Viking #1 Review

Viking #1This is a big comic in every way. It’s hard to imagine any other publisher than Image stamping this on the stands. I get the feeling that Viking, the self described, “9th century crime book” is going to be one of those series that people will be hungry for. Like Scalped, or Incognito, Viking is a series that seems to come from left of centre, yet is filled with a dominant sway that will topple the spandex adventures beside it. If you have any doubt about the entertainment value of a series by two virtually unknown creators that has no spandex inside it, such uncertainity will be pulverised to nothingness after turning the last page.

So, Viking is a big comic. Big in concept and big in production. What Image craftily kept to themselves was the size of this bad boy. It stands out from its funnybook brethren. Viking is slightly larger than the avergae monthly; not by much, but just enough to be noticeable. It’s a great surprise and I can foresee many readers like me, who ordered this book based on the preview art alone, having this thump down on the counter from their pull box, and being genuinely taken aback. Thank you Image – seeing this for the first time was a pleasant surprise. And more than that, thank you for the contents within the larger pages. It lives up to the time and effort that’s been put into it. Of course, better paper and a laregr size mean nothing if the story within is a waste. Thankfully, it’s not. Writer Ivan Brandon and artist Nic Klein have declared themselves to be true talents with this book.

vikingpreview4Now, granted this story isn’t going to be welcomed into the bosom of every fanboy. It’s old-timey dialogue and instantly detestable protagonists will throw some people off, but it is a simple narrative and engaging to boot. Two criminal brothers, Finn and Egil are thieves, killing and selling the goods of their victims. They’re tough guys, but with a love for their family. Between their last raid and their next, they face retribution of a swift and terrible kind, which lays the ground for the next issue well. Interspersed is a nice sequence involving a rich king and his lovely, carefree daughter. She desires adventure, and I’m sure when her path crosses with the brothers, that’s surely what she’ll find.

This issue has just sold out, but Image are rushing a second printing, for release on May 6. Issue 2 is out on June 13. Once you cast your peepers on the art, you’ll understand why. Nic Klein’s work deserves the larger format, and as Ivan Brandon mentions in his afterword, Klein solidified what Viking was and brought it to a new place. Klein’s artwork is rustic, and dirty and filled with blood and grime. Yet it all looks very beautiful. At times it resembles the large-dot style of the Golden Age and other times he turns his attention to a particular panel and paints it splendidly. It’s not a mish-mash of techniques, and it all blends well, thanks to his restrained layouts and colour choices.

Some may find the conversations hard to follow at times, and despite its fairly straight forward narrative, you will need to concentrate when reading it. It’s such a pleasure to actually hold in your hands though, and even if the story isn’t for you, the artistic approach must be admired.

Preview pics of #2 below.

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Grimm Ignites Crozonia

ignition cityOkay, here’s a look at 3 recent indie first issues.

I haven’t read a lot of Warren Ellis’ work, though I’m familiar with his recently wrapped (but not finished) Anna Mercury, also from Avatar. It was a simple and unashamedly fun 4 ish mini centred on a red head’s crazy sci-fi adventures. Similar to Mercury, in that it stars a sassy female character surrounded by men in a mish-mash world of hi-techerry, with low-tech solutions, Ignition City is entertaining enough. City throws in lots more swearing, vomiting and toilet humour than an America Pie film. It’s amusing in a way, but not exactly novel. Fans of Ellis will know exactly what to expect. He seems to present similar ideas in new packaging. I’m not saying he’s not a great writer. He definitely is, but perhaps he’s over this quasi sci-fi vibe he’s dealing with now, he can show the diversity he’s capable of once more. City is concerned with Mary Raven, a pilot who travels to the grimy titular location to discover what happened to her famous father before he died. Gianluca Pagliarani’s art is mildly distracting. Facial expressions often look awkward, but he draws ugly cosmonauts and grimy, steel plates well, so that’s something. The 1956 setting is sold ably with his unusual designs for weapons and transport, as well as the look of Earth’s last spaceport. Its diversions from our history’s space race and its effects on he world’s superpowers are played out with promise, but this title is off to a slow start. For Ellis fans only.

