Robot 13 #3 Review

Well, technically this issue isn’t out just yet but you can pre-order it, as I heartily recommend you do. The conclusion of Robot 13 (hopefully, only for now) is a great example of the talent found within the ranks of indie comics. Writer Tom Hall and artist Daniel Blackford, working as Blacklist Studios, know how to craft a decent tale. There have only been 3 issues of this series centred on the enigmatic monster fighter of the title, but each one has been getting great buzz. Apparently a TPB will be released at some point, and coupled with the issues, via Panelfly and Robot Comics, on mobile devices means R13 will get more respect.

The simplicity of R13 is what lends it its charm. Robot 13 is the name of a centuries old skull headed robot who is charged with battling mythical monstrosities (one in every issue) with a fearless attitude and gangly limbs. With his origin becoming slightly less mysterious with every issue (and thankfully explained beautifully here), and Hall’s sparse use of captions and dialogue, this is one of those comics that can be easily read within minutes, but will more than likely be read multiple times. In this conclusion, R13 struggles to recall his ancient past, and recuperates from last issue’s battle while in the hillside home of a blind man called Oliver, and his dog.

It’s not long before a huge crimson cyclops tracks him down on a mad quest for vengeance and the battle heats up. This is by far the best issue yet. Bradford’s Mike Mignola comparisons seem far less necessary by now. Every issue has been filled with pages designed with such gusto that they demand to be gazed at. With #3 Bradford pulls out all the stops and fills these 32 pages with many moments like that. He has an uncanny knack of just knowing what looks unashamedly cool on paper, and it’s all done with so few lines and such subtle colouring, that it makes it even more impressive. The hard-edged approach to every shape, use of silhouettes and great tension building arrangement of panels all work splendidly to make this an engaging, and easy to follow tale. I could easily see Hall and Bradford working on a Clash of the Titans comic with the same vigour they show here.

Hall breathes humanity onto these pages to work hand in battle ravaged hand with Bradford’s artistry. Just a few conversations here and a few hints there and the story falls into place like toppling dominoes. There’s no verbose speeches in the vein of Brian Michael Bendis or Kevin Smith needed. I’m glad this pair have received the recognition they deserve. Really, R13 is just the product of 2 hard working fellows who obviously care about their end product greatly and that streamlined approach to storytelling makes this series as likeable as its metallic hero.

If you love R13 as much as I (and many others) do, you can also vote for the title in the Best Horror Comic Book category at the Rondo Awards before April 3. Below are the details from the R13 site, and here’s a great interview with both gentlemen, which is necessary reading for any would be self publishers.

The 8th annual Rondo Hatton Classic Horror Awards Ballot has been released, and Robot 13 has been nominated for Best Horror Comic Book!
The Rondo awards are a yearly program to allow fans of Horror to vote for their favorites in Horror film, books, comics, music and general fandom and can be voted on by YOU the fan! If you go to Rondoaward.com, you can get the ballot information as well as info about the Rondos and lists of past winners. You can vote for as many or as few of the categories as you like- so if there are those that you just don’t know anything about, feel free to pass on those and vote for the categories you feel strongly about. All votes must be emailed to taraco@aol.com with your name (so they can adhere to the One Person=One Vote rule) by Midnight of April 3, 2010.
While we would LOVE for you to Vote for Robot 13 for Best Horror Comic Book, I want to also encourage you to check out the site and vote for as many of the categories as you feel knowledgeable about. It’s an awesome, grass roots type of thing and a HUGE honor to be nominated for everyone involved.

Sam Kieth The Sketch Books Vol. 1 Review

I first became aware of Sam Kieth’s curious artistry when the animated series of his The Maxx comic was shown late at night on TV during my teens. I’ve followed him on and off ever since, most recently with his 2 issue Lobo: Highway to Hell series for DC. He’s also worked on The Sandman, as well as with Batman and Wolverine over the years. I guess he’s more known for the offbeat works that suit his unique sketchy style however, such as Epicurus the Sage and Zero Girl.

