Superman/ Batman On Your Mobile

sbheroes_handango_screenshot_1_150x200_12kI’m not much for gaming on mobile devices at all. I’d much rather play my Xbox 360 rather than suffer through a tiny screen and inferior graphics.

I can’t deny though that I’m amazed that games can now be shrunk to the size of a handheld device that only a few years ago took an entire console to mimic. One of the latest mobile games caught my eye though – Superman/Batman: Heroes United.

It has you playing the titular DC heroes, fighting in Apokolips, Metropolis and Gotham along the way, as  well as against baddies Darkseid and Metallo.

You can read a review here and here.

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Gears of War 2 Review

Gears of War 2I know this game has been out for a few months now, but I only just finished it, after purchasing it as an early Christmas present for myself. The first Gears of War, along with the zombie killing spree that was Dead Rising really showed what the fairly new XBOX 360 was capable of. Both of those games raised the bar and when we got Bioshock, Halo 3 and Rainbow Six Vegas the bar stayed there.

I got the Collector’s Edition, which came complete with a neato hardcover art book and DVD. I love all that behind the scenes stuff, which is why I never buy pirate DVDs. That, and because they’re illegal.

Playing as the grizzled Marcus Fenix, as you did in the first one you’re followed by his three squad mates for the most part. Basically, there’s been a huge war going on for 15 years with the Locusts, creatures who erupted from the ground on E-Day to destroy humanity. They pretty much succeeded.

gears-of-war-2-20080625073948955_640wFrom the outset it was obvious that this sequel was emphasising the war in the title. Cut scenes with more depth, a few new characters, nice weapons like the flamethrower. All these elements give the game a larger scope than the first one, which just followed Delta Squad, but didn’t give any screen time to the bigger events at play. Here, we have meetings with other squads, more cities and civilians and just more of a blockbuster feel. The graphics are the same as the first one, ie, brilliant. The only minor glitch was the annoying error that meant I went unnoticed a few times when crawling on the floor, asking for my teammates to revive me, but thanks to frequent checkpoints it wasn’t as frustrating as it could’ve been.

There’s also a greater variety in level design, especially when you’re riding massive tanks, unstable boats, flying beasts or even a huge Brumak in the last cavernous level. And two levels set inside animal gizzards is just a ghastly plus. I even watched the end credits sequence that surely ran of for at least 10 minutes. That puts Hollywood to shame. There were a lot of people involved in Epic’s most famous game, and now, franchise. I even counted three different languages in the thank-yous from the massive team. After all that, I kind of expected an extra scene. (Iron Man has spoilt me and now I expect post-credit scenes in everything I watch!) Well, there was something extra. Not a scene, but just a voice-over, of Adam Fenix. He’s Marcus Fenix’s long-lost father and doesn’t seem pleased about the humans sinking the city of Jacinto in a desperate attempt to beat the underground Locust horde. A nice seat up for Gears of War 3 to be sure. Trailer below.

Kong & The Kid

kong_dvdA couple of great documentaries I’ve seen this week are The King of Kong and The Kid Stays in The Picture. The King of Kong follows two Donkey Kong champions as they try to top one another’s (extremely) high scores. It’s remarkable the passion people can have, and there’s a handful of gamers world wide who have the high levels of focus and manual dexterity to ocnquer these old-school arcade games. The mind games seem exaggerated, but the difficulty of Kong, etc don’t. Games these days seem like a walk in the park. Apart from Star Wars: The Force Unleashed, naturally. Despite what the blurbs say, Kong is not hilarious. It’s funny in a quirky way like The Office (UK version) is due to the differing personalities of the two competitors, but also how stereotypical the gaming geeks really are . If you like King of Kong, you’ll love Trekkies, which is an older doco about Star Trek fans. That film makes me laugh till I cry every time I see it.

The Kid follows Robert Evans’ rise to film producing for Paramount in the 1960s and 70s. Discovered at a pool he became a baby faced actor and then a novice producer. His credits speak for himself though, with The Godfather, Rosemary’s Baby, Marathon Man and many 70s classics which all owe their existence to his firm belief. Cocaine and pride played his downfall though and then he went to helping make stellar films, to producing How To Lose A Guy In 10 Days. Let that be a lesson about the dangers of drugs, kids.