grimmIDW’s American McGee’s Grim is a new series bringing the apparently popular game character to the printed page. Grimm is a surly pirate-like dwarf who runs amok through fairy tales, jumping on things wit his butt to put the darkness back into the tales. Yes, that’s right. I’ve heard of American McGee (yep, that’s his real name), and his games such as Alice, and Scrapland, but never played them. Grimm is currently being released weekly through GameTap.com. Written by Dwight L.Macpherson, each issue of this mini-series is focused on Grimm’s intrusion into a different genre of comics. Naturally, first up are do-gooder superheroes. I didn’t laugh once. There’s just not enough room to play with. It’s a vaguely interesting concept, as Grimm empowers the assorted baddies to defeat the ever-victorious Freedom Friends, but it’s all been done before. Lobo, the recent Bizarro arc in Action Comics, or even Justice League International have all run with this idea, but they were given more than 22 pages. Once Grimm has introduced himself in the first 6 pages, the remaining 22 are just a one-sided battle during a parade through the streets of Megalopolis. There are over a dozen costumed characters – all the obligatory homages to popular characters, but none are obviously given the time to develop character.  Superheroes being surprised that they’re getting beaten just isn’t funny, by itself. Grant Bond’s art does work though, with its loose Mike Allred style and Golden Age colouring, and having Grimm rendered in a style separate from the rest of the universe is a nice touch. I’m sure MacPherson is an accomplished writer, as he’s been doing this for a while but he’s not given a lot to work with here.

CrozoniaThe team behind Beach Studios, and Crozonia must be a confident bunch, competing with Fathom and its assorted spin-offs from Aspen MLT. Like the late Michael Turner’s best creation, this new series is focused on an attractive young woman torn between two undersea worlds. Writers Jim Su and Dan Merisanu have wisely set this story in 1948. I don’t know why exactly, but it’s enough of a deviation to make things a little more interesting. Essentialy a young  man, Matt Stark works for a publisher, with hopes of becoming a writer. One bad day he realises that perhaps his dreams are fruitless, so hits the bar and goes for a walk at night. Then he sees the aforementioned woman “drowning” and dives in to save her. Like Lenny from The Simpsons says, “Alcohol and night swimming – it’s a winning combination!” Matt becomes the rescued instead of the rescuer and wakes up to an amazing undersea city. The woman he attempted to save is actually a princess and a war is brewing. The whole issue has 1996 written all over it, from dialogue to the early-Image like art. The up-sides are some groovy pin-ups and Jim Su’s encouraging reflection on the journey it took to get this to print. So far Crozonia appears to be something that comic book newbies would gladly read, but those hankering for something more contemporary should look elsewhere. It’s not without promise though, and the production values are higher than the average indie (or even Big Two) book. With three colourists, including Su (who also did the lettering!) the look of this issue does hit above its weight class. With some more character development and surprises it could be one to watch.

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Dynamo 5 #21 Review

Dynamo 5 #21 Image’s Dynamo 5 first appeared in 2007, created by writer Jay Faerber and artist Mahmud A. Asrar. Like Faerber’s other superhero family title, Noble Causes, Dynamo 5 focuses on a mixed team of heroes and the complications that come from being siblings and world savers. The tag-line, “Strangers bound by fate, and a father they never knew,” sums it up pretty well.  The intriguing premise is that the world’s foremost superhero Captain Dynamo, wasn’t such a great husband, and sired at least 5 illegitimate children. Now he’s dead, and his widow, Maddie Warner, rounds up these kids, all of whom have inherited one of their Dad’s powers, and shapes them into a team – Dynamo 5. That’s a great launching point for any series.