Unfortunately his website is inactive, so this attractive hard cover sampling of his work is a great place to start. IDW do have it in them to make well presented, stylish art books like this, as their Sparrow series of books (the latest one is centred on artist/designer Pushead) and their handsome tome covering the first decade of their own publishing history prove.  Their quirky series such as ZVR Aventure (no, that’s not a spelling mistake) show that the decision makers behind IDW are indeed brave enough to produce non-standard comics. So, a book on Sam Kieth then seems like a logical step. Whether this is part of a series as the Vol. 1 subtitle indicates remains to be seen, but if so, it’s off to a good start.

Sure, it’s only 48 pages, but the oversized format and replications of Kieth’s sketchbook, (with dirt, scribbles, and all) works well. One look at Kieth’s artwork is all you’ll need to know if you’re a fan. There’s much diversity in these pages, and some minor comments from Kieth on the odd page. There’s a few pages dedicated to fashion, some to Japanese inspiration and several visual ideas on a film called Four Women he was once going to direct.

The different media used include paint, watercolours and pen and ink. Busy pages are sandwiched by superb examples of minimalist landscapes and flowing lines. This is $10, sure, but it’s a book you’ll certainly look at more than once.

United Moon Destination

Time for 3 quick movie reviews.

The Damned United tells the true (though embellished here) tale of manager Brian Clough’s disastrously short tenure leading hugely successful English football team, Leeds United. Taking over from much loved manager Don Revie, Blough’s non-nonsense, honest approach to playing made him no fans, or won his team any matches. Now, I’m certainly not a huge fan of soccer in the ’70s, but this is a riveting and dramatic film. Michael Sheen, after proving he has playing real life characters down pat in the excellent Frost/Nixon, does so again here. He’s confident, charismatic and unavoidably sympathetic. The closing credits and extras reveal what a great manager and showman Clough really was. This is what a sports film should be like – not the endless ‘uplifting’ gridiron fluff America trots out, but engrossing, surprising and real.

An indie sci-fi film directed by David Bowie’s son does not scream potential. However, ignore that doubtful voice. Moon is a revelation. First-time director Duncan Jones shows he can stretch a thrifty budget and expand upon concepts often visited in this genre. Sam Rockwell carries the film as its protagonist and solo performer, for the most part. He is brilliant and allows the film’s surprising narrative to hang on his shoulders with great skill. He acts besides himself, unravels a conspiracy and talks to his computer GERTY, as voiced by Kevin Spacey. This is the kind of film that science fiction can do so well, but rarely does.

The Final Destination is the last entry in this series that began in 2000. The 3 previous films are superior to this one, as they welcomed the dark comedy and grisly deaths. This film (in useless 3D) tries hard but doesn’t reach the same horror heights. The subtlety of death as an invisible character is gone here too. Objects move on their own, not seemingly affected by gravity and bad accidents. There’s the usual cookie cutter teens who get picked off one by one, but none of them are really worth caring about.

45 Review

Publisher Com.x has been putting out unique books for the last 7 years and are most known for Cla$$war, but that book may very well be eclipsed by this ambitious Original Graphic Novel. It’s one of those superb, “why didn’t I think of that?!” ideas, and even though it’s been in the works for a while, the buzz surrounding it can only grow now that it’s out. If you’re still not convinced that Com.x is a publisher to take note of, check out this splendid trailer. OK, now before we get to the meat and potatoes of 45, here’s some perty pictures from it.

And yes, that’s just the tip of the iceberg. To see more visual treasures from 45 (18 pages in fact, go here. Now.) Apparently this is the first comic work of UK based graphic designer Andi Ewington. As revealed in an interview with CBR, Ewington first conjured forth this concept when he and his wife were facing the birth of their chid. From there it was a matter of convincing Com.x of it’s validity (of course, they wisely saw its potential) and then beginning the Herculean task of rounding up dozens of different artists as contributors. The attraction of 45 is twofold. Firstly, the concept of a journalist interviewing a bunch of different superpowered people to see what kind of life his own potentially superpowered child faces is brilliantly attractive as a unique narrative structure. Secondly, embracing the potential of the comic medium by giving 45 different artists free rein on one page each (focused on a particular superhero) creates a diverse array of art and makes it feel like  a portable gallery.

