Grimm Ignites Crozonia

ignition cityOkay, here’s a look at 3 recent indie first issues.

I haven’t read a lot of Warren Ellis’ work, though I’m familiar with his recently wrapped (but not finished) Anna Mercury, also from Avatar. It was a simple and unashamedly fun 4 ish mini centred on a red head’s crazy sci-fi adventures. Similar to Mercury, in that it stars a sassy female character surrounded by men in a mish-mash world of hi-techerry, with low-tech solutions, Ignition City is entertaining enough. City throws in lots more swearing, vomiting and toilet humour than an America Pie film. It’s amusing in a way, but not exactly novel. Fans of Ellis will know exactly what to expect. He seems to present similar ideas in new packaging. I’m not saying he’s not a great writer. He definitely is, but perhaps he’s over this quasi sci-fi vibe he’s dealing with now, he can show the diversity he’s capable of once more. City is concerned with Mary Raven, a pilot who travels to the grimy titular location to discover what happened to her famous father before he died. Gianluca Pagliarani’s art is mildly distracting. Facial expressions often look awkward, but he draws ugly cosmonauts and grimy, steel plates well, so that’s something. The 1956 setting is sold ably with his unusual designs for weapons and transport, as well as the look of Earth’s last spaceport. Its diversions from our history’s space race and its effects on he world’s superpowers are played out with promise, but this title is off to a slow start. For Ellis fans only.

grimmIDW’s American McGee’s Grim is a new series bringing the apparently popular game character to the printed page. Grimm is a surly pirate-like dwarf who runs amok through fairy tales, jumping on things wit his butt to put the darkness back into the tales. Yes, that’s right. I’ve heard of American McGee (yep, that’s his real name), and his games such as Alice, and Scrapland, but never played them. Grimm is currently being released weekly through GameTap.com. Written by Dwight L.Macpherson, each issue of this mini-series is focused on Grimm’s intrusion into a different genre of comics. Naturally, first up are do-gooder superheroes. I didn’t laugh once. There’s just not enough room to play with. It’s a vaguely interesting concept, as Grimm empowers the assorted baddies to defeat the ever-victorious Freedom Friends, but it’s all been done before. Lobo, the recent Bizarro arc in Action Comics, or even Justice League International have all run with this idea, but they were given more than 22 pages. Once Grimm has introduced himself in the first 6 pages, the remaining 22 are just a one-sided battle during a parade through the streets of Megalopolis. There are over a dozen costumed characters – all the obligatory homages to popular characters, but none are obviously given the time to develop character.  Superheroes being surprised that they’re getting beaten just isn’t funny, by itself. Grant Bond’s art does work though, with its loose Mike Allred style and Golden Age colouring, and having Grimm rendered in a style separate from the rest of the universe is a nice touch. I’m sure MacPherson is an accomplished writer, as he’s been doing this for a while but he’s not given a lot to work with here.

CrozoniaThe team behind Beach Studios, and Crozonia must be a confident bunch, competing with Fathom and its assorted spin-offs from Aspen MLT. Like the late Michael Turner’s best creation, this new series is focused on an attractive young woman torn between two undersea worlds. Writers Jim Su and Dan Merisanu have wisely set this story in 1948. I don’t know why exactly, but it’s enough of a deviation to make things a little more interesting. Essentialy a young  man, Matt Stark works for a publisher, with hopes of becoming a writer. One bad day he realises that perhaps his dreams are fruitless, so hits the bar and goes for a walk at night. Then he sees the aforementioned woman “drowning” and dives in to save her. Like Lenny from The Simpsons says, “Alcohol and night swimming – it’s a winning combination!” Matt becomes the rescued instead of the rescuer and wakes up to an amazing undersea city. The woman he attempted to save is actually a princess and a war is brewing. The whole issue has 1996 written all over it, from dialogue to the early-Image like art. The up-sides are some groovy pin-ups and Jim Su’s encouraging reflection on the journey it took to get this to print. So far Crozonia appears to be something that comic book newbies would gladly read, but those hankering for something more contemporary should look elsewhere. It’s not without promise though, and the production values are higher than the average indie (or even Big Two) book. With three colourists, including Su (who also did the lettering!) the look of this issue does hit above its weight class. With some more character development and surprises it could be one to watch.

