Overrun Review

Overrun Preview CoverDebuting at the recent London Super Comic Con was this exclusive preview of Overrun. It’s 32 pages, but the full OGN will be 114 pages and will be released soon. Judging by this wonderfully seductive teaser, I’m looking forward to seeing the complete story.

As for the story revealed in these pages, it’s an interesting one, made even more so as it’s all set inside the mysterious world of computers. Well, it’s not all that mysterious as we are so familiar with computing devices and terminology of course, but writers Andi Ewington (of the excellent 45, and Bluespear by UK publisher Com.x) and Matt Woodley use it to their advantage. The world of Overrun is an overcrowded one and the powers that be have decided the best way to make some more space is to purge some of its citizens by introducing a deadly virus, the beginnings of which we see here, as it takes its toll on Cooper, the protagonist.

A visit to the new website gives a great look at the world of Overrun, and how much care has gone in to constructing this hi-tech world. It’s filled with in-jokes and detail. The Kb rationing, the hierarchy, the little people struggling to get by. It’s kind of like Tron, but with much more colour and personality. For instance we see computer files watching computer games being played, which is rather meta. There are characters riffing on Tomb Raider, Mario, Pikachu and Snake Eyes, characters called Mcafee and Macintosh, trains deliver files to users’ inboxes. The number of wide computer references is impressive, even in this teaser.

There is a 2 page introduction to the characters represented as various file types which as an idea is executed well. Characters who are jpegs wear images on their shirts, MP3 files dress according to the style of music they represent, etc. It adds to the diversity on display in these pages as well as the world building.

The art is quite simply luscious. Paul Green’s work on the revamped Flash Gordon series from a few years ago by Ardden Entertainment was a visual treat, but it’s obvious he’s really raised his game here. The production quality is stellar. It’s slick and multi-faceted and takes the concept of a life inside of a computer (which could’ve been bland), and gives it a real vitality. There are characters here, not just concepts with names that will make hip computer users smirk, and that’s testament to the unified creative voice of the talented trio behind Overrun.

As a teaser, this is a most effective one, and does the job it should; operating as an enticing showcase to a world similar to our own, with a whodunit story to be told. I’ll be grabbing this OGN whenever it hits shelves, which I hope is soon.

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