans will see those twists coming a mile away, but keeping in mind that this is the set-up issue, more genuine surprises must be on their way over the next few installments. There is certainly enough here to make an interesting story, but one that will undoubtedly pay off in the coming months.

Badower’s art has a subtle Steve McNiven flavour to it, using few lines but much realism. It fits well and the costume design and facial expressions are diverse enough to easily keep track of the large cast. However, if you’re still stuck, the last few pages of this 36 pager include a handy guide. Annette Kwok’s colours are pitch perfect from earth to space, and she manages to make Badower’s pencils even more majestic on the asteroid setting. It’s a mighty fine looking hunk of drifting minerals and looks like a scary alien place to be, as I’m sure the cast will discover in the next three issues.

Witchblade #121 Review

I’m a recent convert to this title, after the awesome Vol. 5 TPB and the even more awesome talents of artist Stjepan Sejic. Writer Ron Marz continues to build upon the mystical gauntlet’s mythos and shows once again that his deft hand is capable of fitting in to any genre.

Dancer Dani Baptiste (absent in this ish) is now, thanks to the recent events of the First Born arc, the wielder of half of the Witchblade, while long-time cop Sara Pezzini wields its twin. However, that doesn’t mean Sara has half of the trouble to deal with. Although in this issue, the first of the three part Crown Heights story arc, the only time Sara breaks out the blade is not in the midst of a frantic battle, but in the shower with her lover, fellow cop, Patrick Gleason.

The pair travel to Brooklyn’s Orthodox Jewish community, specifically the Chabad-Lubavitch sect to investigate a rabbi’s gruesome murder, while tip-toeing around sensitive race issues at the same time. Meanwhile journalist Gretch tries to convince her editor of the existence of the Witchblade to run it on the front page, and hounds Sara until she gets some answers, which it looks like she just may get in following issues.

Although there is no fighting or hectic action to speak of, Marz still captivates with his swift pace and well crafted intrigue. Once again, the art is gorgeous. Sejic’s beautifully rendered figures add much realism. He also adds nice touches like soft focus backgrounds, reflections on windshields, and sunlight pouring into downtown streets. All this gives the book the grandeur of a Michael Bay film in comic book format. Top Cow are blessed to have an artist of Sejic’s talent on their roster.

The cover sums this issue up perfectly – Sara in full Witchblade get-up surrounded by staid priests. It’s like Witness, if Harrison Ford was a beautiful woman operating a powerful supernatural weapon. Future issues will certainly ramp up the action, as secrets are uncovered and the tight Jewish community reveals its true colours. For now, this first issue is a classy set-up.

Wolverine: Origins #28 Review

It seems everyone’s getting in on the act. Batman, Hulk and Wolverine are all fathers now, though the two Bruce’s (Wayne and Banner) sons seem to be estranged from their pops. Wolverine may not be a great father, but at least he’s able to bond with his kid. Well, Daken isn’t a kid anymore, though he certainly resembles his dad. Daken is the son of Wolvie and his one-time wife, Itsu. As is traditional with superhero’s lovers, she died. Raised in Japan, Daken grew up, learnt who his father was and came to blame him for his mother’s death. Thanks to the events of the last issue Wolverine now has the opportunity to start from scratch with his son, as Daken reawakens in a cave with amnesia.

Wolverine is a character that I’m always sceptical of. Like Venom and The Punisher, he seemed to suffer from overuse at one point, with more series, one-shots and cross-overs than he deserved. That seems even more true now. However, Marvel aren’t stupid. They know that he’s the most popular X-Man, and they also know that when his solo film premieres next year, this similarly titled series will hopefully ride its coat tails to a greater audience.

This is the first issue I’ve read of this series and it was a pleasant surprise. There’s enough action and cool moments here for long-time fans who’ve followed James Howlett’s illustrious career, or for those who just like him simply because of his bad attitude and cool costume. Primarily the story consists of flashbacks, including his final battle with Sabretooth, his brutal days in Canada’s Department H, and a lengthy look back at the Incredible Hulk # 180 fight with Jade Jaws himself, and Wendigo. Fans know this to be Wolvie’s first appearance although his costume is slightly different here, ie, no whiskers. His first meeting with Professor X is also an unexpected one, which is to be continued in X-Men: Original Sin #1.