Both films are gripping in a way only true stories can be, filled with head scratching moments. Trailers for both films, plus the classic Trekkies, are below. Good holiday viewing.

Perty Pics

wowcvrHere’s a sneak peek at the penultimate issue of the World of Warcraft: Ashbringer mini-series from Wildstorm/DC. It’s written by Micky Neilson, with art by Ludo Lullabi (how cool a name is that?!) and Tony Washington. You’d hope, or at least DC would, that many gamers would flock to their LCS to get tie-in comics like this that expand the concept beyond the console. Wildstorm is becoming a good imprint and showcase for DC lately, with franchises that appeal to non-fanboys. They also have comics based on the Gears of War game which is awesome, and the Mirror’s Edge game, which unfortunately didn’t live up to the great parkour concept. They also have the first ish of the PS3 game, Resistance launching next month.

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Mirror’s Edge #1 Review

DC’s Wildstorm inprint know their way around a good game licence, especially with Gears of War and World of Warcraft under their belt. Comics based on games usually fare  a lot better than films based on games, so it’s  a good thing we’re seeing  a lot of adaptations lately. Mirror’s Edge is developed from the November 13 released game based on a sci-fi version of parkour. If you’ve seen the opening of Casino Royale or the excellent French film, District B-13, you’ll know what that is – a unique style of constant motion and acrobatic movement. Basing a game on the concept seems crazy enough that it just might work, especially considering the popularity of every Spider-Man game. Hopefully the game will be about more than just running and diving and rolling though, as that novelty would soon wear out its welcome. Hopefully there’s some FPS stuff in there too.

Back to the comic – it’s not bad. There’s no set-up or introduction of the main characters, but there’s only a few so that’s not  a problem. Artist Matthew Dow Smith will be unfamiliar to most, but his body of work is quite impressive, outside of the superhero realm for the most part. I was expecting something with more flowing, organic lines to compliment the story, such as Bart Sears’ or Kyle Hotz’ style, but Smith’s hard edges, and Jim Charalampidis’ colour palette works well in the dystopian city context. Rhianna Pratchett’s script is bare but gives us the necessary details – runner/messenger Faith is learning the ropes from the older Merc in an underground resistance movement when she soon realises that her father is somehow involved. Pratchett wrote the script for the game (and is the daughter of Discworld writer, Terry Pratchett) and lays an intriguing foundation for this world, with further details to come in future issues of this mini-series I’d gather.

The game looks great and has many fans already. The comic so far appears to be a nice intro with a similar visual style and simplicity. Plus, who could resist that cover?

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Spider-Man: Web of Shadows Review

spider-man-web-of-shadows-black-suitThis will be a short one, as I’ve only just started the game, but it’s not bad. It certainly makes an impression with it’s classy opener, and that’s just introducing the logos from the various companies involved. Then you, as Spidey, are thrown straight into the thick of it, and play catch up throughout the game, eventually making sense of the story. Basically, a bunch of alien symbiotes (the kind that birthed Venom) are running amok in New York. Seeing MJ Watson with a shotgun at the start seems out of character, (but maybe she would go hardcore if her friends are in trouble) as does Spidey later asking the cops, “Where’s MJ?” Not good for the secret identity there, wall-crawler. Unless of course, the game takes place in the brief time after Civil War and before One More Day, where Spider-Man’s secret ID was publicly known.  There are a few cameos, such as Moon Knight, and Luke Cage as your trainer who teaches you some great combos, and baddies like Black Cat and Vulture. Wolverine shows up too and the battle drags on as you have to answer questions to convince him that you aren’t corrupted by the symbiote. You think it would only take 1 or 2 correct answers, but apparently Wolvie likes to fight his mates. There are a few nice fanboy in-jokes, such as the signs scattered around the sprawling city, which is not entirely destructable. You can pick up cars with the black suit, but not lamp posts, or other items.