I recently read, or at least attempted to read, Max Brooks’ widely praised novel, World War Z. It also follows a journo as he interviews a bunch of different people across the globe. However, I soon lost interest as every interviewee sounded the same. Regardless of their relation to the future-set zombie epidemic, from scientist to military strategist to man on the street, their was no huge difference to the way they spoke. It didn’t sell the concept to me. Thankfully, Ewington knows better.

The world in which 45 is firmly entrenched begins immediately. Well after some praise from writer Jim Krueger and AICN’s comics reviewer. The foreword is written by James Stanley and it is he who leads us through the book. He’s a British journalist facing the birth of his first child in a word where “Normans” in other words non-powered individuals, co-exist with those possessing the Super-S gene, granting them unusual abilities.  Expectant parents can choose to have their babies tested for the Super-S gene to somehow prepare themselves for a possibly powerful offspring.

The first interview sets the tone splendidly, and feels like sitting down in a large, comfy chair you don’t want to leave. English couple Michael and Felicity Brown have only been parents for 5 hours, but knew instantly that their son was gifted as he began flying around the hospital room. Stanley then asks the logical question, “How did you manage to catch him?” to which Michael replies, “The midwife caught him just as his ability waned. Good hands, that one! I joked that she should try out as goalkeeper for West Ham-God knows they need one…” Classic, and a most pleasant introduction to what this book is all about. Let’s face it, “realistic” portrayals of superheroes existed long before Heroes stormed TV land. From Astro City to Marvels to Rising Stars, comics have played with the concept of more grounded powered individuals and how they affect society. However, Ewington brings the notion to the next level by filtering our experience of this world through Stanley’s eyes, or rather, questions. This combined with tantalising glimpses of the world beyond his interviews makes for an attractive and engrossing view, offered in bite size portions. With each new page turn we are presented further morsels, such as the existence of shadowy organisations taking an interest in these special kids, to government monitored S-Zones, to what life was like before the proper support was available.

Each interview begins with a quick intro of the parents and child (with names often changed for their own protection) and the location of the interview. It’s obvious Ewington has thought long and hard about the nuances of each interview. He doesn’t merely throw 45 conversations at us peppered with, “So what power does your child have?” and, “How does that make you feel?” Stanley’s asides, written in italics, let us know how the subjects feel, or what they’re doing during their brief interactions and all these flourishes add much realism to the proceedings.

For example, the Miles-Millers seem to want to talk for their gifted son Nathan and their interview comes across like a delightful Monty Python script. This kind of light humour is rare, but does offer a respite from the mainly serious tone throughout the book. In fact the very next child, Richard Lewis is kept isolated from the world by his frightened mother. When asked what his power is Richard simply answers, “I hurt things.” Creepy. Ewington knows that kids in fiction are a blank slate, used for cute laughs or Japanese horror-styled chills. The diversity of the Super-S interviewees, their personalities, family dynamics, backstories, and powers is very impressive. There’s playful twins in New Zealand. There’s an amputee called FullyArmed who is a so-called 2nd Degree, who was born a Norman but received his powers (morphing arms) via a freak accident. Major Action is a combination between Batman and Captain America. Frenchwoman Katrin Dupuis controls plants. 20 year superhero veteran, Ireland’s Shilelagh tells of giving up due to the constant criticism from the press, going into seclusion. He reveals, “It was incredibly dull. It was perfect.” Shilelagh’s story reminds me of Superman’s in DC’s 1996 epic mini-series Kingdom Come, but like every tale in this marvellous tome, it reads fresh, which is becoming increasingly difficult in this age of superhero saturation.