Daniel Way has a firm understanding of the character and doesn’t rely on what others have done by making the clawed one almost a caricature. Way brings out Wolverine’s physical weakness, especially when fighting Hulk, and his emotional ones, all helped by suitably foreboding art. I haven’t looked at Mike Deodato’s interior work in a long time, but I was a fan of his glory days in the 1990s when he helped introduced Artemis in the pages of Wonder Woman. His pages were impressive then. They’re very impressive now. With a greater sense of realism than I’ve ever seen him use and a dynamism in page design, his figures are natural and moody, helped in no small part by him inking his own pencils. The Canadian mutant’s fight with Hulk is a thing of raw power. It’s the only time I’ve ever felt sorry for Wolvie.

Bordering on the need for a mature readers warning, there is plenty of vicious brawling in this issue, which makes sense considering this is effectively a series of lengthy flashbacks to Wolverine’s killing days prior to him joining the X-Men, and is a period in his life which hopefully still has some room left for further exploration.
As for Daken, well, hopefully he’ll become more than a novelty in Way’s hands and with Deodato along this book just may entice more ex-X-lovers to return to the fold.

Ghost Rider: Danny Ketch #1 Preview

Below is the awesome Clint Langley cover, and a few wordless interior pages from the new 5 ish mini-series devoted to former Ghost Rider, Danny Ketch. Written by Simon Spurrier (Silver Surfer) and pencilled by Javier Saltares (Iron Man), the first issue goes on sale on October 22 and explores the expanding mythos of the Spirit of Vengeance.

Joe Chiappetta Interview

He could’ve quite easily been a wrestler or chess champion if he followed his high school gifts, but ultimately Chicago resident Joe Chiappetta chose to become a cartoonist. And he’s been doing it for a remarkable two decades. After becoming a father Joe launched his Silly Daddy comic in 1991, starting in print and then working his way to the web in 2004. Along the way, he’s gathered Harvey and Ignatz nominations, as well as a Xeric Award in 1998. His deceptively simple, usually one panel gags seem to be inspired by both reality and fantasy. They are sometimes groan inducing, sometimes thought provoking and more often than not, just simply funny.

Was this always going to be your dream job, rather than part-time wrestler/part-time chess champion, or were you always going to be some sort of artist?

Not exactly. At the age of four I wanted to be a police car when I grew up. I’m serious. The black and white blocky cop cars from the ’70s were so impressive to me. And they had such important duties –carrying guns and bad guys. However, by my early teen years, the idea of being an artist became more of a drive for me. Yet in retrospect, I do acknowledge that both the career paths of an artist and a police car were equally obnoxious. It still baffles me today that many of my key teachers in high school and college encouraged me to get further into fine arts as a career. And that’s what I did, completely oblivious to the fact that the demand for new fine artists was microscopic compared to high growth industries like the healthcare field. Yet I was willing and eager to drink the Kool Aid that the fine arts field was serving. I came out of Northern Illinois University thinking that becoming the next Andy Warhol was only a few paintings away. Being dangerously prolific and self-centered coming out of college, I had time to not just make great paintings, but also make comics while the oil paint was drying. I never dreamed that the mini-comics I was printing would get more praise and money than the paintings… but that is exactly what happened. And that is why today my social networking profiles say, “Cartoonist” in the occupation category rather than “Artist.”

What were the challenges and blessings of moving from print to the web as your medium of choice?

The biggest challenge of moving focus to webcomics over print comics for me is the eye strain of looking at the light emitting from the computer screen. In fact that’s why I was very slow to expand my web presence as the internet became more commonplace. Before I knew what to call this condition, I would get intense burning and aching in my eyes that I couldn’t explain. It turns out that I have something called “photophobia.” Literally it means “fear of light,” but practically, it means my eyes are more sensitive to light than the majority of other people. At first I thought it was some sort of made-up wimpy gen-x health disease, but after going to a few doctors in real pain, and struggling for years to get work done using a computer the way most people do, I finally accepted the truth of it; my eyes were not invincible. Once I accepted this, then I was able to make a number of adaptations to how I use the computer so it isn’t a pain to look at.

What are some of the adaptations you’ve made to still be able to use the computer?

It’s a lot of little things that make a big difference. Used in tandem, I can pretty much use the computer just as long as the next person. But take away just one of these and it’s like kryptonite:
1) Lower the screen contrast and screen brightness on every device you use. I even do this on my Pocket PC Phone.
2) Increase the screen font size on every device you use.
3) Lower your screen resolution. This makes everything bigger.
4) Keep desktop monitors about two arm’s lengths away from your eyes.
5) Take a lot of breaks.
6) Wear sunglasses as needed on screen.