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Dynamo 5 #21 Review

Dynamo 5 #21 Image’s Dynamo 5 first appeared in 2007, created by writer Jay Faerber and artist Mahmud A. Asrar. Like Faerber’s other superhero family title, Noble Causes, Dynamo 5 focuses on a mixed team of heroes and the complications that come from being siblings and world savers. The tag-line, “Strangers bound by fate, and a father they never knew,” sums it up pretty well.  The intriguing premise is that the world’s foremost superhero Captain Dynamo, wasn’t such a great husband, and sired at least 5 illegitimate children. Now he’s dead, and his widow, Maddie Warner, rounds up these kids, all of whom have inherited one of their Dad’s powers, and shapes them into a team – Dynamo 5. That’s a great launching point for any series.

This issue begins in an unusual place for an ATM – a park, as several drooling people rip it open and toss bystanders aside. Cops on horseback arrive, but the situation doesn’t get resolved until Dynamo 5 land and disperse the madmen (and women). The thankful cops blame the outpouring of a new drug called Flex onto the streets of Tower City for this rampant violence, as it increases strength while lowering inhibitions. The 5 siblings disperse, dedicated to launching their own investigation, but not before 2 of them go on dates, because balance is important in a busy superhero’s life. Visionary, otherwise known as Hector Chang, proves he’s the romantic by bringing flowers to the door of Firebird, otherwise known as Emily Reed. At the same time, Scrap, AKA Bridget Flynn, feels uncertainty as she waits for her on-line date to arrive at a coffee shop. Her fears seem to be erased as Nate turns up and the pair discuss their mutual disgust for poor grammar. Sounds like my kinda gal. After some inappropriate wordplay, the pair’s discussions are interrupted by…yep, a mouth frother demanding cash. Bridget rolls her eyes and is about to pounce on the thief, superhero style, but is beaten to it by Nate, who handles himself rather well with a gumball machine.

At the same time, Hector and Emily find the park too boring so suit up and blast things in the Shark Tank – the underwater workout area in the 5’s HQ. Beating up robots is far more bonding than looking at trees.

Meanwhile, the remaining 3 members of the team (Myriad, Scatterbrain and Slingshot) discuss the recent revelation of Maddie’s past. The issue ends on 3 different cliff-hangers, which is pretty impressive in itself. They’d mean more to a long-time reader, and I can’t say if they’re true to how the characters have been portrayed thus far, but they’re interesting surprises nonetheless and give Faerber a lot to play with in future issues.

I have the first Trade sitting unread on my shelf, with far too many other unopened books, but as a newbie to this title it reads well.  It’s a good jumping on point for new readers as it introduces the team members and their different powers with ease, as well as their alter egos. Asrar styles the issue fluidly, and Yildiray Cinar, the artist on Faerber’s other family/superhero series, Noble Causes pitches in too, but the shift in artists is hardly noticeable. Each of the team member’s red and blue costumes look varied enough and it’s easy to identify who’s who. The fight scenes are handled dynamically, as are the facial expressions, whether it be Emily’s nervousness or the drug user’s mania. The Flex set-up seems like it will only lead to more action and danger, while the two superhero romances surely could go anywhere.

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World War 3 Illustrated #39 Review

ww3-coverThis is one of those books I ordered from Previews simply because it looked like something different. And it certainly is. World War 3 has been around since 1980 and was created by artists Peter Kuper and Seth Tobocman. In their own words, “WW3 has functioned as a microcosm of the the kind of society we’d like to see. Content is valued over style and ideas are not regarded for their popularity, but for their substance. Artists are given a forum to reach an audience with their work and the opportunity to interact and examine their concepts in a group setting.”

With a rotating team of editors and no shortage of contributors, WW3 offers true creative freedom and a rare outlet for some inspired artists. Every page has something to say about today’s world; both good and bad. The latest issue is an almost entirely wordless one. With over 30 short stories, this 120 page mainly black and white comic is a splendid read. Size-wise it sits somewhere between a standard comic and a magazine, reminding you that what’s inside is some entertaining and unique content. Reading it, I felt like an intellectual, part of the cultural vanguard, rallying against, “the man.” Or maybe I just felt that way  because this is a comic from artists I’ve never heard of and doesn’t feature a single superhero. Either way, I’m so glad I picked it up. As with any anthology, the quality varies, but I was genuinely smiling at a few witty entries, particularly The Crisis by Terry Labahn about one man’s failure to learn his lesson about money and In Security by Santiago Cohen. The latter brims with dark humour, but like every story within these pages, it has a point to make. Some are obvious and quite touching in their simplicity, while others had me scratching my head as to what exactly they were trying to say. The art styles range from manga to cartoons to the swirling, expressive line work seen in the double pages of Mac McGill’s Song For Katrina. There’s also a short selection of Kuper’s photos of art seen on Mexican walls. A well researched  4 page article by David A. Berona on the history of wordless art as it relates to spotlighting social injustice is a nice touch too and helps remind readers that the powerful , yet simple tales within WW3 are part of a global force. The majority of the work here, as in every issue, is focused on humanity and it’s needless desire for destruction of the environment or itself. None of the stories are depressing however. They serve to remind us of what we already know, such as the sometimes foolishness of chasing material wealth. Those who know that comics don’t always live up to their potential as a storytelling force to be noticed, will find a kindred spirit within these emotive pages.

