This is a big comic in every way. It’s hard to imagine any other publisher than Image stamping this on the stands. I get the feeling that Viking, the self described, “9th century crime book” is going to be one of those series that people will be hungry for. Like Scalped, or Incognito, Viking is a series that seems to come from left of centre, yet is filled with a dominant sway that will topple the spandex adventures beside it. If you have any doubt about the entertainment value of a series by two virtually unknown creators that has no spandex inside it, such uncertainity will be pulverised to nothingness after turning the last page.
So, Viking is a big comic. Big in concept and big in production. What Image craftily kept to themselves was the size of this bad boy. It stands out from its funnybook brethren. Viking is slightly larger than the avergae monthly; not by much, but just enough to be noticeable. It’s a great surprise and I can foresee many readers like me, who ordered this book based on the preview art alone, having this thump down on the counter from their pull box, and being genuinely taken aback. Thank you Image – seeing this for the first time was a pleasant surprise. And more than that, thank you for the contents within the larger pages. It lives up to the time and effort that’s been put into it. Of course, better paper and a laregr size mean nothing if the story within is a waste. Thankfully, it’s not. Writer Ivan Brandon and artist Nic Klein have declared themselves to be true talents with this book.
Now, granted this story isn’t going to be welcomed into the bosom of every fanboy. It’s old-timey dialogue and instantly detestable protagonists will throw some people off, but it is a simple narrative and engaging to boot. Two criminal brothers, Finn and Egil are thieves, killing and selling the goods of their victims. They’re tough guys, but with a love for their family. Between their last raid and their next, they face retribution of a swift and terrible kind, which lays the ground for the next issue well. Interspersed is a nice sequence involving a rich king and his lovely, carefree daughter. She desires adventure, and I’m sure when her path crosses with the brothers, that’s surely what she’ll find.
This issue has just sold out, but Image are rushing a second printing, for release on May 6. Issue 2 is out on June 13. Once you cast your peepers on the art, you’ll understand why. Nic Klein’s work deserves the larger format, and as Ivan Brandon mentions in his afterword, Klein solidified what Viking was and brought it to a new place. Klein’s artwork is rustic, and dirty and filled with blood and grime. Yet it all looks very beautiful. At times it resembles the large-dot style of the Golden Age and other times he turns his attention to a particular panel and paints it splendidly. It’s not a mish-mash of techniques, and it all blends well, thanks to his restrained layouts and colour choices.
Some may find the conversations hard to follow at times, and despite its fairly straight forward narrative, you will need to concentrate when reading it. It’s such a pleasure to actually hold in your hands though, and even if the story isn’t for you, the artistic approach must be admired.
Preview pics of #2 below.




Okay, here’s a look at 3 recent indie first issues.
IDW’s American McGee’s Grim is a new series bringing the apparently popular game character to the printed page. Grimm is a surly pirate-like dwarf who runs amok through fairy tales, jumping on things wit his butt to put the darkness back into the tales. Yes, that’s right. I’ve heard of American McGee (yep, that’s his real name), and his games such as Alice, and Scrapland, but never played them. Grimm is currently being released weekly through GameTap.com. Written by Dwight L.Macpherson, each issue of this mini-series is focused on Grimm’s intrusion into a different genre of comics. Naturally, first up are do-gooder superheroes. I didn’t laugh once. There’s just not enough room to play with. It’s a vaguely interesting concept, as Grimm empowers the assorted baddies to defeat the ever-victorious Freedom Friends, but it’s all been done before. Lobo, the recent Bizarro arc in Action Comics, or even Justice League International have all run with this idea, but they were given more than 22 pages. Once Grimm has introduced himself in the first 6 pages, the remaining 22 are just a one-sided battle during a parade through the streets of Megalopolis. There are over a dozen costumed characters – all the obligatory homages to popular characters, but none are obviously given the time to develop character. Superheroes being surprised that they’re getting beaten just isn’t funny, by itself. Grant Bond’s art does work though, with its loose Mike Allred style and Golden Age colouring, and having Grimm rendered in a style separate from the rest of the universe is a nice touch. I’m sure MacPherson is an accomplished writer, as he’s been doing this for a while but he’s not given a lot to work with here.
The team behind Beach Studios, and 
Image’s 

This is one of those books I ordered from Previews simply because it looked like something different. And it certainly is. 