7) Make your website background black. That is the only reason that my SillyDaddy.net site is colored the way it is. It has nothing to do with how some people say art looks good on a black background. I could care less about that. For me it’s a health issue. I can look at my own site longer without pain in the eyes because the dark background blocks a lot of the screen from blasting my eyes. So that’s the biggest challenge for me. Back to your question about what are the blessings of moving from print to webcomics, there are so many. The biggest one is ease of distribution. I scan an image, press upload and publish, and bam. It is available to the entire online population. That’s a big contrast to the laboring I drudged through: prepping the work for the printer, getting printer quotes, dealing with packaging books, paying for shipping, dealing with distributors, etc. There’s no comparison. Click — I’m done.

How has becoming a Christian changed how you view your work?

When I started in the art field, I couldn’t say this but now I can; being a cartoonist is not my main purpose for living and comics are not my god anymore. Let me explain that, because it’s not like I was bowing down three times a day to a statue of the comic god. One of the definitions of “god” is this: “one that is worshipped, idealized or followed.” And that is exactly what I was doing with my cartooning. I was devoted to it — so much so that there was little left to give to other relationships. Can you get some impressive art and comics out of such a setup –where the artist is fully committed, and in essence, worshipping his craft of making art? Absolutely. But then when you go and look at the relationships in that artist’s life, they are usually a mess. That was me. That’s where my heart was: worshipping, idealizing and following the business of comics. It should come as no surprise that this is one of the definitions of “god.” I was a practicing idolater. It should also come as no surprise that such a life may be filled with incredible activity, but that life is also terribly empty. Having other high-profile cartoonist like Jeff Smith of “Bone” plug my work is certainly an honor. But it doesn’t keep me warm at night. Again, that was me. Creative people are so susceptible to the pull of idolizing their career that many of them are simply unprepared to recognize and oppose the pull of idolatry. They think idolatry is just some sort of ancient practice that the uh… the people in that one third world country still do with statues and stuff. But it’s much more than that. Idolatry is alive and well in the entertainment industry. So becoming a Christian has exposed all these truths to me about what I was doing with my life: how unloving I had been compared to the love of Jesus Christ. That’s the kind of love that I want. And that’s the kind of love that all people really hope for, whether they acknowledge it or not. There’s a proverb that says, “What a man desires is unfailing love,” and that is so true. Who doesn’t want that? But only one person gives that sort of love — Jesus. He proved that on the cross. Everyone else, as hard as they try, will eventually fail you. But Jesus doesn’t fail. He conquers death. That’s where the real action is. So I must get in line with his plan. What that understanding does to me as a cartoonist is it puts things in perspective. Now cartooning is just another thing that I do, like riding a bicycle. But it’s not who I am. It’s like Number 6 would always say defiantly to the bad guys in the Prisoner TV series, “I am not a number. I am a free man.” In my case, I have become free in Christ. I am his disciple. That’s who I am. I also happen to make comics.

What has the response been like from your readers? Are there many other parents out there who can identify with your lessons and adventures?

The response continues to amaze me. Of course parents have a special appreciation for my work since they live this stuff every day. But most surprising is that I also gather deep interest and readership loyalty from people nowhere near having kids. They just appreciate the laughs and insight in a safe family place. Who doesn’t want that?

In a 3 year period, you received nominations for Harvey and Ignatz Awards, and then won the Xeric Award in 1998. Was that level of recognition a sigh of relief for you, knowing that people appreciated your work?

I think that’s a good way to put it. But awards and nominations are tricky, especially back then when my security was in my work and not in God. So once I started getting nominated for awards, the relief gave way to anxiety. I was looking for joy through the status that comes from awards and reviews. And so it became a point of frustration when I didn’t win or didn’t get nominated now and then. Don’t get me wrong. There’s nothing wrong with awards. In fact, if you’re giving one I’ll gladly take it. But I developed a bad attitude about them. I was the problem. I sought the praise that comes from men rather than the praise of God. And again, that is a dead end trip.

I hope you don’t mind me telling the world you are 40 years old this year, which effectively means you’ve been a cartoonist for half of your life. Is it still as scary/frustrating/rewarding today as it was when you first began?