You can read an interview with Kuper about WW3 and this particular issue here.

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Chronicles Of Some Made Review

Chronicles Of Some MadeI have a soft spot for indie comics. At least a third of everything I order from Previews is from relatively small self-publishers.  Two things struck me about this book; the gloomy yet intriguing cover and the fact that it’s from a Xeric Award winner. Published by Passenger Pigeon Publishing, Chronicles is a simple, black and white 96 page one-shot. Writer/artist Felix Tannenbaum clearly has some skills. However, what is also clear is that he’s a far better writer than an artist. Judging by the work onhis web-site, Tannenbaum shows quality with his sketches and paintings. He’s not a bad artist, but just not a superb one when it comes to sequential art. Reading Chronicles made me realise that not every great artist can necessarily translate their talent to storytelling on the printed page. Every eager fanboy clutching pages of superheroes posing who face disinterest at conventions know this.

Chronicles has some good art in on its pages, but most of it is lacking. There’s no real texture and the majority of its pages are filled with blank space. Tannenbaum shows promise though and with further work he could really develop his pencilling abilities. His book has been praised by several reviewers, but few mention the minimalist art, as it is the story itself saves this book. There are two short stories, both of which concern robots. Such things as sub-plots and even character’s names aren’t really vital, but I must admit that the simple tales are rather enchanting. The first one is set in a war torn nation, where 3 robots discover friendship, spare parts and a desire to overcome their destructive programming. The second story, entitled , Why Doesn’t My Robot Love Me? involves the endearing love between a robot and a snowman (or woman). It’s well told, and charming really, and Tennenbaum’s one page explanation of his motivations behind the story will find sympathy in anyone who’s loved, or lost. I look forward to more that Tennenbaum offers in the future, as Chronicles is a sweet, easy to read book, but hopefully he puts as much effort in his visuals as he does with his writing.

The curious can read the whole first chapter of Chronicles, here.

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League of Extraordinary Gentlemen: Century #1 Review

I published my review of the latest League adventure from masters Alan Moore and Kevin O’Neill in the 2nd ish of Extra Sequential, but seeing as the book is coming out this month, I thought I’d run it here too, for those who haven’t read it. Obviously Moore and the League have a lot of fans, but Century may not live up to their expectations. Read on…

lxg3coverThis third volume of the League of Extraordinary Gentlemen opens at the bedside of a sweating man with feverish dreams involving a young lady swimming naked and cloaked cult members’ ambitions to create a Moonchild, whatever that may be. As the man, Tom Carnacki, the ghost finder wakes he speaks of his night-time adventures to his fellow team-mates, Orlando, A.J, Mina Murray and Allan Quartermain. Thus we are introduced to the latest batch of “gentlemen.” This has been an extraordinary series from the outset. Well, mostly. Writer Alan Moore (Watchmen, From Hell) and artist Kevin O’Neill unleashed their concept of famed adventurers from the annals of literature upon the world in 1999. Mina Harker, from Bram Stoker’s Dracula was tasked by British Intelligence to form a team and gathered Allan Quartermain, Dr. Jekyll, Captain Nemo and others along the way to saving London. The second volume was a great tie-in to H.G Wells’ War of the Worlds while the third was a stand-alone graphic novel entitled The Black Dossier. Dossier was not the high point that the first two series were, mainly due to its varied narrative and frequent use of Moore extras such as prose pieces, letters, maps and the like. The greatest asset throughout the series has been the constant relationship of Harker and Quartermain in the different time periods. Dossier was light on that but did fill in some details about other incarnations of the League, reminding comic readers again that Moore is no slouch when it comes to research.

Not nearly as accessible as the first two volumes, Century is the first to be published by Top Shelf, instead of DC Comics. This is the first in a trilogy of 80 page one-shots, with this introduction set in 1910. The next one will delve into the swinging 60s, with the finale set in the present day. That prospect intrigues me. However, this isn’t the Leagues’ greatest outing, though I am curious to see where it goes. O’Neill’s harsh lines are perfect to Moore’s creation, with it’s dark humour, nudity and brutal violence and he makes the most with the dirty world they inhabit.  League has always been unashamedly gritty and multi-layered, like most of Moore’s work, but League has always been, not surprisingly, his most literary series. You either feel smarter for having read it, or dumber for not grasping the references to works of fiction scattered throughout each page. Student of literature will continue to have a field day with this series.