This issue begins in an unusual place for an ATM – a park, as several drooling people rip it open and toss bystanders aside. Cops on horseback arrive, but the situation doesn’t get resolved until Dynamo 5 land and disperse the madmen (and women). The thankful cops blame the outpouring of a new drug called Flex onto the streets of Tower City for this rampant violence, as it increases strength while lowering inhibitions. The 5 siblings disperse, dedicated to launching their own investigation, but not before 2 of them go on dates, because balance is important in a busy superhero’s life. Visionary, otherwise known as Hector Chang, proves he’s the romantic by bringing flowers to the door of Firebird, otherwise known as Emily Reed. At the same time, Scrap, AKA Bridget Flynn, feels uncertainty as she waits for her on-line date to arrive at a coffee shop. Her fears seem to be erased as Nate turns up and the pair discuss their mutual disgust for poor grammar. Sounds like my kinda gal. After some inappropriate wordplay, the pair’s discussions are interrupted by…yep, a mouth frother demanding cash. Bridget rolls her eyes and is about to pounce on the thief, superhero style, but is beaten to it by Nate, who handles himself rather well with a gumball machine.

At the same time, Hector and Emily find the park too boring so suit up and blast things in the Shark Tank – the underwater workout area in the 5’s HQ. Beating up robots is far more bonding than looking at trees.

Meanwhile, the remaining 3 members of the team (Myriad, Scatterbrain and Slingshot) discuss the recent revelation of Maddie’s past. The issue ends on 3 different cliff-hangers, which is pretty impressive in itself. They’d mean more to a long-time reader, and I can’t say if they’re true to how the characters have been portrayed thus far, but they’re interesting surprises nonetheless and give Faerber a lot to play with in future issues.

I have the first Trade sitting unread on my shelf, with far too many other unopened books, but as a newbie to this title it reads well.  It’s a good jumping on point for new readers as it introduces the team members and their different powers with ease, as well as their alter egos. Asrar styles the issue fluidly, and Yildiray Cinar, the artist on Faerber’s other family/superhero series, Noble Causes pitches in too, but the shift in artists is hardly noticeable. Each of the team member’s red and blue costumes look varied enough and it’s easy to identify who’s who. The fight scenes are handled dynamically, as are the facial expressions, whether it be Emily’s nervousness or the drug user’s mania. The Flex set-up seems like it will only lead to more action and danger, while the two superhero romances surely could go anywhere.

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World War 3 Illustrated #39 Review

ww3-coverThis is one of those books I ordered from Previews simply because it looked like something different. And it certainly is. World War 3 has been around since 1980 and was created by artists Peter Kuper and Seth Tobocman. In their own words, “WW3 has functioned as a microcosm of the the kind of society we’d like to see. Content is valued over style and ideas are not regarded for their popularity, but for their substance. Artists are given a forum to reach an audience with their work and the opportunity to interact and examine their concepts in a group setting.”

With a rotating team of editors and no shortage of contributors, WW3 offers true creative freedom and a rare outlet for some inspired artists. Every page has something to say about today’s world; both good and bad. The latest issue is an almost entirely wordless one. With over 30 short stories, this 120 page mainly black and white comic is a splendid read. Size-wise it sits somewhere between a standard comic and a magazine, reminding you that what’s inside is some entertaining and unique content. Reading it, I felt like an intellectual, part of the cultural vanguard, rallying against, “the man.” Or maybe I just felt that way  because this is a comic from artists I’ve never heard of and doesn’t feature a single superhero. Either way, I’m so glad I picked it up. As with any anthology, the quality varies, but I was genuinely smiling at a few witty entries, particularly The Crisis by Terry Labahn about one man’s failure to learn his lesson about money and In Security by Santiago Cohen. The latter brims with dark humour, but like every story within these pages, it has a point to make. Some are obvious and quite touching in their simplicity, while others had me scratching my head as to what exactly they were trying to say. The art styles range from manga to cartoons to the swirling, expressive line work seen in the double pages of Mac McGill’s Song For Katrina. There’s also a short selection of Kuper’s photos of art seen on Mexican walls. A well researched  4 page article by David A. Berona on the history of wordless art as it relates to spotlighting social injustice is a nice touch too and helps remind readers that the powerful , yet simple tales within WW3 are part of a global force. The majority of the work here, as in every issue, is focused on humanity and it’s needless desire for destruction of the environment or itself. None of the stories are depressing however. They serve to remind us of what we already know, such as the sometimes foolishness of chasing material wealth. Those who know that comics don’t always live up to their potential as a storytelling force to be noticed, will find a kindred spirit within these emotive pages.