The fighting system defies the laws of physics, with Spidey flying more than swinging, but it looks great. Even the films don’t have this level of awe as he swings about like an acrobat/contortionist. Being able to flick between the classic red and blue suit and the Venom one is nice, as the latter is stronger and has unique combos, but is slower. Games based on comics are really stepping up to the plate lately, and hopefully they’ll continue to bring fans into the material that inspired them. Brian Reed helped write this, as he did with the also-cool Ultimate Spider-Man game from a few years back, which landed him a career at Marvel.

Arkham Asylum Screenshots

Eidos Interactive and Warner Bros. Interactive Entertainment have officially released 16 pics of next year’s Batman: Arkham Asylum game. A next-gen game set in the nuthouse for Batman’s rogues gallery is a great concept, and from these pics it certainly looks dark enough. Visit here for the full 16, and you can see a lumbering Killer Croc, a Batarang heading towards some baddies faces below. The game includes 3rd person combat, plus some detective elements, and is written by familiar Bat-scribe, Paul Dini, and even features Mark Hamill as the voice of the Joker, the role he owned in the excellent Batman: The Animated Series from the 1990s. With this game, and the upcoming MK vs DC Universe and DC Universe Online games, DC might finally have a chance at competing with the awesome slate of Marvel games that we’ve been blessed with over the last few years.

MK vs DCU Full Roster

After months of leaking minor details, Midway have released the full list of characters from both opposing forces from November’s Mortal Kombat vs DC Universe next-gen game.

Mortal Kombat
Scorpion
Sub-Zero
Sonya
Jax
Shang Tsung
Liu Kang
Raiden
Kitana
Kano
Baraka
Shao Kahn
DC Universe
Batman
Superman
Catwoman
Green Lantern
The Joker
Shazam (Captain Marvel)
The Flash
Wonder Woman
Deathstroke
Lex Luthor
Darkseid

I’m quite unfamiliar with the MK characters, but the DCU cast look great, although slightly tweaked. You can visit the official site for more info, including some fantastic looking hi-res pics of most of the combatants, including Wonder Woman (above), Green Lantern and Deathstroke (below).


Son of Hulk & Web of Shadows

Courtesy of Marvel, here’s the box art for Spider-Man: Web of Shadows, the open world game hitting all next-gen consoles – sometime soon. It’s a darker game than most Marvel adaptations and features guest stars galore, including Luke Cage, Black Cat and Nightcrawler, and as you can see below, Venom and Wolverine.

Below are a few random pages from the one-shot Skaar: Son of Hulk Presents: Savage World of Sakaar. Now, that’s a title! It’s on sale on September 24 and is presented by the original Planet Hulk creative crew, namely writer Greg Pak and artist Carlo Pagulayan, with Timothy Green, Gabriel Hardman and Tim Truman. The ish delves into Skaar’s origins, and is all held together by a gnarly Ron Garney cover.

Ben Templesmith Interview

Ben Templesmith has hacked out quite an eerie niche for himself since his breakout art work on IDW’s horror comic, 30 Days of Night, and has since become a formidable creator on books like Singularity 7 and Wormwood: Gentleman Corpse, for which he received an International Horror Guild nod. He’s had two art books released, (Tommyrot and Conluvio), has been nominated for an Eisner for the last four years, and along with superstar writer Warren Ellis created a new comics format with their FELL series. And if that wasn’t enough, he’s also an Aussie. What a guy!

Ben, when you were growing up in Perth, were you an avid comic fan with ambitions to work in the industry. Was that always the dream?

Yes, my one burning ambition was to get published telling stories in Anglo-American comic books basically. Since I was about 13.

Your style is very distinctive. Was it equal parts experimentation and admiration for other artists that brought you there?

Everyone has influences and usually they’re much more prominent when you’re first starting out. I guess you could say my current style is the end product of loving people like Ash Wood, Victor Amrus, Richard Searle and Ralph Steadman, and the fact I have to do what I have to to meet a deadline. That forces you to streamline a process quite a bit too. Especially on the computer side of things.