The problem with Century is that there is simply too much going on. I know doubting Moore’s genius is like slapping Shakespeare, but whereas the first two volumes were just manic fun with a boy’s own adventure feel stamped all over it, this feels unnecessarily complex. The number of characters is greater than a Cecil B. DeMille film and the League gets diluted because of it. Saying that, I’ll attempt to break down the plot as best I can. Here goes…

The woman from Tom’s dream, Jenny Diver walks past a popular reproduction of Captain Nemo’s impressive battle ship, Nautilus and discovers from Nemo’s old friend Ishmael that the Captain’s last wish was to give his recently changed beauty of a ship to his only child. The crew need a Captain, but the stubborn woman doesn’t want to be any such thing. She eventually changes her mind for some reason and goes on a mad rampage.

Tom, along with Mina, new League member Orlando (known as he-she, behind his/her back), thief A.J Raffles and Quartermain (who is introduced as his own to avoid suspicions of his newly gained immortality presumably) visit the Merlin Society. While the team wanders around a room full of occultists, A.J does some snooping around and the team discover Doomsday premonitions from magicians Simon Iff and Oliver Haddo. Tom eventually barges into the cult’s HQ and sees the events of his dream played out before him -almost. Amongst all this, there’s plenty of singing from various characters espousing exposition, claims that Orlando posed for the Mona Lisa, and wields the famed sword Excalibur, the return of a famed serial killer and a meeting with Andrew Norton a figurative prisoner of London. All of these characters and more are from old novels, though don’t ask me which ones, and they do serve a purpose in moving the story. However I think Moore needed to restrain himself. The majority of the scenes, and singing, just appear indulgent. This could have been a tale with fewer pages and it would have been a lot less shambolic. References to actual events of the time, such as King George V’s coronation, as well as the events of the brilliant previous series help give this perspective, but it’s not enough.

Fans of Watchmen will be familiar with typical Moore devices, particularly the panels that are filled with details that go over this uneducated fanboy’s head. After reading Century, I’m still a fan, but one of the earlier, and simpler tales. I don’t mean to say that I’m a fan of the much-diluted film version (which made Sean Connery retire from cinema) but Century has gone too far the other way. This is strictly for League lovers only. However, I am curious to see where the next two one-shots venture forth. League is far too grand an idea to let go just yet.

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Preview available here.

Comics Waiting Room

CWR is an on-line magazine all about comics. It’s text-focused, rather than littered with art, but the few topics they cover every issue offer something for everyone. The brand spanking new #31 features a great interview with the creators of Image’s intriguing Olympus series, a peek at Marvel’s mistreatment of female readers (and characters), an honest look at Y: The Last Man and much more. The writing quality is varied, but most of the team do a good job offering up concise and interesting views on comics and the world around them. There’s an even mix of articles for fanboys/girls and newbies too, and that’s always a good thing.

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And There You Are Review

atya-coverWriter/artist Ronnie del Carmen has had an impressive career, working on storyboards, designs and as a story consultant from Batman: The Animated Series to WALL-E and the upcoming Up, from Pixar. He’s also self-published a few comics focused on his dream walking character Nina. His latest comic is a 64 pager from AdHouse Books entitled, And There You Are is an engrossing peek at his journals and sketchbooks, all lovingly laid out before us. We featured the book in Extra Sequential #2, and I’ve just reviewed the whole thing over at Broken Frontier. Here’s a peek at what I said….

“Words are few and far between, and I think that’s a wise choice on the artist’s part. Del Carmen chooses to step aside and let his art speak for itself. Occasionally he’ll mention where this pencil sketch, or that water colour piece was done, such as the beach or a café, but there’s a genuine sense that we’re given a glance at his thoughts anyway, simply by seeing his vast array of art displayed before our appreciative eyes. Sketchbooks have a real wrinkled texture about them, complete with hand written notes and curled edges. I studied art a few years ago and it makes me long for those days where a blank piece of paper meant one thing – potential.”

If you like dreamy, inspirational art, pick it up. Read the rest of the review right here.

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Black Freighter/Under The Hood DVD Review

Available now is the double feature DVD tying in to Watchmen, and is a must for fans of the film or ground breaking comic series.