The words work so well that the page of art for each interview isn’t always necessary. Sometimes they grant greater clarity to the interviewee, and at other times they’re unnecessary, but most of them look great. The standout pages for me are Amy Turner by Jock, LunarBlade by Kit Wallis, and Sean Phillips’ Auroron. There’s enough artistic diversity within these pages, that by themselves they serve as a tremendous example of the variety within today’s comics. Everyone will find at least a handful of pages to simply gaze at.

Once I turned the last page (of 132) , I wanted to visit Ewington’s world again, and that’s essentially what 45 is – a new world, a new universe. With names, superpowers and identities for 45 different characters filling these pages, Ewington has essentially created a new platform from which Com.x could easily spin off an endless series of one-shots and series. For now though, this is an enchanting book and a great testament to the diversity and creativity that the medium of sequential art can fully embrace. For the naysayers out there who believe the death knell sounded for superhero stories years ago, a book like 45 is the perfect example to give hope for the future of this unique art form known as comic books.

Mesmo Delivery Review

It’s been a while since I’ve done a review for Broken Frontier as I’ve been rather busy these last few months with my magazine…adventures, but Mesmo Delivery from Dark Horse was too tantalising to ignore. Rafael Grampa’s OGN is definitely worth a look, if you like mad visuals and blunt but creative Tarantinoesque storytelling. Here’s an excerpt of my review:

This crazy original graphic novel has been widely praised, and deservedly so. Originally self published and distributed by AdHouse Books, this new edition from Dark Horse is complemented with a new cover, a Brian Azzarello foreword, and a juicy sketchbook section. Brazilian creator Rafael Grampa’s work of sequential art is a manic display of what is possible in this medium. It’s a dizzying joy to behold, and is filled with so many non-American approaches to presenting a story in comics form that it screams its newness after only the first few pages.

Read the rest of the review here.

Legends: The Enchanted #0 Review

I was at one of my two local comic shops this week for my usual swag of goodies, when I noticed one of the guys bagging up the new releases. What caught my eye was Radical’s Aladdin: Legacy of the Lost #1. Amongst all the Big Two offerings, it stood out like a Twilight fan at Comic-Con. It’s painted cardstock cover and general handsome presentation means that it should (as it deserves to) swivel heads looking amongst the latest floppies.

That’s indicative of pretty much all of Radical’s output though, and this year looks set to be the best yet from the relatively new company. Aladdin, BTW is definitely another book you should read. It’s swashbuckling in all the right ways. And now on to Enchanted.

The perceptive would’ve seen the Legends: The Enchanted OGN in this month’s Previews. That 128 page “deluxe hardcover” book arrives in April, and this zero ish acts as a primer. Comparing the premise to Fables and the works of Zenescope is the first description that comes to mind, but like most of Radical’s books it’s set just enough apart from anything else that it’s easily its own beast. They have a brief, yet solid history of dressing up great concepts with killer looks and Legends is no different.

It begins with Jack the Giant-Killer doing what his title implies, with Conan-like machismo, simultaneously saving and destroying the humble town of Krakenfield in the process, before riding off on a mean bike. Then we’re whisked away to Pinocchio, who is fully grown and is being tortured. It seems that not everyone in this fantastic world likes these “enchanted” folk and their powerful abilities, including the handy, but painful “healing charm.” We then see Red Riding Hood slicing up some wolves in the dark woods, and then meet some ugly folk (including one wearing a shirt with the Radical logo on it) in a tavern looking to stir up trouble, but who do not go unnoticed.

Creator Nick Percival does a superb job of teasing the world he’s created. The OGN will show us darker versions of Hansel, Gretel, Goldilocks and Humpty Dumpty amongst others, and this #0 issue is a great introduction –and it’s only $1! This is a grisly world filled with bionics and mechanics as much as grotesque creatures and medieval brutality. Sure, not a lot happens here, but Radical are obviously confident that Legends will find a greater readership and if nothing else Percival’s tale is the mark of a future talent to keep your eyes upon. There’s a richness to his painting style that Radical readers would be familiar with and a boldness to the way he approaches each page. He lets each scene breathe, and though it’s obvious he’s bursting at the seams with mad ideas, he’s in no rush to tell a complete story here. There will be plenty of time for that come April, and I for one am looking to visit this crazy world then.