You can read an interview with Kuper about WW3 and this particular issue here.

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Chronicles Of Some Made Review

Chronicles Of Some MadeI have a soft spot for indie comics. At least a third of everything I order from Previews is from relatively small self-publishers.  Two things struck me about this book; the gloomy yet intriguing cover and the fact that it’s from a Xeric Award winner. Published by Passenger Pigeon Publishing, Chronicles is a simple, black and white 96 page one-shot. Writer/artist Felix Tannenbaum clearly has some skills. However, what is also clear is that he’s a far better writer than an artist. Judging by the work onhis web-site, Tannenbaum shows quality with his sketches and paintings. He’s not a bad artist, but just not a superb one when it comes to sequential art. Reading Chronicles made me realise that not every great artist can necessarily translate their talent to storytelling on the printed page. Every eager fanboy clutching pages of superheroes posing who face disinterest at conventions know this.

Chronicles has some good art in on its pages, but most of it is lacking. There’s no real texture and the majority of its pages are filled with blank space. Tannenbaum shows promise though and with further work he could really develop his pencilling abilities. His book has been praised by several reviewers, but few mention the minimalist art, as it is the story itself saves this book. There are two short stories, both of which concern robots. Such things as sub-plots and even character’s names aren’t really vital, but I must admit that the simple tales are rather enchanting. The first one is set in a war torn nation, where 3 robots discover friendship, spare parts and a desire to overcome their destructive programming. The second story, entitled , Why Doesn’t My Robot Love Me? involves the endearing love between a robot and a snowman (or woman). It’s well told, and charming really, and Tennenbaum’s one page explanation of his motivations behind the story will find sympathy in anyone who’s loved, or lost. I look forward to more that Tennenbaum offers in the future, as Chronicles is a sweet, easy to read book, but hopefully he puts as much effort in his visuals as he does with his writing.

The curious can read the whole first chapter of Chronicles, here.

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Wednesday Comics

wednesday-comicsJust in case you haven’t heard, DC’s new venture is entitled Wednesday Comics (as new comics come out every Wednesday in the U.S). The concept was launched from the brain of artist and Art Director Mark Chiarello. Every weekly issue is only 16 pages, but will be filled with superb art from some great storytellers, and it will be big art too. Bigger then the average comic size, it will be like a large tabloid, newspaper supplement. It’s a bold direction but it should pay off. There are some great artists in the industry that will take gleeful advantage of this. Below is  a preview of John Arcudi and Lee Bermejo’s Superman story and a Batman tale from the 100 Bullets team of Brian Azzarello and Eduardo Risso. Also included in the upcoming 12 part series will be a Metamorpho tale by Neil Gaiman and Mike Allred, Supergirl by Kimmy Palmiotti and Amanda Conner and Joe Kubert on Sgt. Rock. Creators such as Kurt Busiek, Dave Bullock, Walt Simonson, Ryan Sook, Dave Gibbons and Paul Pope are also involved. Look for the first oversized issue in July. Awesome news.

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Teen Titans

Two Sons

We haven’t seen any Marvel teaser images for a while, so here’s a couple  for you. Following the success of World War Hulk and Planet Hulk, Bruce Banner’s boy is all grown up and looking to follow in the footsteps of his father by wreaking havoc. The Planet Skaar Prologue hits shelves on May 15 and is written by Greg Pak with art by Dan Panosian. The other image is related to a mysterious new storyline running through upcoming issues of Amazing Spider-Man, beginning in May 27’s #595. It’s written by Joe Kelly and pencilled by Phil Jiminez. Part 2 in ASM #596 is drawn by Paulo Siquera, while  ASM #597’s Part 3’s art chores are handled by Marco Chechetto. Using my deductive reasoning, it appears that this story arc will focus on the original Green Gobiln, Norman Osborn in his new power play, post-Secret Invasion. Apparently he gets a new costume and starts to look more like a superhero. It’s about time he got rid of the Star Spangled Iron Man outfit. 