What’s the reaction when you tell people you create comics for a living?

Usually a blank look. Then they assume I mean Superman or Spider-Man or something. Then once I’m past the “No, I create my own comics, things without the guys in tights you’ve heard of,” I have to explain how comics are actually made from the ground up as most people are largely ignorant of anything to do with comics in general. I never do, but I should probably just shut up and say “Yeah, like Batman and stuff,” and leave it at that, rather than try to fight perceptions and stereotyping.

Were you able to play much of Dead Space while working on the comic tie-in? Are you a hardcore gamer who throws things at the TV when you’re frustrated, or do you just pick up the controller every now and then?

No, I didn’t play any. I watched others. I could have played some when I was up at EA headquarters. Nope, I’m not a hard core gamer. I just got an XBOX actually. I’ve long preferred strategy games on a PC more than the console shooters, though they’re good for a bash when in the right mood for sure. There’s a helluva lot of artistry in them these days and that attracts me as an artist now as much as anything.

30 Days of Night was undoubtedly the book that gave you your first taste of huge mainstream success. With all the attention that the film bought, how did you react to that level of interest?

The movie did little to nothing for my comic book career. That was all started by the movie optioning hype 5 years before the film came out. But since the film, I’ve now got somewhat of a profile among the types that look to make movies, so it’s a good way to springboard into other media thanks to the movie I guess, but I don’t think it really made too much difference to my core work, which is comics, as I love them. Wormwood: Gentleman Corpse and FELL, with Warren Ellis have really developed that audience far, far more I think.

Moving from artist to writer, as you have done with Singularity 7 and Wormwood: Gentleman Corpse must be quite satisfying. Would you like to continue with that dual-creator role or will you always be a penciller at heart?

I was always thinking of my self as a “creator”, not just an artist who gets told what to draw. It just so happened I started out as only a work for hire artist. After that one book (Hellspawn for TMP) I’ve been doing creator owned, or part creator owned work that I own
a piece of for the most part ever since. It’s trying to create new things that you yourself own a stake in that drives me. I just like feeling personally invested, (apart from trying to tell stories and have an audience for them, which is why I love comics in general) and I’m lucky enough that IDW Publishing are willing to give me and a few like minded creators a home like that.

I should add that I’ve never been a penciller. I produce complete artwork. I’m an artist. I do the lot. Pretty much at this point the only thing I don’t do is the lettering, and I’d love to start lettering my own books too. Man, pencillers have it so easy! Especially now colourists are expected to be full painters, fleshing everything out far more than in earlier years. Colourists deserve more credit on a lot of books as far as I’m concerned.

You moved to San Diego only a few months ago, from Australia. What are the major differences that you’ve had to adjust to?

The timezone. The higher taxes. Absurd health care costs, absence of public transport, lack of intelligent planned city development and disorganized disfunctional bureaucracy, both public and private. Hey, you did ask! Perspective from other countries is a wonderful thing I reckon. Other than that though, San Diego and the US is a great place, full of opportunity, wonderful people and things I grew up with as a kid only seeing on TV.

IDW Publishing has been your creative home for the last few years. Would you like to eventually draw spandex clad superheroics for Marvel or DC at any point?

IDW Publishing have been fantastic to me and very supportive. I’d happily work on some spandex clad superheroics at Marvel or DC. They’d just have to ask. I’d still rather make up new characters though, rather than service existing ones. I could could even do that at IDW at some point, who knows.

How has working with Warren Ellis on FELL changed you as a creator?

Yes. I now cry myself to sleep every night. Warren had changed me long before I was even working in comics. Thanks to his vocal nature on the way of all things comics, as well as his work on things like Transmetropolitan, I’d already pretty much agreed with his idea of
the way things should work. Thanks to FELL though, I think I had a brand new audience get exposed to my work, some of which has followed through onto other things, which was an added bonus. I also got to grips on how comics storytelling, pacing, etc can really work, much more than before. ( FELL being a 9 panel grid thing ) I owe Warren muchly, not least for working on a book fantastically written, breaking a format in and being critically acclaimed.