Black Freighter DVDTales of the Black Freighter

As Watchmen readers know, the pirate adventure Tales of the Black Freighter, was a comic within the comic. As an eager kid read it at a newsstand, sometimes the panels would spill over into the narrative of the Watchmen tale. Originally, film director Zack Snyder wanted to film Black Freighter in a manner similar to how he approached 300, but due to budgetary and time constraints, chose to make it a stand-alone animated feature instead. And it was a good choice as Black Freighter is a lush, engrossing story. Written by Snyder with Alex Tse, and directed by Daniel Delpurgatorio and Mike Smith, this 25 minute short film mirrors its printed inspiration beautifully. 300’s Gerard Butler is the primary voice, narrating the descending horrors faced by his sole survivor of an attack by the titular ship of ghouls. Washing ashore, he uses the bloated carcasses of his dead crew as a makeshift raft, fighting sharks and his own descent into darkness, to Davidstown. It is here that his wife and daughters live, and it is also the Freighter’s next target. At least that’s what the captain believes.

The mini-comic inside Watchmen gave me just as many memorable moments as Watchmen did, and it’s satisfying to see them on the screen. It’s filled with simple, yet bold colour choices and gross visuals such as seagulls eating brains and plucking eyeballs. Thus the R rating is understandable, compared to the PG of Under The Hood. The animation is superb and fluid and though not a lot happens, it’s still highly entertaining. You don’t have to look too far to see the allusions to Watchmen’s thematic explorations. Though at first a dark pirate tale may seem an odd companion to a superhero deconstruction, it does sit proudly on the same shelf, just like the other film included on the DVD.

Hollis MasonUnder The Hood

The live action Under The Hood is an imagined documentary about the life of Hollis Mason, who was the original costumed adventurer Nite Owl in the 1940’s world of the Watchmen. Played by Stephen McHattie, as he did in the film, it also includes interviews with Carla Gugino as Sally Jupiter/Silk Spectre, her agent and former husband, as well as bad guys (also seen in the film) Moloch, and the imprisoned midget Big Figure. Set in 1985 TV host Larry Culpeper (played by Ted Friend) introduces us to his 1975 report on Mason in an episode of the Culpeper Minute. He and Mason talk about Mason’s career as a baddie-basher, first as a cop, and then as Nite Owl, in the Gunga Diner. Dialogue from Alan Moore’s Under The Hood excerpt is used, and it brings a geeky smile to my face as Mason explains how he constructed his costume, his motivations for being a superhero (“because it was fun, and the right thing to do.”), how he was inspired by the mysterious debut of the first costumed do-gooder, Hooded Justice, and the assembling of the Minutemen (whose members are seen in authentic looking news footage).

Tying into DC Comics’ rich history, Mason mentions also being wowed by Superman’s first appearance in 1938 in Action Comics #1, and the Golden Age Green Lantern and Blue Beetle are also shown on comic covers.

The archival footage of WWII is used well, but we are only jarred out of the realism when obviously Photoshopped pics of the young Mason are revealed. The whole Hood doco really is well done though. The interviews look like they’ve been lifted directly from 1975, with their slightly grainy and faded look, without being distracting, and the 1985 ads for products such as Veidt’s Nostalgia fragrance, and Seiko’s cutting-edge LCD watches, just add that extra realism.

The actors are vital to these kinds of endeavours. All the cast sell the premise well. Sometimes these kinds of fake docos can be very unconvincing, but writer Hans Rodionoff, director Eric Matthies and the actors pull it off ably.

Special Features

The extra features are a nice touch too. Usually on straight to DVD experiences like this, the bonuses are usually just an afterthought from the marketing department. However, with Under The Hood, Black Freighter plus the extras the running time for the whole shebang comes in at a rather impressive 2 hours.

Story Within A Story – The Books Of Watchmen is essentially a combination of behind the scenes footage of Watchmen and Tales of the Black Freighter.  There are interviews with cast members (Stephen McHattie, Carla Gugino, Jeffrey Dean Morgan), DC creators of the original maxi-series (Jenette Kahn, Len Wein, artist Dave Gibbons and colourist John Higgins) and the director of Under The Hood, Eric Matthies. It’s not exactly a riveting 25 minutes, but is necessary viewing for those unaware of the importance of Alan Moore’s original extras, such as newspaper cutouts and prose pieces as well as the Black Freighter pirate comic that runs within, and alongside the Watchmen story. And if you feel like getting intellectual, influences of Black Freighter, such as German playwright Bertolt Brecht, are mentioned by a few of the interviewees.