Oh, not at all. Back when I started doing comics, all my hope, joy and faith rested on the success or failure of my comics. Anyone in the industry for more than a minute knows that this was a recipe for disaster. So now when I do comics, my hope, joy and faith is not in them. My hope joy and faith is in God. So if the Internet gets destroyed and no one can access Silly Daddy webcomics anymore, my faith doesn’t go down with the ship. What I am trying to say is that back when I started, my emotional investment was in cartooning. Think about that. I was beholden to the whims of a industry being overrun with video games, decreasing readership patterns, decreasing retail outlets and increasing corporate dominance. It’s crazy to be emotionally vested in such a situation. But that’s what I did. I can’t really say that I have a better attitude about approaching the comics industry because I am older, wiser, and have spent half my life in it. But I can say that I have a better perspective on navigation through the comics industry securely because of the clarity that comes from following Jesus Christ.

You’ve covered some pretty broad subjects over the course of Silly Daddy. Do you find there are certain themes that you continue to revisit?

Humor is huge in the series, but I don’t guarantee humor every time. Instead I go for profound or preposterous, and humor is often part of the mix. Most of the recurring themes in Silly Daddy revolve around family situations, particularly parenting, marriage and relationships. Then there is a much smaller percentage of my work that has a surreal, sci-fi, technology or Christian theme.

Those last four themes seem like an odd mix.

I think that’s why it works so well. I would boot up the Christian Robot strips as an example.

There must be times when you simply don’t feel like creating three new strips a week, and you just want to spend the day in front of the TV watching day time soap operas. How do you keep the momentum going?

Hah! My days of watching daytime soap operas (General Hospital) are long gone. But I know what you mean. Thinking in pictures really helps to keep the momentum going. You might say that is how I’m wired. I say that’s how God makes certain people. I think we all have been given some ability to think in pictures, but for most artists, thinking in pictures is a gift from God. The problem comes when you don’t acknowledge the giver. That’s when you turn the gift into a curse. Back to the question, on days when the ideas aren’t flowing like a river, I use to panic and think I was all washed up. But now I understand that there is a time for everything. On such days I might just do sketches or focus on other aspects of the business.

How do you see the future of your work, (besides perhaps Silly Grand Daddy?) Do you think you’ll ever go back to print on a regular basis?

Just to set the record straight, it’s not that I have abandoned print comics. Rather, in between big collections of my work, instead of releasing singe comic book issues of my work, which is so labor intensive, I will just release them on the web. Then when I have enough material for a solid collection of new Silly Daddy comics, a new book will come out. My next big graphic novel will most likely be called, “Silly Daddy Short Stuff” and it will be full color. In fact I am also toying with the idea of releasing the graphic novel at the same time I release a science fiction novel (all text) that I wrote. The working title on that is “Star Chosen.” But I might just call it Silly Daddy in Space. Yeah, I’m real creative — it’s about a father… in the future.

Finally, are you still a Silly Daddy after fifteen years of parenting, or have you now become Serious Daddy?

I think my wife and kids would agree that I still range between the two extremes: silly and serious. The difference now, and I do hope readers continue to pick up on it, is that reading Silly Daddy, you see the silly, the serious, plus the big deal: the everlasting joy.

New Silly Daddy comics can be seen every Monday, Wednesday and Friday here.

X-Men: Worlds Apart Preview

Black Panther’s wife, and X-Men member Storm is at the centre of a new 4 ish mini-series from writer Christopher Yost (New X-Men) and penciller Diogenes Neves. The mini focuses on a puzzling murder in Storm’s new homeland of Wakanda, and Ororoa Monroe’s identity as Queen, godess and superhero. Below is the cover by J. Scott Campbell and a few random pages. The first issue hits the stands on October 15.

Amazing Spider-Girl #25 Preview

Here’s a text-free look at the double-sized series that just won’t die, Amazing Spider-Girl. Written by Tom DeFalco with art by Ron Frenz, the series focusing on Spidey’s future daughter, Mayday Parker is a fan fave. In this anniversary ish, Mayday must rescue her middle-aged father from the clutches of Fury, the Goblin Queen. The back-up stories centre on a trip to the past involving Peter Parker’s classic foe, Kaine, with art by Todd Nauck and a story drawn by Coleen Coover all about Peter’s other kid in Li’l Benjy: The Spectacular Spider-Baby. The issue goes on sale on October 8. For now, enjoy the pics.