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League of Extraordinary Gentlemen: Century #1 Review

I published my review of the latest League adventure from masters Alan Moore and Kevin O’Neill in the 2nd ish of Extra Sequential, but seeing as the book is coming out this month, I thought I’d run it here too, for those who haven’t read it. Obviously Moore and the League have a lot of fans, but Century may not live up to their expectations. Read on…

lxg3coverThis third volume of the League of Extraordinary Gentlemen opens at the bedside of a sweating man with feverish dreams involving a young lady swimming naked and cloaked cult members’ ambitions to create a Moonchild, whatever that may be. As the man, Tom Carnacki, the ghost finder wakes he speaks of his night-time adventures to his fellow team-mates, Orlando, A.J, Mina Murray and Allan Quartermain. Thus we are introduced to the latest batch of “gentlemen.” This has been an extraordinary series from the outset. Well, mostly. Writer Alan Moore (Watchmen, From Hell) and artist Kevin O’Neill unleashed their concept of famed adventurers from the annals of literature upon the world in 1999. Mina Harker, from Bram Stoker’s Dracula was tasked by British Intelligence to form a team and gathered Allan Quartermain, Dr. Jekyll, Captain Nemo and others along the way to saving London. The second volume was a great tie-in to H.G Wells’ War of the Worlds while the third was a stand-alone graphic novel entitled The Black Dossier. Dossier was not the high point that the first two series were, mainly due to its varied narrative and frequent use of Moore extras such as prose pieces, letters, maps and the like. The greatest asset throughout the series has been the constant relationship of Harker and Quartermain in the different time periods. Dossier was light on that but did fill in some details about other incarnations of the League, reminding comic readers again that Moore is no slouch when it comes to research.

Not nearly as accessible as the first two volumes, Century is the first to be published by Top Shelf, instead of DC Comics. This is the first in a trilogy of 80 page one-shots, with this introduction set in 1910. The next one will delve into the swinging 60s, with the finale set in the present day. That prospect intrigues me. However, this isn’t the Leagues’ greatest outing, though I am curious to see where it goes. O’Neill’s harsh lines are perfect to Moore’s creation, with it’s dark humour, nudity and brutal violence and he makes the most with the dirty world they inhabit.  League has always been unashamedly gritty and multi-layered, like most of Moore’s work, but League has always been, not surprisingly, his most literary series. You either feel smarter for having read it, or dumber for not grasping the references to works of fiction scattered throughout each page. Student of literature will continue to have a field day with this series.

The problem with Century is that there is simply too much going on. I know doubting Moore’s genius is like slapping Shakespeare, but whereas the first two volumes were just manic fun with a boy’s own adventure feel stamped all over it, this feels unnecessarily complex. The number of characters is greater than a Cecil B. DeMille film and the League gets diluted because of it. Saying that, I’ll attempt to break down the plot as best I can. Here goes…

The woman from Tom’s dream, Jenny Diver walks past a popular reproduction of Captain Nemo’s impressive battle ship, Nautilus and discovers from Nemo’s old friend Ishmael that the Captain’s last wish was to give his recently changed beauty of a ship to his only child. The crew need a Captain, but the stubborn woman doesn’t want to be any such thing. She eventually changes her mind for some reason and goes on a mad rampage.