Curiously, it also includes a behind the scenes look at the original Nite Owl, Hollis Mason attacking a punk in his home. I assume this will be on the Director’s Cut of the film.  Speaking of which, it’ll be interesting to see how director Zack Snyder manages to squeeze the Black Freighter into the film itself when the Director’s Cut DVD is released in July.

The other substantial extra is Chapter One of the Watchmen Motion Comic, which also runs at 25 minutes. I’ve seen so-called animated comics before, and the concept has been around for a long time, but this is far and above the best approach I’ve ever seen. The original Watchmen comic really does come alive, but I’ll say more once I check out the whole 2 discer Motion Comic soon.

The final inclusion amongst the special features is the first look at Green Lantern: First Flight, the next animated DVD release from Warner Bros./DC. It’s being released in July and it looks fantastic, and is a nice present for Hal Jordan, seeing as it’s the 50th anniversary of his creation this year.

Harker #2 Review

Harker #2I always admire those who risk their resources by doing something truly creative. It’s even more important in these days of Diamond’s recent changes that make it harder for the ‘little guys’ in the comic book biz to get their work noticed and appreciated by a worldwide audience. So, firstly my hat is off to Gibson and Danks, and the multitude of self-publishers like them. However, apart from all that Harker is genuinely entertaining, and it’s obvious that it’s a labour of love. From writer Roger Gibson’s nice introductions in each issue, that offer an honest peek into the process of creating a comic, to artist Vince Danks’ efforts on the art, which must be time consuming, it all makes this a pleasant change for those raised on a steady diet of spandex soap operas.

Carrying on from the debut issue, Harker #2 continues the look at the British detectives Harker and Critchley (the bald one) as they investigate a gruesome murder on the steps of a church. Last issue left us with a hint that the murder was tied into occult practices, and with this issue we delve deeper into that world. With the discovery of book remnants under the fingernails of the corpse, the two lads search a number of shops for a book entitled The Key of Solomon, but to no avail, until they meet a somewhat shifty man in an occult bookshop, who appears to be hiding something. Then it’s off to the coroner who gives the pair the identity of the murder victim, and the hunt continues.

Montages can sometimes be tricky to pull off in sequential art, but Gibson and Danks do it beautifully here. Harker and Critchley’s book hunting at the beginning of the issue, and their questioning of associates of the deceased towards the end, are both handled well. That may seem like an odd thing to praise, but in a black and white comic, it can sometimes be hard to identify faces and locales. Danks’ photorealistic approach to the art manages to avoid this pitfall though. There’s no confusion as to who is who and exactly what’s happening. With a style similar to that of Dave Sim’s current work on Glamourpuss, it’s simple, but not simplistic.

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I couldn’t help but notice the incorrect spelling of “presumably,” but that’s a very minor misstep. The other one would be the differences between the two main characters. Hopefully as the series progresses, they will start to sound less alike. Harker appears to be the more level headed, logical one, while Critchley calls his partner, “guv,’ but other than that the differences are subtle. However, all their dialogue is natural and never awkward, and considering there’s no action in this issue, merely talking heads, that’s vital. Danks does well to make each page look interesting, with suitable detail of interior and exterior locales, instead of a steady stream of close-ups of whoever’s talking. Gibson and Danks are a superb team of creators. The dialogue just rings true in your head. It’s not ‘comic book dialogue,’ but rather it’s filled with the cadence and flow of something more realistic. The TV series comparison is the most obvious one to make, and Harker could easily fit into a late night slot in that format. This is another solid entry in this series and is definitely worth picking up. Gibson and Danks can be proud of what they’ve achieved.

You can order Harker from your local comic shop, or from Ariel Press. If you’re looking for something that stands out from your pile of funnybooks, I’d recommend you do.

And you can read my interview with Gibson and Danks in the latest issue of Extra Sequential here, starting from page 32.

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Hexed #4 Review

Hexed #4This has been an excellent series with every issue. It’s been tightly scripted with a genuine momentum, and especially when compared to the disappointing finale of The Remnant, this is a truly satisfying conclusion to a great adventure.

By keeping the number of characters to a minimum, namely teenage magician/thief Luci, her friend Val, bad guy (and Luci’s former boss) Dietrich and badder girl Madame Cymbaline, writer Michael Alan Nelson has been free of confusing sub-plots and unnecessary diversions. Along with artist Emma Rios, he has crafted a dark supernatural tale of friendship, thievery, secrets and power lust. This final issue brings Luci’s desire for the death-dealing item, the carasinth, Dietrich’s machinations and Luci’s relationship to Madame Cymbaline all to a tidy conclusion. Luci shows she’s more wily than she’s given credit for and Val learns the pain of being a bargaining chip at gunpoint.