Dragon Prince #1 Review

Starting any comic with a wounded crimson dragon being attacked by gun wielding motor cyclists in an ancient rice filed is certainly attention grabbing. Writer Ron Marz (Green Lantern, Witchblade) is no stranger to the worlds of mysticism coupled with heroism, and here he distinguishes himself from the pack yet again by offering another creator-owned adventure. We soon learn that the man versus dragon battle is being relayed by a single mother to her young son, Aaron. The boy seems vaguely interested in such bed-time tales, until the next day at school, when his regular bullying gets him all riled up, triggering a transformation within him in which he vomits fire and turns pale green. How embarrassing. Running away from school, leaving a crispy bully in his wake, he arrives home to find his mother, who is not surprised at all by these life changing events. In fact, she expected them. She tells Aaron that it was only a matter of time until his true heritage would be shown. With elements of teens becoming something other than human and manifesting new powers it resembles early X-Men, and together with the whole “My Dad’s a dragon?!” vibe, there’s also a tinge of Phil Hester’s Firebreather. And that’s a good thing. Lee Moder’s art is superb as always, giving both the home/playground settings as much familiarity as the more fantastic realms, but with a dynamic nature evident in both worlds. Where the series goes from here will be an interesting lesson in patience. Hopefully Marz manages to pull a few surprises from his hat to keep both newbies and jaded fanboys entranced until the final issue. A kid-friendly, simple story with a cool looking tattooed dragon hunter and a boy on the run, and in way over his head. Dragon Prince will be an oasis to those seeking relief from the “edgy,” and mature epics currently clogging the shelves.

Making of Solomon Kane #1

Comic books are a lot like onions – they make you cry. No, I mean, they have many layers. Yeah, that’s it. Now at Dark Horse’s official site, you can peel back those layers and have a brief look at what it takes to make a comic, specifically Solomon Kane #1. The 32 page comic goes on sale on September 24 and is written by Scott Allie, with pencils by Mario Guevara. Covers are provided by Joe Kubert and John Cassady (who also does the Lone Ranger covers) This unique feature showcases the first 6 pages of the ish, in its various stages, namely the script, pencils, colouring and lettering. All comics are a team effort and this is a rare example to peak behind the curtain and see what each creator brings to the finished product. Go here for a look at the mad puritan Solomon Kane, the other creation from Conan creator, Robert E. Howard. This new series begins with a 5 part adaptation of one of Howard’s novels, “The Castle of the Devil.”

Pretty Pics

Below is a just a sample of great looking covers from comics available this week, including Secret Invasion #6, Secret Invasion: X-Men #2 and Deadpool #1 from Marvel, Wonder Woman #24, Green Arrow/Black Canary #12 and Final Crisis: Revelations #2 from DC, and finally, Image’s Pax Romana #3. That’ll keep your eye balls occupied for a while.

Farscape goes BOOM!

Well, now I have officially passed my 100 posts mark. That went fast. Anyway, BOOM! Studios are just about to release the Farscape 4 ish mini-series in conjunction with the Jim Henson Company, who helped launch the fan fave TV show back in 1998. Also on board is the show’s creator, Rockne O’Bannon and veteran novelist Keith R.A DeCandido, who worked in the Farscape universe in his 2001 book, House of Cards. From BOOM!’s press release, for those of you who are unfamiliar with the sci-fi show:

Debuting on the SCI-FI Channel in 1998, FARSCAPE follows the adventures of astronaut John Crichton, who has a freak accident during an experimental space mission that catapults him across a thousand galaxies to an alien battlefield. Suddenly, he’s trapped among alien creatures wielding deadly technology – a battle that 20th century sci-fi pop culture never prepared him for. Hunted by a merciless military race, Crichton begins his quest for home from a distant galaxy.

A groundbreaking award-winning sci-fi production, FARSCAPE has become a global favorite. Named by TV Guide as one of television’s “Best Cult Shows Ever” and most recently named by EMPIRE Magazine as one of the “50 Greatest TV Shows of All Time,” FARSCAPE is known for the overwhelming fan-based campaign that led to its miniseries production.  The show has continued to find new audiences as it airs in syndication and is available on DVD around the world.

Below are the covers for the first two issues.

Son of Hulk & Web of Shadows

Courtesy of Marvel, here’s the box art for Spider-Man: Web of Shadows, the open world game hitting all next-gen consoles – sometime soon. It’s a darker game than most Marvel adaptations and features guest stars galore, including Luke Cage, Black Cat and Nightcrawler, and as you can see below, Venom and Wolverine.

Below are a few random pages from the one-shot Skaar: Son of Hulk Presents: Savage World of Sakaar. Now, that’s a title! It’s on sale on September 24 and is presented by the original Planet Hulk creative crew, namely writer Greg Pak and artist Carlo Pagulayan, with Timothy Green, Gabriel Hardman and Tim Truman. The ish delves into Skaar’s origins, and is all held together by a gnarly Ron Garney cover.

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