Toy Story #1 Review

Following on from the first part of this story as seen in the recent Toy Story #0 from BOOM! Studios, The Return of Buzz Lightyear, Part Two is presented here in another charming instalment of this widely adored franchise. Jesse Blaze Snider again impresses with his considerable writing skills. There’s a lot to live up to whenever you stamp a Pixar property boldly on the cover, but BOOM! can afford to be confident. Jumping from the dark vampire romance of Dead Romeo to this kid friendly series with ease, Snider manages to erase any doubt as to his storytelling diversity. The guy is funny. Like the previous issue, I enjoyed this more than I thought. Snider knows what Toy Story fans expect, ie, humour, emotion and light hearted fun and with the 3rd film set for a June release, now is the time to dive in and get reintroduced to these characters. Setting the comic between Toy Story 2 and 3 is a wise move, as it gives Snider more characters to…play with and creates a familiarity for fans of the films.

Following on from the #0 issue in which Buzz was returned to the toy store, and replaced by a brand new version in Andy’s room, the adventure continues with great aplomb. Woody rounds up the troops to rescue his gallant friend from the shelves, and tries to convince the newer Buzz and fellow Space Ranger Booster to go along with the plan. One daring flight down the squeaky stairs later (with a quick diversion for Andy’s dog Buster) and the rescue attempt in miniature form begins.

Wordplay including a karaoke machine named Mike and dialogue such as, “Allright girls and toys!” makes this the kind of tale that parents can enjoy just as much as their kids. It’s obvious that Snider is enjoying himself here. When Woody and co. steal Andy’s mum’s car to get to the toy store, and get pulled over by a bewildered cop – genius. When they arrive at their destination to find an angry swarm of Buzz Lightyears dressed as a samurai, ninja and other assorted varities – genius-er!

Artist Nathan Watson matches Snider every step of the way. The key to making comics funny is down to two visual cues – timing and facial expressions. Watson nails both. His loose style is closer to the Buzz Lightyear animated TV series than anything resembling drool inducing CGI wizardry, but it works well. All of the characters from Slinky to dinosaur Rex to piggy bank Hamm are portrayed with such skill that there’s no question that these are the same characters from the films. Thankfully this is an ongoing series, so there’s a few more issues to catch up with Woody and Buzz before Toy Story 3 arrives.

Tumor Review

Available next week is this pulp influenced tale from Archaia that held the #1 place on Amazon’s Kindle Graphic Novel Bestseller list for 2 months.

Occasionally narrated by main character, private investigator Frank Armstrong, who’s middle-aged and ill of health, the book can be filed proudly under N for noir. Written by Joshua Hale Fialkov with black and white art by Noel Tuazon (the same team behind Elk’s Run) the tumor of the title is inoperable and clings to Frank’s brain. As he sees his own life slipping through his fingers, he also tries to save the life of Evelyn, a drug kingpin’s daughter.

This book is dirty with its jagged visuals, harsh characters (all of whom seem to swear with reckless abandon) and good old-fashioned life and death stakes. It’s like Frank Miller’sSin City, but far more grounded. Tuazon uses different levels of artistic detail to reveal Frank’s flashbacks and this technique mirrors Frank’s failing memory perfectly. His tenacity and dedication to what could be his last case is admirable and Fialkov never allows the story to become too muddled, or his ageing hero to become unsympathetic.

After reading the first few pages, you’ll certainly want to know how this jagged, frantic tale ends. The 225 pager is available on January 27, and you can also check it out here. There’s also an interesting interview about the history, and great success of the book with Fialkov here.

Digested #1 & #2 Review

The highlight of Gestalt’s recent Flinch anthology for me (and many others) was Withheld, Bobby N’s short story on a man leaving prison.