I’ve praised Hexed ever since it began. Fans of Buffy must grab this, and when the Trade comes out, I hope they, and others do so. The art by Rios is bold and fluid and with Cris Peter’s colour choices, violence and blood letting have never looked so strangely appealing.

Hexed could definitely carry the weight of an ongoing series, and this is a great primer. Writers who want to know how to craft an intelligent and entertaining introduction to a new universe should take notes. The mini-series format is an artform in itself. Hexed is one of the new breed that would easily fit in the done-in-one format of a Trade, without the sometimes unnecessary recaps in every issue. It barrels along and is a perfectly captured realization of a taut tale that can be read by anyone without getting bogged down in stray details. Telling an engrossing story these days while keeping things simple at the same time, is an honourable feat. Nelson and Rios have done it with Hexed.

Go here for a preview.

Dead Romeo #1 Review

Dead RomeoI grabbed this for 2 reasons – the cover and the name. They’re both awesome. Written by Jesse Blaze Snider (yes, he is a musician, the son of Dee Snider infact) and pencilled by Ryan Benjamin this new six issue mini-series is kind of like Twilight for the manly.

Snider is fairly new to comics, but it doesn’t really show. The old familiar story convention of having a narrator introduce us to a dying man and how he got into that predicament kicks things off, before we’re hit with, “But I’m getting ahead of myself. That’s not where the story begins. It’s not even where it ends. Our story begins six feet underground.” Sure, not entirely original to start a story with the protagonist’s death, but in this case it works-barely. The dead man is Jonathan Romero. He gets out of his grave, having been buried in 1986 and finds a homeless girl called Whisper hanging out at the cemetery with her snarling dog. They exchange unpleasantries and part ways, with Romero (nicknamed Romeo) seemingly smitten. The building of this romance between the cynical Whisper and the undead vampire Romeo is the basis of the series. Romeo has done some horrendous things to escape hell apparently, and was protected by the also-resurrected Hollywood Vampires, a collective of bad fangs. To escape hell forever they must kill a virgin.

For a debut issue, this is okay. There’s a lot to introduce here, but compared to say, Mark Waid’s Irredeemable, or even Hexed which were strengthened by their simplicity, Dead Romeo seems to be filling every page with characters. If all those characters serve a purpose, then that’s fine, but only future issues will tell. Snider’s not a bad writer though. Romeo seems quite clearly the romantic vampire, a la Angel, while every other vamp seems like they’re auditioning for the next Lost Boys sequel. They’re all bad to the bone. Got it. 

I’ll give this series a go, because despite my harshness, I can see what Snider’s attempting. There’s going to be a battle, with love caught in the middle, and tough choices involving sacrifice to be made. Dead Romeo just needs time to develop the characters, and Snider shows promise in his dialogue. It’s not off to  a great start, but with more streamlining this series could be interesting. Benjamin’s pencils are fine. There’s heaps of blood (if there was any swearing this would’ve been a Vertigo book) and each character, including Romeo in his glam rock outfit, Death the skeletal barman, and Dwight Phry (leader of the Hollywood vamps) possess a distinct visual identity.

Vampire tales have been through the wringer of pop culture so many times, there’s almost nothing new to say, but Snider may very well be creating an intriguing, atmospheric tale here. It’s just hard to see so far.

See a preview of this ish here.

Irredeemable #1 Review

Irredeemable #1Wow. Just – wow. I’ve never doubted Mark Waid’s mad skills behind the keyboard. The guy knows how to write good superhero comics, and has done so for years. Anyone who’s read Kingdom Come will agree. Now that he’s the EIC of BOOM! Studios, he appears to be ramping things up, free from the tight editorial reigns that The Big Two can sometimes choke a writer’s potential with.

With the clever marketing campaign stating “Mark Waid Is Evil,” fans were curious. The guy’s not exactly a squeaky clean comics writer. Those days haven’t existed since Batman was dancing on TV. Nor is he Warren Ellis though. However, with this new series, he seems to be exploring the darkness of costumed adventuring to a greater degree than he ever has before. The whole premise of this book is the slow corruption of a good superhero (the first and the best actually) before he begins to hunt down his terrified team-mates. Peter Krause’s art is suitably realistic and vicious and the terror is palpable. Waid – you’ve done it again.

To say more than that would be to ruin the wonderful slam dunk that this debut issue is. Anyone who’s read superhero comics for any length of time needs to read this. It’s a quick read (with an afterword by Grant Morrison and a preview of The Unknown), and not many details are offered, save that The Plutonian has now turned and his fellow spandex wearers are helpless. Imagine if Superman had enough of the human race. If all our stupidity and constant bickering and evil just made the most powerful creature on earth snap. And there was nothing we could do about it. That is Irreedemable, and it’s great stuff.