I have a soft spot for indie comics. At least a third of everything I order from Previews is from relatively small self-publishers. Two things struck me about this book; the gloomy yet intriguing cover and the fact that it’s from a Xeric Award winner. Published by Passenger Pigeon Publishing, Chronicles is a simple, black and white 96 page one-shot. Writer/artist Felix Tannenbaum clearly has some skills. However, what is also clear is that he’s a far better writer than an artist. Judging by the work on
Just in case you haven’t heard, DC’s new venture is entitled Wednesday Comics (as new comics come out every Wednesday in the U.S). The concept was launched from the brain of artist and Art Director Mark Chiarello. Every weekly issue is only 16 pages, but will be filled with superb art from some great storytellers, and it will be big art too. Bigger then the average comic size, it will be like a large tabloid, newspaper supplement. It’s a bold direction but it should pay off. There are some great artists in the industry that will take gleeful advantage of this. Below is a preview of John Arcudi and Lee Bermejo’s Superman story and a Batman tale from the 100 Bullets team of Brian Azzarello and Eduardo Risso. Also included in the upcoming 12 part series will be a Metamorpho tale by Neil Gaiman and Mike Allred, Supergirl by Kimmy Palmiotti and Amanda Conner and Joe Kubert on Sgt. Rock. Creators such as Kurt Busiek, Dave Bullock, Walt Simonson, Ryan Sook, Dave Gibbons and Paul Pope are also involved. Look for the first oversized issue in July. Awesome news.




This third volume of the League of Extraordinary Gentlemen opens at the bedside of a sweating man with feverish dreams involving a young lady swimming naked and cloaked cult members’ ambitions to create a Moonchild, whatever that may be. As the man, Tom Carnacki, the ghost finder wakes he speaks of his night-time adventures to his fellow team-mates, Orlando, A.J, Mina Murray and Allan Quartermain. Thus we are introduced to the latest batch of “gentlemen.” This has been an extraordinary series from the outset. Well, mostly. Writer Alan Moore (Watchmen, From Hell) and artist Kevin O’Neill unleashed their concept of famed adventurers from the annals of literature upon the world in 1999. Mina Harker, from Bram Stoker’s Dracula was tasked by British Intelligence to form a team and gathered Allan Quartermain, Dr. Jekyll, Captain Nemo and others along the way to saving London. The second volume was a great tie-in to H.G Wells’ War of the Worlds while the third was a stand-alone graphic novel entitled The Black Dossier. Dossier was not the high point that the first two series were, mainly due to its varied narrative and frequent use of Moore extras such as prose pieces, letters, maps and the like. The greatest asset throughout the series has been the constant relationship of Harker and Quartermain in the different time periods. Dossier was light on that but did fill in some details about other incarnations of the League, reminding comic readers again that Moore is no slouch when it comes to research.
Writer/artist 





I always admire those who risk their resources by doing something truly creative. It’s even more important in these days of Diamond’s recent changes that make it harder for the ‘little guys’ in the comic book biz to get their work noticed and appreciated by a worldwide audience. So, firstly my hat is off to Gibson and Danks, and the multitude of self-publishers like them. However, apart from all that Harker is genuinely entertaining, and it’s obvious that it’s a labour of love. From writer Roger Gibson’s nice introductions in each issue, that offer an honest peek into the process of creating a comic, to artist Vince Danks’ efforts on the art, which must be time consuming, it all makes this a pleasant change for those raised on a steady diet of spandex soap operas.






This has been an excellent series with every issue. It’s been tightly scripted with a genuine momentum, and especially when compared to the disappointing finale of The Remnant, this is a truly satisfying conclusion to a great adventure.