I’m guessing you’re a horror fan? Any favourite films or books of that genre?

I’m more into dark sci-fi fan than horror. I don’t like to squirm. I like to think and squirm at the same time. So stuff like Aliens, The Thing, Dark City I really dig. Huge historical epic fan too though, even if they never get the history right. I really should go and see Mongol.

Lastly, are there any hidden talents you possess that the Templesmith fans of the world should know about, like do you make a mean lasagne?

Well, I make a mean powered baby chowder but I’m not meant to say that in public apparently. My lawyers get upset, what with the murder trial coming and all.

Ben Templesmith’s Blog Welcome to Hoxford Preview

Thursday at the Con

I’m not ashamed to say I left the Perth winter behind to visit the sun drenched shores of San Diego. From what I’ve seen thus far, it’s a nice place. Compared to the often surly staff at LAX, I’m glad to say everyone here is in a nice mood, which is also good news for all the Con vendors. You can’t move very far within the sprawling Centre without knocking into someone and I wasn’t the only one juggling multiple bags today. I’m glad I don’t have any kids. I’d easily sell them all for more goodies. Everything any fanboy or girl could ever want is here. I firstly visited one (of three) clothing outlets. I could’ve easily blown my entire fortune just on shirts. Stuff I’d never find in Oz is all around me. I picked up two shirts (Kingdom Come Superman, and a Green Lantern) a Batman belt buckle (to make my look mean-I might need two) and a Superman hoodie. Throughout my walking investigations, I also picked up 7 TPBs and almost managed to bump into TV Hulk/man mountain Lou Ferrigno and saw everyone’s favourite 80s guy, Corey Feldman doing obligatory autographs for Lost Boys: The Tribe. I saw new Astonishing X-men artist Simone Bianchi next and picked up a print. Well, I assume it was him. It’s hard to tell what these artists actually look like sometimes. It’s not like their plastered on billboards and constantly on TV. I tried to engage him in conversation but he doesn’t speak English. This isn’t the first time this has happened. When I tried to buy my “medium” hoodie, the shop guy thought I said, “Canadian.” Eventually, I saw a familiar face, of sorts. 30 Days of Night artist Ben Templesmith recognised my accent when I was in-line for a signing. I tried to meet him at Perth’s Supanova, but never got the chance. We talked briefly about Perth, where he grew up and how quickly it’s changing. He now lives in America, which is good sense since his career is on fire. I got him to sign my 30 Days: Dust to Dust freebie, which was handed to me by a scary looking she-vamp, and Image Comics’ Dead Space, which looks great. It could very well be this year’s Gears of War – a game franchise that builds into something more. I saw game play footage and it reminded me of Gears, crossed with the scares of Doom 3. It’s released on PS3, XBOX 360 and PC DVD on October 21, followed a week later by Downfall, a tie-in animated prequel DVD. While we’re talking games, I also saw Ghostbusters, the new game that is effectively no. 3 on the film series, with all the original movie cast reprising their roles. The next-gen visuals look great. So does Lego Batman and DC Universe On-Line. With Jim Lee as art director, they had an excuse to put up massive posters of his glorious work all around the booth. I wonder what they’ll do with them all after the Con ends? Some thankful DC employee will give them a nice home, I’m sure.

I haven’t even attended any panels yet, but my 15 minute power nap took longer than that. Next year, I’ll have to arrive at least a day earlier to allow my jetlagged body time to catch up. There’s so much to see and so little time. My main priority is just buying rare comicy stuff, since I won’t be able to do that back in Perth. What a well programmed consumer I am! Below are some photos taken today. Today’s themes are Star Wars and gaming, including a gaggle of Ghostbusters.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

DC on Your PC (oh, and Marvel too)