Tom, along with Mina, new League member Orlando (known as he-she, behind his/her back), thief A.J Raffles and Quartermain (who is introduced as his own to avoid suspicions of his newly gained immortality presumably) visit the Merlin Society. While the team wanders around a room full of occultists, A.J does some snooping around and the team discover Doomsday premonitions from magicians Simon Iff and Oliver Haddo. Tom eventually barges into the cult’s HQ and sees the events of his dream played out before him -almost. Amongst all this, there’s plenty of singing from various characters espousing exposition, claims that Orlando posed for the Mona Lisa, and wields the famed sword Excalibur, the return of a famed serial killer and a meeting with Andrew Norton a figurative prisoner of London. All of these characters and more are from old novels, though don’t ask me which ones, and they do serve a purpose in moving the story. However I think Moore needed to restrain himself. The majority of the scenes, and singing, just appear indulgent. This could have been a tale with fewer pages and it would have been a lot less shambolic. References to actual events of the time, such as King George V’s coronation, as well as the events of the brilliant previous series help give this perspective, but it’s not enough.

Fans of Watchmen will be familiar with typical Moore devices, particularly the panels that are filled with details that go over this uneducated fanboy’s head. After reading Century, I’m still a fan, but one of the earlier, and simpler tales. I don’t mean to say that I’m a fan of the much-diluted film version (which made Sean Connery retire from cinema) but Century has gone too far the other way. This is strictly for League lovers only. However, I am curious to see where the next two one-shots venture forth. League is far too grand an idea to let go just yet.

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Preview available here.

And There You Are Review

atya-coverWriter/artist Ronnie del Carmen has had an impressive career, working on storyboards, designs and as a story consultant from Batman: The Animated Series to WALL-E and the upcoming Up, from Pixar. He’s also self-published a few comics focused on his dream walking character Nina. His latest comic is a 64 pager from AdHouse Books entitled, And There You Are is an engrossing peek at his journals and sketchbooks, all lovingly laid out before us. We featured the book in Extra Sequential #2, and I’ve just reviewed the whole thing over at Broken Frontier. Here’s a peek at what I said….

“Words are few and far between, and I think that’s a wise choice on the artist’s part. Del Carmen chooses to step aside and let his art speak for itself. Occasionally he’ll mention where this pencil sketch, or that water colour piece was done, such as the beach or a café, but there’s a genuine sense that we’re given a glance at his thoughts anyway, simply by seeing his vast array of art displayed before our appreciative eyes. Sketchbooks have a real wrinkled texture about them, complete with hand written notes and curled edges. I studied art a few years ago and it makes me long for those days where a blank piece of paper meant one thing – potential.”

If you like dreamy, inspirational art, pick it up. Read the rest of the review right here.

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Batman 2.0 Winners

Over at the always awesome Project Rooftop site (where artists submit their ideas for superhero re-designs) the winners of the latest Batman competition are up. Below are my faves (the first one being the Grand Prize Winner). You can check out the rest of the runners up and honourable mentions at Project Rooftop.

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Harker #2 Review

Harker #2I always admire those who risk their resources by doing something truly creative. It’s even more important in these days of Diamond’s recent changes that make it harder for the ‘little guys’ in the comic book biz to get their work noticed and appreciated by a worldwide audience. So, firstly my hat is off to Gibson and Danks, and the multitude of self-publishers like them. However, apart from all that Harker is genuinely entertaining, and it’s obvious that it’s a labour of love. From writer Roger Gibson’s nice introductions in each issue, that offer an honest peek into the process of creating a comic, to artist Vince Danks’ efforts on the art, which must be time consuming, it all makes this a pleasant change for those raised on a steady diet of spandex soap operas.

Carrying on from the debut issue, Harker #2 continues the look at the British detectives Harker and Critchley (the bald one) as they investigate a gruesome murder on the steps of a church. Last issue left us with a hint that the murder was tied into occult practices, and with this issue we delve deeper into that world. With the discovery of book remnants under the fingernails of the corpse, the two lads search a number of shops for a book entitled The Key of Solomon, but to no avail, until they meet a somewhat shifty man in an occult bookshop, who appears to be hiding something. Then it’s off to the coroner who gives the pair the identity of the murder victim, and the hunt continues.