In just a few pages he skilfully managed to concoct a suspenseful, surprising tale, and in his Digested series, the writer/artist continues to show how much can be done with a low page count and a wild imagination.

Out now from Gestalt are the first two issues in this new series. They’re black and white, and just over half the size of a standard comic book, but they punch above their weight class. The thinner first issue kicks things off with Oxygen, a silent tale of a night jogger returning home. Yes, that’s about it, but thankfully it’s continued in #2. It’s an intriguing way to start this slice of life series, and really shows Bobby N’s remarkable skill at just using just 3 colours, and 4 panels per page. Train Ride focuses on two girls talking as girls do, with “ohmygod!”, “y’know?” and “So I’m like” littering their dialogue, all filled with too much information for the strangers around them. Like the other tales in these two issues it’s a great reminder that Mr. N has seemingly taken snippets of his daily experience and turned them into engrossing mini-dramas. First Date finishes things off and is one of the funniest punchlines ever committed to sequential art. Also included is an honest introduction from the creator about how this series came about and what it takes to fit artistry within the confines of making a living, as well as a conversation between Bobby and fellow creator Tom Bonin. To any wannabe comics creator this is an interesting and honest read.

Digested #2 thankfully contains more pages than #1. Oxygen continues here, with the story of the lonely runner going in an unexpected direction involving a huge, tentacled plant, his gas mask wearing neighbours and a childhood fantasy. It doesn’t make sense – yet. Lions and Cubs tells of a man’s recollection of his time years ago venturing to the beach with his father and the realisation of the importance of such times. Unbearable is by far the funniest in this second volume, and almost seems like Toy Story via Ren and Stimpy. Great stuff. The Final Round will speak to anyone who’s experienced the quiet obligations of a relationship breakup, while Pavlov’s Dogs will resonate with any public transport sufferer.

The final two tales, Modern Housepets and Yes Men appear like poetry with pictures attached. Both are one page stories focused on the observations of those around us. Rounding out this 62 pager are 4 poems, the final part of Bobby’s conversation with Tom Bonin, and a few e-mails rightfully praising Bobby’s work in this series.

I hope we get to see more from this Aussie creator. His work as a graphic designer shines through every page, making the most of the limited page space with superb pacing, great characterisation with few lines and a mastery of black and white art. There’s brilliant use of space in each panel and page which adds up to a polished and strangely enchanting work. Seeing stuff like this that is so obviously made with heartfelt earnestness gives me hope for the future of comics. Bobby’s deft combination of realistic environs and events with the occasional glimmer of the fantastic creates a real accessibility. This is the kind of work you can proudly give to anyone to reveal the possibilities of sequential art. I hope to see more Digested soon.

Both these books, and many more goodies are available at Gestalt’s site. You can check out Bobby N’s site here and read about him in his own words here (which will resonate with any fellow creative type).

We Kill Monsters #6 Review

Red 5’s great series, We Kill Monsters is releasing its last issue this week.

It’s another winner in the tale of the Basher brothers and their battle against various beasties. Hopefully the Trade will be out in May or June and it will be a great treat for anyone new to comics, or readers who just want an entertaining and accessible story.

Read the review here.

Path Review

Publisher Com.x has been around since 2001 and are mostly known for their Cla$$war series and the innovative 45 project which is being released this month. They seem to be one of those publishers who’s not in a hurry to flood the shelves with new books. Each new endeavour seems to be assessed as to how it relates to the Com.x line as a whole. Perhaps I’m reading too much into their limited output, but with a focus away from monthly comics, and squarely on OGNs, plus offices in London and California it’s obvious that they’re not just another comic book publisher.

Path is a black and white Original Graphic novel by Gregory S. Baldwin. It’s not a new book, having been released in 2008, but it has “timeless” written all over it. The plot is simple enough. Doppler is a rabbit who is simply trying to stay alive in a foreboding terrain when he runs into (or rather almost gets squashed by) Dodge, an elephant. Those always amusing Bugs Bunny or Road Runner cartoons would be the obvious comparison with Path showing the same kind of loose, child-like approach to story telling. Yes, child-like, not childish.