Superman #686 Review

superman_686I picked this up on a whim last week and have only now forced myself to read it. I’m glad I did. I followed Superman for years after his Death in 1992-93, which brought me firmly into comics. Then I gave up on his books, only following his latest adventures in JLA or Superman/Batman. Then Geoff Johns did wonders with the character, specifically with his re-introduction of Braniac. Now Superman is leaving earth, and his own title. Or titles. As of this issue, Superman will not be appearing in his titular series, or in Action Comics. He’ll be replaced in the latter by the new crimefighting team of Flamebird and Nightwing, and in this issue we learn who’ll become the new “Superman.” Or Supermen. As was the case in the awesome World Without A Superman storyline that lasted almost a year after his death, DC proved just how strong his supporting cast is, and do so again here. As Supes makes a new home on New Krypton, he’s filled in by Mon-El, his similarly powered hero, and returning heroes The Guardian and Steel, who both played  a big part after Supes’ death. Supes appears in flashback cameos as he says his farewells and goes on his recruitment drive. Mon-El gets a secret identity, in Jonathan Kent, taking the name of Clark’s recently deceased father, and beats up on female baddie Rampage, while realising he’s got a lot to learn about superheroics. It’s awesome to see Steel and Guardian back, if purely for sentimental reasons. John Henry Irons is a great character and held his own series for years, but hasn’t been much of a player in the DCU lately.

Writer James Robinson knows these characters, though unfortunately Superman’s goodbyes to his long-time friends seem rushed. There is a lot to set up here however in this bold new direction. Renato Guedes’ art is as gorgeous as I’ve come to expect. The Mon-El/Rampage battling free-fall double page spread is rendered exquisitely and David Curiel’s washed out colours compliment the bright skies and cityscapes perfectly. 

I had my doubts that Superman’s absence could continue the strength of this title, but so far things are looking up. For newbies, this is the place to start. It’s a great new beginning for a trio of heroes, as well as readers who haven’t visited Metropolis in a while.

The Flash: Rebirth #1

The Flash: Rebirth #1Like most readers, I felt disappointed after reading this issue. Sure, superheroes come back from the dead all the time, but Barry Allen, who for a generation of readers wasthe Flash, was dead for a long time. He gave his life to save the world, or worlds, from the Anti-Monitor in 1985’s Crisis on Infinite Earths. Virtually unseen since then, Barry’s mantle was taken over by his nephew Wally West. In my mind, Wally isthe Flash, and then when Bart Allen showed up as Impulse, and later Kid Flash, that was enough to fulfill my speedster requirements. So why bring Barry back? Good question.

 

And it’s one that goes unanswered here. Writer Geoff Johns and artist Ethan Van Sciver are a great dynamic duo, and they brought Hal Jordan back to the land of the living in Green Lantern: Rebirth 5 years ago. That was a phenomenal, meaningful, action-packed series, and as much as I grew up enjoying Kyle Rayner as GL,it was great to see Hal return. That’s not the feeling I get here. There’s enough of a framework constructed for future issues to build upon, but I can’t really say I’m entirely interested. I’ll keep paying attention though, only because Johns is an expert story builder, and Van Sciver’s art is impressive here, as always, with it’s fluidity and extreme motion. At last year’s Comic-Con I sat in on the panel where Van Sciver explained his enthusiasm for this series and his interpretations of the Speed Force. I look forward to seeing that more than anything else in this series. 

This is an issue not for newbies, with it’s abundant guest stars (primarily the JSA) and the complicated relationships Barry has with other speedsters (exactly how did Bart get resurrected, and why his anger at Barry’s return?). I can only hope this series will become more focused in the future, and I am somewhat intrigued to see how the DCU adjusts to this latest development.

Not much happens here though. Basically Barry talks with Hal at the Flash Museum, and various other spandex wearers talk about Barry, filling in a few details about him along the way for perplexed readers. I was happy to see the return of Savitar, a villain I haven’t seen in years, and the surprises that the Speed Force holds are intriguing. THough the revelation about Barry’s father-not so much. The ads for this series have claimed that Barry is back and it’s the worst thing that could’ve happened to him. How that plays out will be mildly intriguing, but I guess after the spoils of GL: Rebirth, I was expecting more. This is a slow build rather than a shot out of the gate, but Johns can usually be trusted. I hope he knows what he’s doing.