Montages can sometimes be tricky to pull off in sequential art, but Gibson and Danks do it beautifully here. Harker and Critchley’s book hunting at the beginning of the issue, and their questioning of associates of the deceased towards the end, are both handled well. That may seem like an odd thing to praise, but in a black and white comic, it can sometimes be hard to identify faces and locales. Danks’ photorealistic approach to the art manages to avoid this pitfall though. There’s no confusion as to who is who and exactly what’s happening. With a style similar to that of Dave Sim’s current work on Glamourpuss, it’s simple, but not simplistic.

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I couldn’t help but notice the incorrect spelling of “presumably,” but that’s a very minor misstep. The other one would be the differences between the two main characters. Hopefully as the series progresses, they will start to sound less alike. Harker appears to be the more level headed, logical one, while Critchley calls his partner, “guv,’ but other than that the differences are subtle. However, all their dialogue is natural and never awkward, and considering there’s no action in this issue, merely talking heads, that’s vital. Danks does well to make each page look interesting, with suitable detail of interior and exterior locales, instead of a steady stream of close-ups of whoever’s talking. Gibson and Danks are a superb team of creators. The dialogue just rings true in your head. It’s not ‘comic book dialogue,’ but rather it’s filled with the cadence and flow of something more realistic. The TV series comparison is the most obvious one to make, and Harker could easily fit into a late night slot in that format. This is another solid entry in this series and is definitely worth picking up. Gibson and Danks can be proud of what they’ve achieved.

You can order Harker from your local comic shop, or from Ariel Press. If you’re looking for something that stands out from your pile of funnybooks, I’d recommend you do.

And you can read my interview with Gibson and Danks in the latest issue of Extra Sequential here, starting from page 32.

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Witchblade #126 Preview

Below is a preview of Top Cow’s Witchblade #126, which goes on sale on April 22. Written by Ron Marz with great art by Stjepan Sejic, it’s the second part of the War of the Witchblades storyline, in which Sara Pezzini, long-time ‘blade wielder and newbie Dani Baptiste become increasingly hostile towards one another. Despite the preview, it really is about more than just women in lingerie.

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Hexed #4 Review

Hexed #4This has been an excellent series with every issue. It’s been tightly scripted with a genuine momentum, and especially when compared to the disappointing finale of The Remnant, this is a truly satisfying conclusion to a great adventure.

By keeping the number of characters to a minimum, namely teenage magician/thief Luci, her friend Val, bad guy (and Luci’s former boss) Dietrich and badder girl Madame Cymbaline, writer Michael Alan Nelson has been free of confusing sub-plots and unnecessary diversions. Along with artist Emma Rios, he has crafted a dark supernatural tale of friendship, thievery, secrets and power lust. This final issue brings Luci’s desire for the death-dealing item, the carasinth, Dietrich’s machinations and Luci’s relationship to Madame Cymbaline all to a tidy conclusion. Luci shows she’s more wily than she’s given credit for and Val learns the pain of being a bargaining chip at gunpoint.

I’ve praised Hexed ever since it began. Fans of Buffy must grab this, and when the Trade comes out, I hope they, and others do so. The art by Rios is bold and fluid and with Cris Peter’s colour choices, violence and blood letting have never looked so strangely appealing.

Hexed could definitely carry the weight of an ongoing series, and this is a great primer. Writers who want to know how to craft an intelligent and entertaining introduction to a new universe should take notes. The mini-series format is an artform in itself. Hexed is one of the new breed that would easily fit in the done-in-one format of a Trade, without the sometimes unnecessary recaps in every issue. It barrels along and is a perfectly captured realization of a taut tale that can be read by anyone without getting bogged down in stray details. Telling an engrossing story these days while keeping things simple at the same time, is an honourable feat. Nelson and Rios have done it with Hexed.

Go here for a preview.

Happy Easter

I’ve been writing for Christian e-zine, Sight for about  a year now. They have a cool wordle all about Jesus, made up of the most popular words that people use in describing him. Seeing as it’s Easter, here’s a peek at what people are saying lately.

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Staying with the theme, here’s a great Easter comic from DC back in the day, by artist Alex Toth. Entitled, Dirty Job it’s only 4 pages long and is definitely worth a read. May your public holiday be about more than getting a sugar high and dreaming of rabbits.