It’s a classic set-up, with two strangers with wildly different personalities learning to rely on each other while trying to stay alive. It’s a premise that makes those ’80s buddy cop action/comedies work so well, and Baldwin uses his two protagonists to great effect here. It also kind of reminds me of those great Jim Henson tales, Labyrinth and Dark Crystal with its sense of zany fun in the midst of danger.

Baldwin is a great artist. Path never suffers from being black and white, as other books sometimes do. Baldwin uses silhouettes, panel sizes that vary greatly and an attention to white space that must be noted. A video game designer by day, Baldwin takes to sequential art with enthusiasm and I’d be curious to see what he could come up with next. He was nominated for the Russ Manning Award for most promising newcomer, and deservedly so. His character designs, with Dodge’s large hands and feet and droopy eyes display his inner strength, while Doppler’s wild expressions give Path most of its humour. There’s all manner of creatures in this barren world though, from round robotic suits to nasty crocidogs, which just adds to the hectic nature of the travelling pair as they traverse the harsh environment, led by Dodge who’s strangely driven to his destination. The conclusion is a bold one, but surprisingly touching.

Path really is a visual feast and is a simple story populated by characters who are given distinct personalities, even if they only appear for a few pages. This 80 page adventure is rounded out by a few pin-ups of Dodge and Doppler. Path doesn’t have much of a plot, being an energetic journey leading to the next danger around the corner, but it’s simply a kid-friendly romp that looks great to boot.

Creature Box, the just revamped site of Baldwin, and Dave Guertin, is definitely worth a look for more fantastic imagery.

G.I. Joe: Resolute DVD Review

Far superior to the deservedly maligned live action film, G.I Joe Resolute was originally a series of 11 short animated films shown on the net, before being shown in its entirety on TV. Now it’s available on DVD for those who didn’t see it on US or Canadian TV, or for those that did, because it is worth seeing more than once. Written with gusto by comics scribe Warren Ellis  (The Authority, Anna Mercury) and directed by Joaquim Dos Santos (Justice League Unimited), this is G.I. Joe as it should be. It respects the ‘80s cartoon series, but reinvents the franchise for a modern, tech savvy audience. Unlike the live action film, Resolute relishes in the military and technological aspects of the Hasbro property with greater realism, filling the screen with mature dialogue and dynamic action scenes.

Sabotaging the U.S.S Flagg, the Joe’s aircraft carrier base, Bazooka’s death, the destruction of Moscow and a 24 hour ultimatum to the U.N by Cobra Commander, and Snake Eyes infiltration within a Cobra base. That’s all in the first few minutes of Resolute. Old favourites such as Tunnel Rat, Roadblock and Flint appear, as does a new female Dial Tone, and of course, Duke, Scarlett, Destro and Baroness. Cameos by Ripcord, Zartan, Stalker, Wild Bill and a few unnamed others are present too, and though I had a heap of Joe toys in my youth I can’t recall all their names. More observant fans will notice more I’m sure.

Resolute never appears disjointed as a complete 1 hour film. In fact you’d never know it was originally a multi-part adventure. In the story, there’s also a look at the origins of the silent Snake Eyes and Storm Shadow and an awesome battle between them.  The bad guys are about good as shooting as Stormtroopers and the side missions such as Tunnel Rat’s destruction of Cobra’s satellites and Gung Ho and Roadblock’s battle with Destro and Baroness in Alaska to free a few hostages are all presented equally. No one character really steals the show, though Snake Eyes is cool as always.

The anime flavour and slight costume redesigns really work here and fans of the series need not be concerned. It’s in good hands.

The voice acting is great, the animation is fluid and the action is intense. There’s a final scene after the credits which hints at a possible resurrection of one of the characters who died. Hopefully that means more Resolute episodes on the way. There’s definitely a market for mature Gen X tailored entertainment treated with respect and maturity.