This is a good year for gamers. The biggest gaming con E3 recently showed new footage including the inspired Mortal Kombat vs DC Universe game, which has you beating up MK characters as Superman, Batman, Flash, Catwoman and many others. It’s coming to the XBOX 360 and PS3 in November. Any chance to play as DC characters is great in my book, which will become even more intense with the DC Universe Online game. The trailer is great and a hi-res version can be seen here. Unfortunately it’s only for PS3 and PC players. Hopefully it will eventually make its way to the XBOX too. A release date has yet to be announced. Switching comic book companies, Marvel were set to launch their own MMO too, but it has since been canceled. Oh, what might have been… Marvel zombies can rest assured in the knowledge that the famous web-swinger will score yet another game though. Spider-Man: Web of Shadows is coming in October for all consoles. Fighting as Spidey is always a treat with the aerial gymnastics and swinging through cities with utter freedom. There’s nothing like it.

It’s All About Superman

The first film I saw? Superman: The Movie. My first (and only) tattoo? Superman’s symbol. The pattern on the pyjamas I’m wearing right now? One guess. Yeah, I love Supes, and so do a bunch of other people all over the world. So here’s a tide of recent news all about the original and the best.

First up, is a great collection of new Superman costumes from fans across the globe. None of these will appear in the comics, but it’s just a bunch of artists re-designing Superman’s classic look as part of a competition on the always fun to look at Project Rooftop site. Comics writer Mark Waid and the staff at PR offer their comments for the numerous finalists. Each one is unique and unexpected. I can’t pick just one. While you’re there you can also check out past costume upgrades for other characters such as Robin, Wonder Woman, Iron Man and more. You could lose yourself at Project Rooftop and either become very jealous or very inspired.

Secondly, the savvy readers of the tremendous film mag, Empire have voted Big Blue the No. 1 superhero of all time. They have compiled a well-researched list of the 50 greatest comic book characters, but if you don’t want to read that many, counting down from no. 5. we have Spider-Man, Wolverine, John Constantine (from Hellblazer and the Keanu Reeves film, Constantine), Batman and Kal-El himself. The list is a good guide to a cavalcade of various characters with great art, background and handy facts about each one. A nice way to familiarise yourself with some perhaps unfamiliar heroes, or anti-heroes.

Finally, you can see actual game play from November’s Mortal Kombat vs DC Universe fighting game right here. With interesting character choices and some great visuals, Midway looks like they may have a winner on their hands.

Simone’s Spore

Nightcrawler by Simone BianchiOne of the beauties of comics is the collaboration. Writers and artists working in tandem. I always like reading how they work together and have always had a fascination with the creative process in any medium. That’s why I watch the behind-the-scenes extras on DVDs. It’s educational and inspiring. In some instances in the wonderful world of sequential art, sometimes the main creators don’t even meet each other for years, or even speak the same language, yet their vision still remains intact. Writer Brian Azzarello and Argentine artist Eduardo Risso’s 100 Bullets is a good example. The new Astonishing X-Men series may also be a good one, as writer Warren Ellis lives in England and artist Simone Bianchi (a guy) resides in Italy. They are replacing Buffy creator Joss Whedon and John Cassady’s popular run on the title. The new duo’s first issue is this month’s #25. To the left is a design of Nightcrawler from Bianchi’s talented hand, with more Leonardo Da Vinci like sketches to be seen here. They include pics of Cyclops, Beast, Colossus and Storm, and even Dazzler!. All your faves. (Well, maybe not that last one) Bianchi has a distinctive look, and coupled with Ellis’ quirky style, this could be an interesting take on the X-Men.

Spore looks like an somewhat different game. I saw actor Robin Williams play a demo at a games expo show on TV. He’s a friend of the game’s creator and was offering his usual ribald commentray as he was building and moving strange looking creatures. You can download a demo of the Creature Creator and get into all kinds of fun. I guess. It’s not really my cup of tea. I prefer my games to include running, dodging for cover, lobbing grenades and the menacing joy of taking an enemy out with a sniper rifle. Oh yeah! But if you’re into games like The Sims this may be for you, especially as it’s created by the same guy, Will Wright. It’s set to be released on September 5 and is a massively single-player on-line game, for PC and Mac.