There’s a few extras on the DVD, including a 20 minute interview segment with executive producer Steve Drucker , lead art designer Dan Norton and director Dos Santos. Obviously Norton and Santos are long-time Joe fans. Norton mentions that his toy battles were intense, leading to the deaths of his Joes, complete with funerals. The trio answer a few fan questions and discuss the origin of the project as a desire to make something for the adult fans, and why Warren Ellis was “one of the wow names,” and his unfamiliarity to the Joe Universe, but familiarity with near future military tech helped the approach to the story.

The bonus called And Now You Know is a short action scene showing Snake Eyes dispatching some Cobra goons with ruthless efficiency, and a tongue in cheek nod to the old Public Service Announcements of the ‘80s cartoon series.

Rounding out the extras are a few storyboards and Joe Files offering short bios on Duke, Roadblock, Scarlett, Snake Eyes, Cobra Commander, Baroness, Storm Shadow and Destro.

Resolute is proof that good ideas don’t need to be stuck to the cobwebs of nostalgia, but can be given a new lease of life, pleasing the original fans while making a few more along the way.

Angelus And Toy Story

Now up at Broken Frontier are two new interviews of mine. One is with writer Ron Marz (Green Lantern, Witchblade) primarily about his new mini-series from Top Cow, Angelus. The other interview is with writer Jesse Blaze Snider (Dead Romeo) about his new gig writing Toy Story for BOOM! Studios.

Also up at Broken Frontier is my review of BOOM! Studio’s Irredeemable #9.

The Last Days Of American Crime #1 Review

Ever since I first heard about this project I’ve been intrigued. Seeing preview pages at Comic-Con this year made the anticipation grow even more, and now that Sam Worthington is attached to produce and star in a film adaptation, hopefully more people will see this. The concept alone is worth the price of admission.

Like a classic noir tale, it begins with a death (presumably) and then a flashback that explains what led up to it. It seems that in 2 weeks the U.S government will launch the American Peace Initiative as a, “necessary step to protect our nation from further acts of domestic terrorism.” What that means is (and this is the enticing hook of the whole story) is that a broadcast will go live across America, effectively rendering any criminal desires obsolete, and so crims nation wide have a fortnight to get all their illegal ways out of their system. Yes, it really is the last days of American crime.

As is the norm in high concept tales like this, TV news handles most of the heavy exposition (rioting across the country, a mass exodus of people to Canada, etc) but it never lets the story get bogged down. Most of that story revolves around hard man and opportunist Graham Bricke (also referred to as “Brick” in Radical’s promo materials however) as he recruits a gang of similarly minded individuals for one last job. There’s glimpses from the noir handbook, such as Graham’s voiceover describing “that broad’s” walk and the taste of her lips, but writer Rick Remender (Punisher, Fear Agent) digs deeper by making Graham a thrice married man who lives with his Mum in a trailer. Graham also works as a security guard at a large bank and wants to use his know-how to strike quickly before paper money makes way for digital transactions.

There’s a lot of profanity here and a smattering of blood, and sex but Remender is putting all these pieces together like a chess master, making us readers wait for him to strike. This first issue (of a three ish bi-monthly series) is mostly set up, like the first 30 minutes of a classic heist film, but the bulk of the groundwork has been laid. I have a feeling next issue will consist of a lot of action, betrayal and a few bad decisions.

Greg Tocchini’s art works splendidly with Remender’s well paced script. After this, he’s sure to go places. With a painterly style that is hard to compare to anyone else (I’ll say it’s like a more detailed Phil Noto, but that’s not quite right), the artist knows when to use detail and when to approach pages with more subtlety. It’s simply a beautiful book, and Tocchini makes even bathrooms and bars look mundane yet somehow magical. See a huge preview here to get a glimpse.

Also included in this 64 page issue is a sketchbook section by Tocchini and an interview with Remender. Radical prove yet again that they know how to mix good looking books with grand concepts in a delicious cocktail.